Now we need that Carry On film sound effect!
Famous beeper sounds
Re: Famous beeper sounds
Re: Famous beeper sounds
How about the sound effect(s) on the menu screens in the Horace games?
Only just twigged, I think the sound effect is the same as the one used within the games themselves...
Only just twigged, I think the sound effect is the same as the one used within the games themselves...
My Speccy site: thirdharmoniser.com
Re: Famous beeper sounds
EDITED - the Penetrator sound effect in question only used a 177 byte data table. Usable!
Good call - and I've managed to rip out the code.
- DouglasReynholm
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Re: Famous beeper sounds
Can I just say these are the sort of quality threads I come here for? Threads like 'little bugs in the database' can do one, IMHO.
Though of course I recognise the importance of aforementioned bugs thread - Spectrum Computing's raison d'etre and lifeblood..
Though of course I recognise the importance of aforementioned bugs thread - Spectrum Computing's raison d'etre and lifeblood..
Re: Famous beeper sounds
I've always loved the sound effects in Julian Gollop's games: Laser Squad, Rebelstar, Chaos, Lords of Chaos.
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Re: Famous beeper sounds
The Atic Atac respawning sound: "bip bip bip beeeeeep".
The "tsew" sound when you lose a life in MM/JSW.
The "tsew" sound when you lose a life in MM/JSW.
Re: Famous beeper sounds
Oh yesssss! Nice one.palebulbouseyes wrote: ↑Mon Sep 30, 2019 4:22 pm The Atic Atac respawning sound: "bip bip bip beeeeeep".
bip bip bip bip blewwwwwwwwwwdiddldldwiwssjdjdjdwiwieieedkjsdkljf
Re: Famous beeper sounds
Maybe we could make a rule for that thread? For every 8 bug reports there has to be a nob gag?DouglasReynholm wrote: ↑Mon Sep 30, 2019 3:30 pm Can I just say these are the sort of quality threads I come here for? Threads like 'little bugs in the database' can do one, IMHO.
Though of course I recognise the importance of aforementioned bugs thread - Spectrum Computing's raison d'etre and lifeblood..
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Re: Famous beeper sounds
How about Wild West Heroes, the noise it makes during a screen wipe - start and end of every level
Definition of loop : see loop
Re: Famous beeper sounds
"BEEEEEE BLAAAAHHHH"
(the sound of getting lines in Skool Daze)
(the sound of getting lines in Skool Daze)
CLEAR 23855
Re: Famous beeper sounds
The rocket taking off in Jetpac. Which I’m sure somebody like Orbital or The Chemical brothers had a track that had a bit that sounded like it.
- Alessandro
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Re: Famous beeper sounds
Talking about Jetpac... The noise when Jetman dies sounds suspiciously like a liquid fart
Re: Famous beeper sounds
Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.
Re: Famous beeper sounds
The "Three Two One Gooo!" sound in Grand Prix Simulator was stunning back int he day. Probably not what you're looking for though.
Re: Famous beeper sounds
Oh that's nice, and you can spot a proper accent* too.
As an aside, which game had "Riders Launch"? (or something like that)
Aye I'm guessing it'll take up more space than I have available.Probably not what you're looking for though.
*by which I mean 'not obviously robotic', rather than 'from the provinces**'
**if you want to hear the provinces check out Chrimblast.
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Re: Famous beeper sounds
I don't remember that about Sir Lancelot, think I was deafened by how much game they got into 16k. It's a real affliction!R-Tape wrote: ↑Mon Sep 30, 2019 9:13 pm Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.
But yeah, are you ever right, been playing a lot of early 80's arcade games on MAME recently and one thing I have noticed myself (that I'm very glad gaming grew out of), is the need for a whole little monophonic beeper tone, one for dying, then a fanfare immediately after announcing your next life. All as you say, unskippable. Probably a lot of the early Speccy games were influenced from that and there are so many tone deaf versions of the funeral march out there it's not as funny as it should be.
Re: Famous beeper sounds
The very small piano dittys in The Sentinel, shift body,hyperspace,die etc
Re: Famous beeper sounds
It's odd that in the same vain when Abide with Me played each time you died in WANTED:Monty Mole it never really annoyed me.R-Tape wrote: ↑Mon Sep 30, 2019 9:13 pm Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.
Re: Famous beeper sounds
The sfx in Renegade is satisfying.
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How could we forget the sound of an enthusiastic fart gone wrong when you collect something in Chuckie Egg?!
Re: Famous beeper sounds
The "Nodes Of Yesod From The Odin Computer Graphics Team" opening speech was pretty impressive, and took you by surprise, when you first loaded it.
And, though it's not so well known perhaps, the "Not Up" little speech sample in Jonah Barrington's Squash was godawful... I mean "iconic".
And, though it's not so well known perhaps, the "Not Up" little speech sample in Jonah Barrington's Squash was godawful... I mean "iconic".
CLEAR 23855
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Re: Famous beeper sounds
And how could we forget the sound effects of The Way Of The Exploding Fist? Especially the flying-kick-in-the-face and punch-in-the-groin. Very satisfiying (when performed on your opponent of course )
Re: Famous beeper sounds
The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
www.fahnn.co.uk / Trine Michelson's Hot Parts: www.fahnn.co.uk/trine.txt / Big Deal (demo): http://www.fahnn.co.uk/big_deal.tap / tw@tter: http://www.fahnn.co.uk/[email protected]
Re: Famous beeper sounds
Good call, and easier to rip the code than I imagined. It'd be interesting to know how Rod wrote the amazing title music, given that the beep engine is pretty simple. (Actually I wonder what Mozart would make if it).Fahnn wrote: ↑Thu Oct 03, 2019 4:44 pm The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
I didn't play DD2 back in the day, but looking at them now it seems less attention was paid to sound in the sequel.
That flashing teleporter alarm noise really takes me back!