SC Retro
- Einar Saukas
- Bugaboo
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
Now the last link at the bottom of each game page points back to the same page within Spectrum Computing, except it switches between PRIMARY VIEW and COMPACT VIEW.
Once you switch to COMPACT VIEW, every page link will continue to show all information in COMPACT VIEW too. I still need to finish top bar and advanced search, but everything else seems to work just fine. Please give it a try:
https://spectrumcomputing.co.uk/alt/408 ... t_Renegade
Once you switch to COMPACT VIEW, every page link will continue to show all information in COMPACT VIEW too. I still need to finish top bar and advanced search, but everything else seems to work just fine. Please give it a try:
https://spectrumcomputing.co.uk/alt/408 ... t_Renegade
Re: SC Retro
I'm not quite sure what's happening here. In a fresh web browser, with no SC cookie, I go to this link:
https://spectrumcomputing.co.uk/x-list?label_id=10508
which is the Ocean Software page. Towards the bottom, in the "Associated titles" section I clicked the "100% Dynamite" link:
https://spectrumcomputing.co.uk/alt/111 ... %_Dynamite
which gives me an HTTP bad request error.
That 100%_Dynamite link is the /alt/ one, which is odd. Why is it linking there?
The bottom link on the page is "Battle Stations" which takes me here:
https://spectrumcomputing.co.uk/alt/123 ... e_Stations
which the server delivers correctly. It's still the /alt/ one though (and renders in compact form). Is that expected?
Opening a new tab in the same web browser (Chrome on LInux), going to SC and looking for "Jet Pac" in the search, the link takes me here:
https://spectrumcomputing.co.uk/entry/35942/ZX81/JetPac
which is as expected.
While proof reading this post in "Preview", I clicked the "100% Dynamite" link in the text above and it loaded correctly. But going back to the Ocean page and clicking from there gives the HTTP error. All a bit odd, but I'm supposed to be working and can't investigate further.
https://spectrumcomputing.co.uk/x-list?label_id=10508
which is the Ocean Software page. Towards the bottom, in the "Associated titles" section I clicked the "100% Dynamite" link:
https://spectrumcomputing.co.uk/alt/111 ... %_Dynamite
which gives me an HTTP bad request error.
That 100%_Dynamite link is the /alt/ one, which is odd. Why is it linking there?
The bottom link on the page is "Battle Stations" which takes me here:
https://spectrumcomputing.co.uk/alt/123 ... e_Stations
which the server delivers correctly. It's still the /alt/ one though (and renders in compact form). Is that expected?
Opening a new tab in the same web browser (Chrome on LInux), going to SC and looking for "Jet Pac" in the search, the link takes me here:
https://spectrumcomputing.co.uk/entry/35942/ZX81/JetPac
which is as expected.
While proof reading this post in "Preview", I clicked the "100% Dynamite" link in the text above and it loaded correctly. But going back to the Ocean page and clicking from there gives the HTTP error. All a bit odd, but I'm supposed to be working and can't investigate further.
Derek Fountain, author of the ZX Spectrum C Programmer's Getting Started Guide and various open source games, hardware and other projects, including an IF1 and ZX Microdrive emulator.
- Einar Saukas
- Bugaboo
- Posts: 3139
- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
The link you posted is the COMPACT VIEW version of this link:dfzx wrote: ↑Thu Jul 30, 2020 9:08 amIn a fresh web browser, with no SC cookie, I go to this link:
https://spectrumcomputing.co.uk/x-list?label_id=10508
https://spectrumcomputing.co.uk/list?label_id=10508
Notice how the top section looks different.
You found a bug! Sign '%' has special meaning in URLs. I will fix it ASAP, thanks!dfzx wrote: ↑Thu Jul 30, 2020 9:08 amTowards the bottom, in the "Associated titles" section I clicked the "100% Dynamite" link:
https://spectrumcomputing.co.uk/alt/111 ... %_Dynamite
which gives me an HTTP bad request error.
Re: SC Retro
Are there any plans to make this more intuitive? I understand you may have needed a workaround initially, but it would be much better with a clearly visible toggle button. The current layout makes this feature almost invisible.Einar Saukas wrote: ↑Thu Jul 30, 2020 2:17 am Now the last link at the bottom of each game page points back to the same page within Spectrum Computing, except it switches between PRIMARY VIEW and COMPACT VIEW.
- Einar Saukas
- Bugaboo
- Posts: 3139
- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
I agree this layout needs more work. However I cannot make changes related to cookies without [mention]PeterJ[/mention] but he's way too busy at this time of year. Also I'm depending on [mention]4thRock[/mention] for layout improvements but he's currently on vacation...
I suppose next step would be fixing the header. I have in mind a minimalist layout, perhaps just the small SC logo on the left, quick search input on the right, and a row of smaller buttons below (including "DONATIONS" and "SWITCH LAYOUT". Or perhaps a drop-down menu instead of buttons to save even more space?
Problem is, I have zero experience with layout design and not much available time. But if anyone else is willing to provide the HTML, I will gladly make it work!
- Einar Saukas
- Bugaboo
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
I have been gradually improving the "retro" view whenever I have a little free time.
There's now a navigation bar at the top left corner, that appears when you click on the site logo. It includes a new section where you can see software authors organized by development roles.
There's also a more powerful quick search at the top right. You can now search specifically for software, hardware, book, entity, group, license, magazine. Or you can just keep the default "ALL" to search everything at once.
Please give it a try. Any feedback is welcome!
There's now a navigation bar at the top left corner, that appears when you click on the site logo. It includes a new section where you can see software authors organized by development roles.
There's also a more powerful quick search at the top right. You can now search specifically for software, hardware, book, entity, group, license, magazine. Or you can just keep the default "ALL" to search everything at once.
Please give it a try. Any feedback is welcome!
Re: SC Retro
Wow. Great job Einar! Not only is it blinding fast but the layout is very easy on the eyes. I do have a one suggestion though:
Maybe it's just me but I find the Authors/Contributors section inconsistent with the rest. For starters, the titles should come on the left, just like the other info below the main game title (Aliases, Release Year, etc). This will also allow multiple authors to be indented correctly on the right below one another:
I think that looks visually better than the confusing way it looks now (for eg when I first saw the page, I was wondering why Simon Butler wasn't credited. lol).
Maybe it's just me but I find the Authors/Contributors section inconsistent with the rest. For starters, the titles should come on the left, just like the other info below the main game title (Aliases, Release Year, etc). This will also allow multiple authors to be indented correctly on the right below one another:
Code: Select all
Code Mike Lamb
In-game Graphics Dawn Drake
Simon Butler
Music Jonathan Dunn
Gari Biasillo
In-lay/Poster Art Bob Wakelin
Re: SC Retro
Sorry if I missed it, but is there any way to make the compact view permanent? I would love to use it, I much prefer it to the other one, but if I have to scroll down/click link to get to it I probably won't bother.
- Einar Saukas
- Bugaboo
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
Thanks!
OK, I implemented both options now so it will be easier to compare:
https://spectrumcomputing.co.uk/alt/408 ... t_Renegade
The problem is, listing authors/contributors first looks confusing when there's a lot of information. For instance take a look at this game:
https://spectrumcomputing.co.uk/alt/301 ... m/Ninjajar
Listing roles first will look like this:
Listing authors/contributors first will look like this:
Considering we are aiming for a compact layout, I think the first option works much better.
There are lots of cases like this, such as:
https://spectrumcomputing.co.uk/alt/300 ... e_Brunilda
https://spectrumcomputing.co.uk/alt/301 ... r_Ababol_2
https://spectrumcomputing.co.uk/alt/357 ... Pi-Dentity
https://spectrumcomputing.co.uk/alt/300 ... m/Goku_Mal
https://spectrumcomputing.co.uk/alt/301 ... trum/X=Y=Z
https://spectrumcomputing.co.uk/alt/301 ... rs_Revenge
- Einar Saukas
- Bugaboo
- Posts: 3139
- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
Right. If you start navigating from this alternate home page, then you always be in alternate mode.
It's easy to distinguish if you are in regular or alternate mode, they have very different headers at the top.
We may also use cookies later to remember user preference. More about this later...
Re: SC Retro
Ok, I've tried it, created my custom Firefox search from that page and now it works perfectly - I always start at Compact. It's brilliant, thanks to all the responsible for this iteration.
And while I'm here, I will repeat my earlier suggestion of implementing an optional Dark style in this version
And while I'm here, I will repeat my earlier suggestion of implementing an optional Dark style in this version
- Einar Saukas
- Bugaboo
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
He's credited, but we currently don't know his roles in the development of that game.
Re: SC Retro
Is this a good time to suggest again that "creators" might be a neater replacement for the awkward "authors/contributors"?
Re: SC Retro
I see what you mean. Although I wonder if the first layout will be still easy to read when viewed on a narrower screen (mobile for instance)? I honestly prefer the second layout just because it's easier visually to scroll vertically for information than moving horizontally. There is just too much info content in one line IMO. But I think we are down to personal choices here so whichever you decide on is fine, really.Einar Saukas wrote: ↑Fri Oct 02, 2020 2:22 pm OK, I implemented both options now so it will be easier to compare:
https://spectrumcomputing.co.uk/alt/408 ... t_Renegade
The problem is, listing authors/contributors first looks confusing when there's a lot of information.
- Audionautas
- Manic Miner
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- Joined: Sat Nov 25, 2017 12:00 pm
- Location: Spain
Re: SC Retro
Here we have an interview with Simon Butler himself for El Mundo del Spectrum where he tell us what his role was on Target Renegade. http://www.elmundodelspectrum.com/entre ... on-butler/Einar Saukas wrote: ↑Fri Oct 02, 2020 6:07 pmHe's credited, but we currently don't know his roles in the development of that game.
"Cuántas veces te has dado realmente cuenta en tu vida como profesional de la industria, lo que Target Renegade significó y significa para nosotros? ¿Puedes realmente medir lo que tú y tus colegas nos disteis con ese juego y cuántos niños (hoy hombres) están agradecidos por una joya así?
En su momento sólo era un juego más. Hice el diseño del juego, de los personajes y de los niveles, pero el trabajo final lo realizó otra gente con mucho talento. Sólo en los últimos diez años he conocido a gente, aquí en Reino Unido, en Francia y en Alemania, que me ha confesado lo que ese juego supuso para ellos. Cuando empecé a trabajar en Alemania, uno de los programadores me pidió que le autografiase una copia impresa de la carátula y se conectó a Internet para decirle a su hermano, que vivía en Turquía, que había conocido a Simon Butler. Lo encuentro extraño, pero me llena de satisfacción haber ayudado a crear algo que ha hecho disfrutar tanto.
Translation:
How many times have you really realized in your life as an industry professional what Target Renegade meant and means to us? Can you really measure what you and your colleagues gave us with that game and how many children (today men) are grateful for such a jewel?
At the time it was just one more game. I did the game, character and level design, but the final work was done by other very talented people. Only in the last ten years have I met people, here in the UK, in France and in Germany, who have confessed to me what this game meant to them. When I started working in Germany, one of the programmers asked me to autograph a hard copy of the cover and went online to tell his brother, who lived in Turkey, that he had met Simon Butler. I find it strange, but it's a great pleasure that I have helped create something that has been so enjoyable.
- Einar Saukas
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
Awesome!
I believe an even more literal translation from Spanish would be "I created images of the game, of the characters, and of the levels". Therefore his role was "in-game graphics".
Another mystery solved! Thanks!
I believe an even more literal translation from Spanish would be "I created images of the game, of the characters, and of the levels". Therefore his role was "in-game graphics".
Another mystery solved! Thanks!
- Audionautas
- Manic Miner
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- Location: Spain
Re: SC Retro
It was a Googlish translation, but my translation (to be completely understandable) would be something like: "I made the game design, the character design and the level design". Anyway, it would be great to have access to the original English interview from Pablo L. del Rincón to know exactly what Simon's words were. I will ask Pablo if he can send me the original English interview. Stay tuned!Einar Saukas wrote: ↑Sat Oct 03, 2020 12:16 pm Awesome!
I believe an even more literal translation from Spanish would be "I created images of the game, of the characters, and of the levels". Therefore his role was "in-game graphics".
Another mystery solved! Thanks!
- Einar Saukas
- Bugaboo
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
Good point! The word "design" is ambiguous. If he meant "concept/planning of game, characters, and levels", his roles would be "game design/concept" and "level design", but perhaps not "in-game graphics".Audionautas wrote: ↑Sat Oct 03, 2020 12:29 pmIt was a Googlish translation, but my translation (to be completely understandable) would be something like: "I made the game design, the character design and the level design".
That would be great! Thanks!Audionautas wrote: ↑Sat Oct 03, 2020 12:29 pm Anyway, it would be great to have access to the original English interview from Pablo L. del Rincón to know exactly what Simon's words were. I will ask Pablo if he can send me the original English interview. Stay tuned!
- Audionautas
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Re: SC Retro
Yes, exactly. In my opinion game design/concept fits with what supposedly Simon said. In-game graphics, instead, seems way too simple or generic for what Simon is discribing. Anyway, I've contacted Pablo L. Del Rincón asking for what Simon exactly said on his interview, because sometimes some things are lost in translation.Einar Saukas wrote: ↑Sat Oct 03, 2020 1:36 pm Good point! The word "design" is ambiguous. If he meant "concept/planning of game, characters, and levels", his roles would be "game design/concept" and "level design", but perhaps not "in-game graphics".
Re: SC Retro
I pinged Simon Butler and asked him and he said:Einar Saukas wrote: ↑Sat Oct 03, 2020 1:36 pm Good point! The word "design" is ambiguous. If he meant "concept/planning of game, characters, and levels", his roles would be "game design/concept" and "level design", but perhaps not "in-game graphics".
I take that to mean he did game design and character design, which isn't the same as art.I did game and character design.
- Einar Saukas
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: SC Retro
I guess it means "game design/concept"?
Thanks!!!
Thanks!!!
Re: SC Retro
Yes, that would be the right term.