![Smile :)](./images/smilies/icon_e_smile.gif)
Only issue I have is I think it does it a tad too late - it basically only scrolls when you're right at the edge of the screen, rather than near-ish the edge. Enemies often lurk near the edges and cross between screens.
I guess ideally you'd keep the sprite central and have full scrolling (like T.L.L.). But I guess that can take a lot of programming effort. with scenery, sprites etc. in some games.
Are there any Speccy games that have a really good use of push scrolling?
Particularly scrolling that doesn't negatively affect gameplay, e.g. avoids the player coming into sudden contact with enemies on the edge of the current/new screen as the new one scrolls in?