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Re: Cr*p Games Competition for 2018
Posted: Sat Feb 10, 2018 8:44 pm
by R-Tape
R-Tape - I couldn't get Speed skating to work, and I crashed 20 twenty times on the luge.
Kweepa - Luge - yeah, it's tough! That's why it's the final event!
...
Kweepa - Ah, bollocks, I sent Shaun an old buggy version of the game with the Luge impossible.
Christ it feels like it's 2013 again!
Re: Cr*p Games Competition for 2018
Posted: Sat Feb 10, 2018 10:01 pm
by Shaun_B
R-Tape wrote: ↑Sat Feb 10, 2018 8:44 pm
R-Tape - I couldn't get Speed skating to work, and I crashed 20 twenty times on the luge.
Kweepa - Luge - yeah, it's tough! That's why it's the final event!
...
Kweepa - Ah, bollocks, I sent Shaun an old buggy version of the game with the Luge impossible.
Christ it feels like it's 2013 again!
I remember your review of Mega Ski
it was a good year.
Regards,
Shaun.
Re: Cr*p Games Competition for 2018
Posted: Sun Feb 11, 2018 3:35 am
by Morkin
Eat my speed skating. (though the luge is ridiculous)
Re: Cr*p Games Competition for 2018
Posted: Sun Feb 11, 2018 3:15 pm
by Shaun_B
I haven't worked out the Luge yet - I keep crashing. Screen shot is from the 16K version
Regards,
Shaun.
Re: Cr*p Games Competition for 2018
Posted: Sun Feb 11, 2018 9:12 pm
by Shaun_B
I've finally got around to reviewing Winter Neurobics Pentathalon by Kweepa, check it out here:
https://cgc.source.run/reviews.html
Re: Cr*p Games Competition for 2018
Posted: Tue Feb 13, 2018 6:58 am
by Shaun_B
I added two new entries last night;
Fortress and
Plumbers Don't Wear Ties.
Regards,
Shaun.
Re: Cr*p Games Competition for 2018
Posted: Wed Feb 14, 2018 8:17 pm
by Shaun_B
The reviews are now up for our trilogy of entries:
https://cgc.source.run/reviews.html
Re: Cr*p Games Competition for 2018
Posted: Wed Feb 14, 2018 9:34 pm
by PeterJ
Very nicely written reviews!
Re: Cr*p Games Competition for 2018
Posted: Thu Feb 15, 2018 9:50 pm
by Kweepa
Fortress is an interesting seeming game, but umm... how does the attacker win? The instructions do not explain
I gave Plumbers a try. The characters are obnoxious and the gameplay is arbitrary. Crap! (Nicely implemented though!)
Re: Cr*p Games Competition for 2018
Posted: Fri Feb 16, 2018 6:11 pm
by Kweepa
Some graphics for a new game... can you tell what it is yet?
Re: Cr*p Games Competition for 2018
Posted: Fri Feb 16, 2018 6:36 pm
by R-Tape
The UDG king has returned! Though they're probably a modern reference I haven't heard of, I'm going to guess South Park.
Re: Cr*p Games Competition for 2018
Posted: Fri Feb 16, 2018 6:45 pm
by MatGubbins
Kweepa wrote: ↑Fri Feb 16, 2018 6:11 pm
Some graphics for a new game... can you tell what it is yet?
Goonies!
Re: Cr*p Games Competition for 2018
Posted: Fri Feb 16, 2018 10:54 pm
by Shaun_B
Kweepa wrote: ↑Thu Feb 15, 2018 9:50 pm
Fortress is an interesting seeming game, but umm... how does the attacker win? The instructions do not explain
I gave Plumbers a try. The characters are obnoxious and the gameplay is arbitrary. Crap! (Nicely implemented though!)
I don't think it's possible to beat the computer, and that's probably the whole point of the game.
Regards,
Shaun.
Re: Cr*p Games Competition for 2018
Posted: Fri Feb 16, 2018 10:59 pm
by Kweepa
This might give away the ending...
Re: Cr*p Games Competition for 2018
Posted: Fri Feb 16, 2018 11:02 pm
by MatGubbins
Kweepa wrote: ↑Fri Feb 16, 2018 10:59 pm
This might give away the ending...
Ah.... lee.... ans
Re: Cr*p Games Competition for 2018
Posted: Sat Feb 17, 2018 8:38 am
by Shaun_B
MatGubbins wrote: ↑Fri Feb 16, 2018 6:45 pm
Kweepa wrote: ↑Fri Feb 16, 2018 6:11 pm
Some graphics for a new game... can you tell what it is yet?
Goonies!
I was going to to an unofficial tie-in simulator type thing as one of the next challenges, I'll make that announcement today.
Regards,
Shaun
Re: Cr*p Games Competition for 2018
Posted: Mon Feb 19, 2018 10:55 pm
by Kweepa
Quick, rush to
https://cgc.source.run/home.html to get
Clive's Realtime Advanced Prognosticator!
Re: Cr*p Games Competition for 2018
Posted: Thu Mar 22, 2018 10:45 pm
by Kweepa
Has anyone played Colours?
https://cgc.source.run/entries.html
I haven't scored more than 0 yet. Seems impossible!
Tips please!
Re: Cr*p Games Competition for 2018
Posted: Thu Mar 22, 2018 11:11 pm
by Ast A. Moore
Looks like it’s only possible to score any points by pressing a key at random times. The way the game logic works (as far as I can tell from a very cursory look), is it detects a keypress only
after the color of the screen changes. I even deliberately slowed emulation down to ten percent and pressed and held a key as soon as the color of the screen matched that of the border. The game only acknowledged the keypress on the
next color change.
Hint: Since colors change randomly, sometimes the same color is displayed twice in a row (possibly even more). Perhaps, once you press a key when the colors match the first time, if the next color happens to be the same as well, you’ll get lucky.
The game truly lives up to the competition’s name.
Re: Cr*p Games Competition for 2018
Posted: Fri Mar 23, 2018 1:05 am
by Kweepa
Thanks!
I can move on then
Re: Cr*p Games Competition for 2018
Posted: Tue May 15, 2018 9:18 pm
by Lee P
Had a little bash at Kweepa's winter neurobics thingy. It helped immensely that I was in a room with a ticking clock... still couldn't get the hang of the luge though.
Re: Cr*p Games Competition for 2018
Posted: Tue May 15, 2018 9:32 pm
by Lee P
Oh and I can't get Go Race to work at all, doesn't register any key presses. I've only tried it on Spectaculator for Android though, perhaps that's why.