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Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 11:56 am
by Shaun_B
Thanks to support from Paul Andrews and Retro Computers Ltd, we're pleased to announce the 2018 Crap Games Competition.

We have our first entry already from Kweepa to tie in with the Winter Olympics (unofficially of course) and I've set the first two challenges, both of which are fairly technical.

To find out more see related threads on Comp.Sys.Sinclair, follow us on The Twitter or see the official Internet Website.

Regards,

Shaun.

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 12:15 pm
by Spud
Shaun_B wrote:
Sat Feb 10, 2018 11:56 am
Thanks to support from Paul Andrews and Retro Computers Ltd, we're pleased to announce the 2018 Crap Games Competition.
Ooh controversial :D

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 12:24 pm
by Shaun_B
Maybe so but I wanted to keep it going (because last year's competition was a bit... stop... start) so I made several entries under my Donkeysoft label with this exact aim.

With no news from last years compo, I decided to start the ball rolling but I don't have any web servers. Paul stepped in to help. And yes, I know Retro Games Ltd are the people behind TheC*4Mini, but I reckon Paul's a Speccy man at heart.

Regards,

Shaun.

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 4:49 pm
by Kweepa
Come on, don't just laze around watching the Olympics, take part in the Winter Neurobics Pentathlon! Let's see if you can beat this score!

Image

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 5:09 pm
by Shaun_B
Get Kweepa's mega Sports sim from here: https://cgc.source.run/entries.html

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 5:27 pm
by R-Tape
Ski Jump - 253.6
Slalom - 62.92
Curling - 34.96

I couldn't get Speed skating to work, and I crashed 20 twenty times on the luge.

Kweepa will never win this comp though, he can't resist adding interesting features and making them playable.

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 6:02 pm
by Shaun_B
As I said on The Twitter today, I thought his Doom port was actually really good in the context, and even worked on 16K (without hi-resolution graphics of course).

I think I'm going to send Kweepa an advanced payment of Polo mints in anticipation ;-)

Regards,

Shaun.

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 6:27 pm
by Kweepa
Speed skating - it doesn't actually display anything on the screen while you are skating. You just have to follow the instructions and wait to cross the finish line!
Luge - yeah, it's tough! That's why it's the final event!

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 7:16 pm
by Kweepa
Ah, bollocks, I sent Shaun an old buggy version of the game with the Luge impossible. Extra crap points!
Here's the correct version:
http://www.kweepa.org/step/csscgc2018/w ... robics.zip
Shaun, could you please update the version on cgc?
:)

Re: Cr*p Games Competition for 2018

Posted: Sat Feb 10, 2018 7:31 pm
by Shaun_B
Kweepa wrote:
Sat Feb 10, 2018 7:16 pm
Ah, bollocks, I sent Shaun an old buggy version of the game with the Luge impossible. Extra crap points!
Here's the correct version:
http://www.kweepa.org/step/csscgc2018/w ... robics.zip
Shaun, could you please update the version on cgc?
:)
Fixing bugs? What is this concept? ;-)

I'll call it v1.1 so people can play both version.

[edit] New 'fixed' version now available. Yikes!

Regards,

Shaun.