I second that. I happened to miss the first Dizzy game and began my acquaintance with the character with Treasure Island Dizzy. A damn brilliant game it was.AndyC wrote: ↑Mon Apr 22, 2019 9:31 pm There was just something else about the Dizzy titles (and yes I'll admit the first one has some issues) that very little else ever quite managed to replicate. I don't think I can really put a finger on it: maybe it was the graphical style, the feeling of a cohesive world or just that "I can definitely get further next time" sensation. Even the various clones that came later (excepting Slightly Magic and the Seymour adventures, which felt like a continuation of sorts) somehow just didn't quite get the right feel and just felt poor in comparison.
I think the Oliver twins learned a great deal from the original game and managed to address all the issues at once already in the next release. By the third, the game was virtually perfected, so much so, in fact, that everything after it was basically a variation on the theme (no criticism here). I think there’s no one aspect that makes these games great. It’s a combination of great graphics—in both the concept and implementation, thought out controls, good story and dialogs, discoverability, accessible humor, and a true sense of adventure (if a cartoony one). Even more importantly, I believe the Dizzy games represent the best—and arguably most creative—way of turning Speccy’s technical limitations into a defining look-and-feel: few other games make better use of the flip-screen paradigm.
I, too, was never into Skool Daze or Pyjamarama. Never figured out what all the fuss was about. Then again, I wasn’t a fan of Manic Miner/Jet Set Willy, either.