A promising start. I like the attention to detail—the author probably started off with a GOSUB routine that created a totally random map, and was so diligent he replaced it with the same map everytime, and a superfluous and mispelled "generting map" pause.
R-Tape wrote: ↑Sun Jan 05, 2020 1:46 pm
A promising start. I like the attention to detail—the author probably started off with a GOSUB routine that created a totally random map, and was so diligent he replaced it with the same map everytime, and a superfluous and mispelled "generting map" pause.
Most of these crap games start with "good" intentions...
Also, we have the second entry, by our very own [mention]druellan[/mention], titled Aliengun!
PROSM wrote: ↑Sat Jan 04, 2020 10:15 pm
Well, we have the first game of the competition: "Escape the Room" by Stephen Smith! You can see the full review here:
Thanks for the great review, probably funnier and more entertaining than the game!
BTW, I've never actually heard of a Pentagon until I read your review. I just downloaded Speccy and selected a 128K machine (mainly to make the coding so much easier than on a 48K).
druellan wrote: ↑Mon Jan 06, 2020 1:29 pm
That review is so on point that I can't stop smiling, thank you very much @PROSM , sir!
SteveSmith wrote: ↑Mon Jan 06, 2020 3:19 pm
Thanks for the great review, probably funnier and more entertaining than the game!
Thanks for the kind words!
SteveSmith wrote: ↑Mon Jan 06, 2020 3:19 pm
BTW, I've never actually heard of a Pentagon until I read your review. I just downloaded Speccy and selected a 128K machine (mainly to make the coding so much easier than on a 48K).
I imagine you might have misclicked and selected Pentagon instead. They look very similar to each other when they boot up (due to the Pentagon's ROMs being an illegal hack-up of the original Sinclair ones). The only way to tell the difference is that the Pentagon menu has an option to boot into TR-DOS, a disk-based operating system.
+3code wrote: ↑Tue Dec 31, 2019 1:39 pm
Why not .DSK format and +3/+2A support?
Whoops! I had meant to include it in my list, but got distracted trying to find the file extension for the Microdrive! Webpage is updated now.
I can tell by your username that this may have caused you some distress
I thought maybe it was another leespoons situation and I was going to have to dig out my "rip protection" code from advanced screechy seagull torturig simulator again
I really like seeing these old games revived. I wonder if druellan’s and djnzx’s games would have made it onto the cassette50 BITD. I’m going to guess ‘nearly’.
I don’t know how old dru was for Aliengun, but djnzx’s is actually pretty good for a 9 year old (bit mad though!). I think I was just about toilet trained at that age.
These crazy guys are really angry because they can’t find any clothes for nerds in hamburger stores.
There's something deliciously crap about this sentence. The kind of thing we couldn't make up if we tried now.
R-Tape wrote: ↑Thu Jan 09, 2020 10:18 am
I don’t know how old dru was for Aliengun
I was 12(*), and the idea was to do some kind of fullscreen duel game, using a preloaded screen and some UDG to move the enemy hand, but never got that far
(*) Now that I think about it I was probably older, but the game has no date attached and it is on a disc full of other games around 1985/1986 so...
R-Tape wrote: ↑Thu Jan 23, 2020 10:12 pm
Great to see another native crap game made BITD. Is this linked to your Spectrum+ shenanigans in the hardware section Juan?
No, I converted it from tape some years ago. It was summer'86, one year after I got my Spectrum. Tipying up too many Microhobby BASIC lists helped me a lot. Also an article in MH about random numbers and how to generate them. And this was the result. As a teen I was proud of my work!
I've always seen the CSSCGC comp. from the distance, thinking 'too exclusive for me'. But I've always wanted to join that elitist club!
So it hasn't to do with my Spectrum + resurection. By the way, this week a brand new DivMMC I ordered has arrived, this weekend I'll make the unboxing! A new, little step!
To celebrate the 40th anniversary of the ZX80, I've posted a new challenge. If you'd like to participate, you have until the 26th of February (28 days to deliver your game, in true Sinclair fashion). Good luck!
After receiving an entry today which the author was hesitant to send due to rights issues, I feel that it is best for me to clarify my position regarding copyrighted materials.
Just go for it! If the rights holders are really so bothered as to interfere in a games competition for an 80's microcomputer, then they ought to be more worried about their state of mind than loss of earnings!
To give you a better idea of what's alright to send, none of the past CSSCGC entries would pose a problem in my view.
It seems a very Zen competition... Writing a really crap game should be easy, but I sense that the judges are looking for a very particular and subtle type of crapness...