A couple of really odd ways to spell 'Dynamite Dan' there!PeteProdge wrote: ↑Wed May 15, 2019 9:46 pm Ah, Zythum could well top the Mirrorsoft poll. Well, if Tetris didn't exist...
The best Speccy game by Bug-Byte: discussion
- DouglasReynholm
- Manic Miner
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Re: The best Speccy game by Bug-Byte: discussion
Re: The best Speccy game by Bug-Byte: discussion
There's a nice article about Turmoil in Sinclair Programs:
https://spectrumcomputing.co.uk/mag.php ... 12&page=34
https://spectrumcomputing.co.uk/mag.php ... 12&page=34
Re: The best Speccy game by Bug-Byte: discussion
I've got the say Spectral Invaders. Not particularly for the gameplay but for the fact it was the first smooth (non character based) Spectrum game I ever saw and it was a game changer for me!
I distinctly remember seeing it demo'd on a table at an early ZX Microfair. It must've been on the Bug Byte stand and I remember it being at the far side of the hall. My friend and I bought a copy!
The "white-noise" explosion sound in Spectral Invaders was also a first. Up until then I'd only heard Spectrums emit musical beeps so this also opened up a world of sound effect opportunities that inspired me.
I think Spectres was also released around that time and it too featured hi-res movement that was so captivating in a Spectrum universe that had up until now only utilised character-based movement.
I distinctly remember seeing it demo'd on a table at an early ZX Microfair. It must've been on the Bug Byte stand and I remember it being at the far side of the hall. My friend and I bought a copy!
The "white-noise" explosion sound in Spectral Invaders was also a first. Up until then I'd only heard Spectrums emit musical beeps so this also opened up a world of sound effect opportunities that inspired me.
I think Spectres was also released around that time and it too featured hi-res movement that was so captivating in a Spectrum universe that had up until now only utilised character-based movement.
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/
Re: The best Speccy game by Bug-Byte: discussion
My Top 3 would look like this:
1. Turmoil
2. Aquarius
3. Antics
1. Turmoil
2. Aquarius
3. Antics
- Juan F. Ramirez
- Bugaboo
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Re: The best Speccy game by Bug-Byte: discussion
One of their weirdest games is Dogsbody. Weird plot and weird artwork:
- DouglasReynholm
- Manic Miner
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Re: The best Speccy game by Bug-Byte: discussion
You can just about see that this is only one Letraset/John Bull printing kit evolution from the earliest days. It's that ever-so-slightly tilted text..Juan F. Ramirez wrote: ↑Thu May 16, 2019 3:25 pm One of their weirdest games is Dogsbody. Weird plot and weird artwork:
Edit: the word 'just' 3 times within less than a paragraph is just obnoxious.
Re: The best Speccy game by Bug-Byte: discussion
Bomber Bob has a similar cover style, I think by that point Bug Byte had essentially become a budget label with the cover style and layout very similar to Mastertronic’s at the time (game description on the back, screen shots on the inside and I suppose almost a grid like background on the cover from the spider’s web!)Juan F. Ramirez wrote: ↑Thu May 16, 2019 3:25 pm One of their weirdest games is Dogsbody. Weird plot and weird artwork:
Re: The best Speccy game by Bug-Byte: discussion
There’s a news item here about how Argus Press were making Bug Byte a budget label, along with the initial releases of Dogsbody, Bomber Bob and Zoot (which also has the same style of cover as Dogsbody)
https://spectrumcomputing.co.uk/mag.php ... 587&page=6
There’s talk of expanding the budget range from Bug Byte, but I think that was disbanded and instead it was turned into a re-release label for Argus Press titles.
https://spectrumcomputing.co.uk/mag.php ... 587&page=6
There’s talk of expanding the budget range from Bug Byte, but I think that was disbanded and instead it was turned into a re-release label for Argus Press titles.