Games that would really benefit from music

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Swainy
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Games that would really benefit from music

Post by Swainy » Sun Jul 28, 2019 10:24 am

Being a 128k owner back in the day, I was always happier when games made use of the AY chip. Obviously games made before the 128k was produced didn’t make use of the extra memory and sound chip and to be honest, a lot of games play fine just making use of the beeper but some games that play with just the odd beeper effect or in silence really feel strange, especially if you have played them on other formats that do have music.

Anyway, case number 1.

Super Wonder Boy In Monster Land:

Image

As the title screen says, sound by pure luck. David Whittaker provided the music for the CPC version (admittedly it was only for the title screen) so I’m not sure what happened with the Spectrum version. I guess Activision didn’t want to pay for extra costs of 128k content or it just wasn’t possible to include some music. I just feel that the game needed a tune to be playing whilst you play this great little RPG style platformer.

So what games do you think would benefit from having some in game music?
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PeteProdge
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Re: Games that would really benefit from music

Post by PeteProdge » Sun Jul 28, 2019 10:38 am

Feud!

And 128K AY music is certainly possible, it exists on the Amstrad version...



...and was ported over to the MSX version, which is incredibly similar to the ZX Spectrum (albeit slower)

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Swainy
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Re: Games that would really benefit from music

Post by Swainy » Sun Jul 28, 2019 10:42 am

PeteProdge wrote:
Sun Jul 28, 2019 10:38 am
Feud!

And 128K AY music is certainly possible, it exists on the Amstrad version...



...and was ported over to the MSX version, which is incredibly similar to the ZX Spectrum (albeit slower)

Good shout. Recently an unofficial version has been uploaded with AY music:
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Ralf
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Re: Games that would really benefit from music

Post by Ralf » Sun Jul 28, 2019 12:41 pm

- Bombjack
- Mikie

They are great ports on Spectrum but the arcade versions of them had very characteristic tunes during gameplay and having them on Spectrum would be great.
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goodboy
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Re: Games that would really benefit from music

Post by goodboy » Sun Jul 28, 2019 12:50 pm

PeteProdge wrote:
Sun Jul 28, 2019 10:38 am
Feud! And 128K AY music is certainly possible, it exists on the Amstrad version...
now on ZX https://vtrd.in/gamez/f/FEUD_GT.zip
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goodboy
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Re: Games that would really benefit from music

Post by goodboy » Sun Jul 28, 2019 4:58 pm

Super Wonder Boy In Monster Land has two melodies on amstrad (one in the menu another in the pause mode)
I converted them on a spectrum,
but game (is denied) and unfortunately is not complete.
there is no part of the code for final fight (the dragon/robot is not mobile)
...
for example SWB TitleMusic on ZX
https://yadi.sk/d/Xe3H13Zyhl8D8Q
(press J then Enter)
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Swainy
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Re: Games that would really benefit from music

Post by Swainy » Sun Jul 28, 2019 5:52 pm

Another couple of games I wished had in game music are R-Type & Ghosts N Goblins.
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Juan F. Ramirez
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Re: Games that would really benefit from music

Post by Juan F. Ramirez » Sun Jul 28, 2019 9:49 pm

Green Beret
Rambo
Commando
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Sokurah
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Re: Games that would really benefit from music

Post by Sokurah » Sun Jul 28, 2019 10:41 pm

Juan F. Ramirez wrote:
Sun Jul 28, 2019 9:49 pm
Green Beret
Rambo
Commando
I'm pretty sure there's a version of Commando with AY music out there. A hack, obviously, but still.
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Metalbrain
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Re: Games that would really benefit from music

Post by Metalbrain » Mon Jul 29, 2019 7:40 am

goodboy wrote:
Sun Jul 28, 2019 4:58 pm
but game (is denied) and unfortunately is not complete.
there is no part of the code for final fight (the dragon/robot is not mobile)
That's a known problem, and the game was heavily bugfixed here to make it work:
https://www.worldofspectrum.org/forums/ ... terland/p1
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