It doesn't matter if it isn't a good game (and I certainly agree with you, Ghostbusters has the feel of a compiled BASIC game with no real idea - apparently the original version was meant to be a car management game and then Activision won the license and the developers just shoe-horned in the references)... It's the license that wins the sales. It's of something that's majorly hyped.Fahnn wrote: ↑Fri Apr 05, 2019 4:15 pmGoing by what I can find on the internets, I reckon you're probably right. I was amazed at how well the Spectrum Ghostbusters seemed to sell (going by the sales charts at the time) because it really wasn't a very good game. The C64 version wasn't a very good game either, but it at least had the music going for it. All my C64-owning friends seemed to buy it, but only one of my Spectrum-owning friends had an original (which he regretted buying). I think I played it a couple of times, realised it was rubbish and didn't bother again.PeteProdge wrote: ↑Fri Apr 05, 2019 12:58 pm I think it's a toss-up between Ghostbusters and Robocop. As has been said, we'll never know the true sales numbers for sure.
I remember reading an interview with the software house that was about to release Gazza 2 on the Spectrum. At one point they said something along the lines of "We could stick a blank tape in the box and it would still sell". Cruel, but so true. People will buy things with a recognised name and if it's part of a fashion, it's going to sell loads.
Hence why US Gold and Ocean made more money than Hewson and Quicksilva.