About 28 years ago, I wrote a couple
of text adventures for the Spectrum that John Wilson was kind enough to publish.
Feeling a little nostalgic a couple of weeks ago, I dug my old +3 out of the garage, and also began to have a play around with Spectaculator on my PC. As can happen with these things, this set me off down a rabbit hole where I ended up deciding to see if I could edit / improve one of the adventures. Playing it today, it's clear that, in addition to everything else that's wrong with it, I had to make compromises with the game due to running out of memory in The Quill. After a few days messing around with WinPaw (unsuccessfully), UnQuill, UnPaws, and The Quill and The Press, I had a version that I was a little happier with.
On the same day that I finished my editing, the lead turned up in the post so I could finally plug my +3 into a TV again. Searching through my disks, I was a little annoyed
to discover that 21-year-old me had reached the same conclusion as 48-year-old me with the original game. There on one of the disks was a program to create a master for a "remix" version of one of my games, Deek's Deeds. I'd obviously been able to get my hands on a copy of The Press and had sought to fix some of the issues with the original release.
After yet another lead from Amazon, and some tinkering around with Audacity and MakeTZX, I was able to create a TZX file of the unreleased 1991 "remix" of Deek's Deeds, which I'm happy to make available.
During my editing of the now no-longer-needed version last week, my elderly eyes were having a little trouble with the scanned pdf of the manual for The Press, so I ended up creating a copy in Word. Docx and RTF versions are included in the zip file
containing the TZX, in case anyone finds them useful or at all diverting.