ALIEN (Mindgames) Bugfix and Improvement. Version 1.1

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Ersh
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Re: ALIEN (Mindgames) Bugfix and Improvement. Version 1.1

Post by Ersh »

Thanks Ale! :)
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Ersh
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Re: ALIEN (Mindgames) Bugfix and Improvement. Version 1.1

Post by Ersh »

Image

ALIEN (Mindgames) Bugfix and Improvement. Version 1.7

Here's what's new:

Code: Select all

[BUGFIX] THE PLAYER COULD ENTER AN INACCESSIBLE GRILLE; CRASHING THE GAME
 The Narcissus has a Grille that is normally inaccessible to the player.
However if both the Alien and a crew-member are in the Narcissus, and the
player switches to that character from another, the option to enter the
Grille would then be available. If the player then decided to flee from 
the Alien through that Grille the game would crash. That's now fixed, the
Grille is permanently unavailable to the player.

[BUGFIX] THE PLAYER COULD MAINTAIN CONTROL OF AN ACTIVATED ANDROID
 The Android activates when the Alien has been damaged a certain amount.
Let's say that the Android was not yet activated and the player ordered a
crew-member to attack the Alien, dealing enough damage for activation. But
then switched over to the Android while waiting for the attack to be
executed; the player would then maintain control over it. As long as the
player didn't change character they could issue orders that would override
all of its actions, move it where they pleased, even put it in hypersleep
or simply follow its automated rampage around the ship. I've now made it so
that the player properly loses control of the Android upon it being
triggered.

[BUGFIX] THE WRONG MESSAGE WOULD BE DISPLAYED IF THE SHUTTLE BAY WAS DAMAGED
 Mother would erroneously report "Narcissus status RED" if the Shuttle Bay
was damaged; not if the damage was done to the Narcissus itself. Easy fix.

[IMPROVEMENT] THE GAME NOW ALLOWS THE PLAYER TO ATTACK AGAIN AFTER CANCELING
 If the player ordered a crew-member to Attack the Alien or Android but then
selected another Action before the Attack was executed, the option to order an
Attack again was not given. The player had to use 'QUIT' and select the
character again in order to be able to select Attack anew.

[IMPROVEMENT] ALL ACTIONS NOW CANCEL THE PREVIOUS ONE
 Most Actions cancel the previous one, like selecting a location to move to,
grabbing Jones, entering hypersleep, getting/leaving an item, opening a grill
etc. Though some Special Actions didn't cancel any previous Action, like using
the Airlocks, Scuttling the Nostromo, attempting to launch the Narcissus etc.
For consistency I've now made it so all Special Actions cancel the previous
one. Also clicking the first equipment-slot will now cancel any Action as well.

[CORRECTION] OPEN GRILL WILL NOT APPEAR IN THE NARCISSUS WHEN ATTACKING ANYMORE
 Two of my fixes from v1.0 regarding giving the option to open a Grille after
selecting Attack (if not already opened) has been modified so they won't do that
if the player is fighting in the Narcissus.
Another update. A game crashing bug was squashed, a controllable Android was deactivated, also made a comprehensive overhaul of the Action/Cancel system amongst a few other things. The bug-testing was exhausting, hopefully it all works fine.

Grab a copy here.

Enjoy! :)
akeley
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Re: ALIEN (Mindgames) Bugfix and Improvement. Version 1.1

Post by akeley »

I thought I'm the only person in the world who appreciates this game :) Glad to see there's another person who shares that feeling.

Amazing work!
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Ersh
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Re: ALIEN (Mindgames) Bugfix and Improvement. Version 1.1

Post by Ersh »

Thanks akeley! Yeah, it's a brilliant game. :)
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