Trantoss wasn't really split-screen, it just had it's graphic window on the left of the screen rather than at the top, like most text & graphics adventures do. Technically you could say they're all split-screen too. The tool used for Trantoss, Ramjam's The Biro did allow for some more interesting screen layouts than the GAC or the PAW, though. As you can see from that game, Twice Shy, and also several of the unreleased projects that were going to use the system, like Three Days in Carpathia.
There were quite a few multi-character text adventure games, but Tom's were interesting with the two viewpoints being represented side by side.
Trantoss wasn't really split-screen, it just had it's graphic window on the left of the screen rather than at the top, like most text & graphics adventures do. Technically you could say they're all split-screen too. The tool used for Trantoss, Ramjam's The Biro did allow for some more interesting screen layouts than the GAC or the PAW, though. As you can see from that game, Twice Shy, and also several of the unreleased projects that were going to use the system, like Three Days in Carpathia.
There were quite a few multi-character text adventure games, but Tom's were interesting with the two viewpoints being represented side by side.
Do you mean Twice Shy was also authored with The Biro?
The Biro was an interesting utility. Developed for in-house use by RamJam. It was offered out to the general public to use with the proviso that anyone who made a game with it had to first get their game approved by RamJam before it could be released! Unsurprisingly, people didn't exactly rush to take them up on the offer when the Quill was available without such strings attached.