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Re: The best Speccy game by Bug-Byte: discussion

Posted: Sun May 12, 2019 8:24 pm
by stupidget
Sodov ( Oh how I laughed when I was kid) was a staple game when we used to go round my mates house at lunchtime whilst chomping through cheese and branston sandwiches.

The only other games I played in the list were Styx and Manic Miner. MM is still up there in my top games of all time.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Sun May 12, 2019 8:47 pm
by DouglasReynholm
spider wrote: Sun May 12, 2019 7:53 pm Mind you Turmoil I did quite like I must say. :)
Well, it was very slick

Re: The best Speccy game by Bug-Byte: discussion

Posted: Sun May 12, 2019 10:11 pm
by R-Tape
DouglasReynholm wrote: Sun May 12, 2019 8:47 pm Well, it was very slick
Image

:lol:

Re: The best Speccy game by Bug-Byte: discussion

Posted: Sun May 12, 2019 11:34 pm
by Juan F. Ramirez
Spectral Invaders has the charm of being considered one of the first Spectrum games, published in 1982.

And Styx is a simple but funny game.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 12:16 pm
by Metalbrain
Could you you add Pi-R Squared to the list?
https://spectrumcomputing.co.uk/index.p ... 96&id=3734

I'd vote for it (although the winner in this poll is quite clear).

PD: Never mind, I see now it's just a re-release of Bug-Byte Premier, so no need to add it.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 1:17 pm
by PeteProdge
Juan F. Ramirez wrote: Sun May 12, 2019 11:34 pm Spectral Invaders has the charm of being considered one of the first Spectrum games, published in 1982.
Yeah, from doing research for this, I've learnt that Bug-Byte (and its future labelmate Quicksilva) had games ready for the Spectrum pretty much off the bat. QuickSilva especially so, according to this story from an employee.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 2:25 pm
by ZXDunny
Well, as MM won in the last poll I'd be interested to see what else will win if we disregard it this time around. I've not played all the games in this list but the absolute stand-out gems have to include Turmoil and Antics.

Actually yeah, Antics is almost certainly gonna get my vote. Exploration, fluid if at time exasperated movement, discovering destructible walls... It had so much to offer. In fact, I kinda get the feeling that it was the Nodes of its day. What a game.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 3:18 pm
by DouglasReynholm
PeteProdge wrote: Mon May 13, 2019 1:17 pm Yeah, from doing research for this, I've learnt that Bug-Byte (and its future labelmate Quicksilva) had games ready for the Spectrum pretty much off the bat. QuickSilva especially so, according to this story from an employee.
That's a fascinating article, should have a thread of its own if it doesn't. I didn't realise quite how seminal Quicksilva were. I think my second ever tape was Mined Out.

edit: still haven't got the hang of these apostrophe things..

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 3:18 pm
by djnzx48
Antics reminds me a little of Kokotoni Wilf, but more mazelike and with smoother movement.

I'll probably be voting for Styx, as even though it's quite short and simplistic it's still pretty playable. It's another Bruce Lee type of game where you can just loop it over and over, and the technique of using only a third of the screen to save memory was clever. Turmoil was also another one that I enjoyed playing.

As for Birds and the Bees, I always thought Matthew Smith had been involved with drawing the sprites, since the adverts used to state "with graphics by Matthew Smith (of Manic Miner fame)". But apparently that's not the case ;) According to the programmer Adrian Sherwin,
P.S. The only involvement Matthew Smith had in the development of The Birds and
the Bees was to talk Bug-Byte into providing me with a TRS-80 Model 3, and a
graphics editing tool (hence "Graphics aided by Matthew Smith" in the title
screen). That and a few programming tips...
So it seems that they just used his name on the ads to popularise on the success of his earlier games.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 4:44 pm
by Nick
Antics is a fantastic game with a huge, for its time, map to explore. It's one of those games that I have come close to completing on more than one occasion.

A special mention for Fridge Frenzy too as it's quite a fun and addictive game, almost a maze version of MM.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 9:47 pm
by Juan F. Ramirez
PeteProdge wrote: Mon May 13, 2019 1:17 pm
Juan F. Ramirez wrote: Sun May 12, 2019 11:34 pm Spectral Invaders has the charm of being considered one of the first Spectrum games, published in 1982.
Yeah, from doing research for this, I've learnt that Bug-Byte (and its future labelmate Quicksilva) had games ready for the Spectrum pretty much off the bat. QuickSilva especially so, according to this story from an employee.
Nice read, Pete. Thanks for sharing!

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 10:16 pm
by hitm4n
Cavern Fighter wasn't bad, even enjoyed Kung Fu now and then, slow as it was. Styx also a good one, but Manic Miner stands tall. When i think about Manic Miner though, i would always think "Software Projects" rather than BugByte, maybe thats the version i had. Interestingly, what were the differences in the 2 releases?

Re: The best Speccy game by Bug-Byte: discussion

Posted: Mon May 13, 2019 11:13 pm
by PeteProdge
hitm4n wrote: Mon May 13, 2019 10:16 pmWhen i think about Manic Miner though, i would always think "Software Projects" rather than BugByte, maybe thats the version i had. Interestingly, what were the differences in the 2 releases?
According to Wikipedia...
  • In Processing Plant, the enemy at the end of the conveyor belt is a bush in the original, whereas the Software Projects one resembles a PacMan ghost.
  • In Amoebatrons' Revenge, the original Bug-Byte amoebatrons look like alien octopuses with tentacles hanging down, whereas the Software Projects amoebatrons resemble the Bug-Byte logo - smiling beetles, with little legs up their sides.
  • In The Warehouse, the original game has threshers travelling up and down the vertical slots, rotating about the screen's X-axis. The Software Projects version has 'impossible triangle' sprites (i.e. the Software Projects logo) instead, which rotate about the screen's Z-axis.
  • The Bug-Byte cheat code was the numerical sequence "6031769" - based on Matthew Smith's driving licence. In the Software Projects version this changed to "typewriter".
  • Internal code changes meant that a new POKE was required for infinite lives.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Tue May 14, 2019 5:10 am
by zxbruno
Maybe I'm using rose-tainted glasses, but I've always been fond of The Birds and The Bees. I discovered the game even before I learned about the birds and the bees. :mrgreen:

Re: The best Speccy game by Bug-Byte: discussion

Posted: Tue May 14, 2019 7:06 pm
by Turtle_Quality
I'm pretty sure I read somewhere at the time that Spectral Invaders was written for the Spectrum before Bug Byte received their first Spectrum, using the manual to understand the screen layout. May have just been marketing fluff but I was seriously impressed. But I never thought Space Invaders was interesting to play.

A friend of mine wrote to Bug Byte to ask what Styz was like and they sent him the game free !

Strangely enough I spent more time playing Bug Byte Pool than any other title over the years, it was soothing and quietly addictive. Though of course Manic Miner was a revelation and an addiction when it appeared, but like others here I thought it was Software Projects. We can't let it win best game for two software houses can we ?

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 3:32 am
by zxbruno
Turtle_Quality wrote: Tue May 14, 2019 7:06 pmBug Byte Pool
Hours of fun playing that game. Only played real pool years later, when I went to high school. :)

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 6:57 am
by R-Tape
I'll refrain from voting MM as well. There are quite a few games I need to remind myself of, and some I've never heard of.

I had a blast on Roboto (aka Myla D'Kaitch before it took LSD). It's not bad. Definitely one to file under 'charmingly quirky'.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 9:25 am
by Vampyre
Disregarding MM my vote would go to Turmoil. A great platform game BITD and I love the way the oil has dual uses. It was really fun setting traps for the Arab enemies.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 9:36 am
by Vampyre
PeteProdge wrote: Mon May 13, 2019 1:17 pm
Juan F. Ramirez wrote: Sun May 12, 2019 11:34 pm Spectral Invaders has the charm of being considered one of the first Spectrum games, published in 1982.
Yeah, from doing research for this, I've learnt that Bug-Byte (and its future labelmate Quicksilva) had games ready for the Spectrum pretty much off the bat. QuickSilva especially so, according to this story from an employee.
There was an interview with Sandy White a few years ago in one of the Edge Retro magazines where he and his girlfriend (Angela Sutherford?) were helping out at a PCW show on the Quicksilva stand. It was closing time and it became apparent that SW/AS literally had nowhere to go. So the Quicksilva boss opened the cash till, took out all of the notes they'd made at the show, and placed the lot in SW's hands. Pretty cool.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 12:47 pm
by Joefish
What impressed me with Turmoil was how the oil drops were moved by the conveyer belts - an actual physics engine at work!
And how the enemies followed the same movement rules as the player, instead of just floating along fixed paths. Quite advanced features for the time.

But even so, Manic Miner is still a long way in front of anything else on that list for playability.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 1:10 pm
by Morkin
I have fond memories of a few of these early games.. Styx, Cavern Fighter, The Birds and the Bees and Aquarius were all playable and enjoyable.

Will probably still end up voting for 'you-know-what' (as long as it's not going to appear under Software Projects.. We all remember 'Deathchasegate'). I think it's stood the test of time the best.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 1:42 pm
by PeteProdge
Morkin wrote: Wed May 15, 2019 1:10 pm Will probably still end up voting for 'you-know-what' (as long as it's not going to appear under Software Projects.
It won't. Someone else in this thread wisely pointed out that the Software Projects issue is in effect, a re-release, and I won't count re-releases in these polls, they'll always be attributed to the software house that first published the game.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 1:46 pm
by WIWC
Antics is the second best.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 2:06 pm
by uglifruit
I think Turmoil is excellent fun, and well worth returning to for a play now. I wrote a review of it a few years ago, and I submit it here now, as evidence as to why Turmoil is the best one on this list. (Okay, okay, ... everyone knows that Willy wins, but still...)
Years before Grand Theft Auto corrupted our youth, there was David Turner’s arcade-platformer teaching us to steal cars. As scouser Mic Mechanic your aim is to rob Sheikh Abdul Al Kohol of his prized vehicles – by navigating through 26 increasingly difficult single screen levels containing trampolines, conveyer belts, swinging ropes and moving platforms. You’ll need to collect an oil jug, fill it with stolen oil from the leaky tank, and then drop it into the (increasingly expensive looking) cars, which will then drive away to the next stage. This would be easy if it weren’t for a couple of angry Arabs patrolling the play field. These could well be the most unintentionally hilarious characters of the era - they frantically wield sticks and rush around menacingly – but at each junction they change direction randomly. This causes them to behave very erratically, and they could often appear to spend more time playing on the ropes and trampolines then dealing with you. When cornered, Mic was not completely helpless if he’d previously filled his jug. He could drop a little oil for the Arabs to fatally slip on, although Mic himself was similarly vulnerable, so care needed to be taken.

Graphics were very nicely drawn and animated and although colour clash and flicker were present it was never enough to spoil the fun – and the lenient collision detection allowed for nicely fluid fast-paced play. Throughout the action a musical accompaniment of ‘March Of The Toreadors’ played – but as it is only 24 bars long you’d soon be pressing ‘enter’ and replacing it with sound effects or silence (and speeding up the action slightly by doing so).

Helpfully a ‘training mode’ was offered which enabled starting the game at level 9 (‘I’) or 19 (‘S’) but played without keeping score. This was great way to see some of the later stages, which would otherwise have been a gargantuan task.

We now live in politically sensitive times where this kind of game and inlay blurb would never be created for fear of offending someone. That’s a great shame as this game is immensely good fun with inventive level design and excellent gameplay. It has consequently aged far better than many of its more famous contemporaries.

David Turner was just 18 when he wrote this, and I take my oil-stained hat off to him.

Re: The best Speccy game by Bug-Byte: discussion

Posted: Wed May 15, 2019 3:13 pm
by toot_toot
Ahhh, Turmoil! My very second Spectrum game! Except it stopped working after a few days and I had to return it. Unfortunately they had no other copies so I made do with Pitfall II instead.

Rapscallion is a real forgotten gem. Written by Albert Ball of Jumping Jack fame, it feels like a more arcade version of Adventure for the Atari 2600. My friend had it when I was young and I remember being amazed by the graphics at the time!