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Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 12:36 pm
by R-Tape
RWAC wrote: Mon Sep 30, 2019 12:00 pm
stupidget wrote: Sun Sep 29, 2019 9:40 pm your helmet hits the floor.
Must resist penis joke!
Now we need that Carry On film sound effect!

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 1:02 pm
by Morkin
How about the sound effect(s) on the menu screens in the Horace games?

Only just twigged, I think the sound effect is the same as the one used within the games themselves...

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 1:22 pm
by R-Tape
EDITED - the Penetrator sound effect in question only used a 177 byte data table. Usable!
Morkin wrote: Mon Sep 30, 2019 1:02 pm How about the sound effect(s) on the menu screens in the Horace games?

Only just twigged, I think the sound effect is the same as the one used within the games themselves...
Good call - and I've managed to rip out the code.

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 3:00 pm
by stupidget
RWAC wrote: Mon Sep 30, 2019 12:00 pm
stupidget wrote: Sun Sep 29, 2019 9:40 pm your helmet hits the floor.
Must resist penis joke!
I'm disgusted and saddened that it took this long for somebody to even attempt a nob joke. Shame on you all :D

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 3:30 pm
by DouglasReynholm
Can I just say these are the sort of quality threads I come here for? Threads like 'little bugs in the database' can do one, IMHO. ;)

Though of course I recognise the importance of aforementioned bugs thread - Spectrum Computing's raison d'etre and lifeblood..

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 3:39 pm
by RWAC
I've always loved the sound effects in Julian Gollop's games: Laser Squad, Rebelstar, Chaos, Lords of Chaos.

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 4:22 pm
by palebulbouseyes
The Atic Atac respawning sound: "bip bip bip beeeeeep".

The "tsew" sound when you lose a life in MM/JSW.

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 4:44 pm
by R-Tape
palebulbouseyes wrote: Mon Sep 30, 2019 4:22 pm The Atic Atac respawning sound: "bip bip bip beeeeeep".
Oh yesssss! Nice one.

bip bip bip bip blewwwwwwwwwwdiddldldwiwssjdjdjdwiwieieedkjsdkljf

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 5:01 pm
by R-Tape
DouglasReynholm wrote: Mon Sep 30, 2019 3:30 pm Can I just say these are the sort of quality threads I come here for? Threads like 'little bugs in the database' can do one, IMHO. ;)

Though of course I recognise the importance of aforementioned bugs thread - Spectrum Computing's raison d'etre and lifeblood..
Maybe we could make a rule for that thread? For every 8 bug reports there has to be a nob gag? :mrgreen:

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 7:18 pm
by Turtle_Quality
How about Wild West Heroes, the noise it makes during a screen wipe - start and end of every level

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 8:17 pm
by uglifruit
"BEEEEEE BLAAAAHHHH"

(the sound of getting lines in Skool Daze)

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 8:29 pm
by stupidget
The rocket taking off in Jetpac. Which I’m sure somebody like Orbital or The Chemical brothers had a track that had a bit that sounded like it.

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 8:37 pm
by Alessandro
Talking about Jetpac... The noise when Jetman dies sounds suspiciously like a liquid fart :mrgreen:

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 9:13 pm
by R-Tape
Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 9:28 pm
by Spud
The "Three Two One Gooo!" sound in Grand Prix Simulator was stunning back int he day. Probably not what you're looking for though.

Re: Famous beeper sounds

Posted: Mon Sep 30, 2019 9:40 pm
by R-Tape
Spud wrote: Mon Sep 30, 2019 9:28 pm The "Three Two One Gooo!" sound in Grand Prix Simulator was stunning back int he day.
Oh that's nice, and you can spot a proper accent* too.

As an aside, which game had "Riders Launch"? (or something like that)
Probably not what you're looking for though.
Aye I'm guessing it'll take up more space than I have available.

*by which I mean 'not obviously robotic', rather than 'from the provinces**'

**if you want to hear the provinces check out Chrimblast.
:D

Re: Famous beeper sounds

Posted: Tue Oct 01, 2019 12:07 am
by DouglasReynholm
R-Tape wrote: Mon Sep 30, 2019 9:13 pm Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.
I don't remember that about Sir Lancelot, think I was deafened by how much game they got into 16k. It's a real affliction! :D

But yeah, are you ever right, been playing a lot of early 80's arcade games on MAME recently and one thing I have noticed myself (that I'm very glad gaming grew out of), is the need for a whole little monophonic beeper tone, one for dying, then a fanfare immediately after announcing your next life. All as you say, unskippable. Probably a lot of the early Speccy games were influenced from that and there are so many tone deaf versions of the funeral march out there it's not as funny as it should be.

Re: Famous beeper sounds

Posted: Tue Oct 01, 2019 3:27 am
by DarkTrancer
The very small piano dittys in The Sentinel, shift body,hyperspace,die etc

Re: Famous beeper sounds

Posted: Tue Oct 01, 2019 8:41 am
by stupidget
R-Tape wrote: Mon Sep 30, 2019 9:13 pm Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.
It's odd that in the same vain when Abide with Me played each time you died in WANTED:Monty Mole it never really annoyed me.

Re: Famous beeper sounds

Posted: Tue Oct 01, 2019 12:29 pm
by zxbruno
The sfx in Renegade is satisfying.

Re: Famous beeper sounds

Posted: Wed Oct 02, 2019 11:03 am
by R-Tape
How could we forget the sound of an enthusiastic fart gone wrong when you collect something in Chuckie Egg?!

Re: Famous beeper sounds

Posted: Wed Oct 02, 2019 4:38 pm
by uglifruit
The "Nodes Of Yesod From The Odin Computer Graphics Team" opening speech was pretty impressive, and took you by surprise, when you first loaded it.

And, though it's not so well known perhaps, the "Not Up" little speech sample in Jonah Barrington's Squash was godawful... I mean "iconic".

Re: Famous beeper sounds

Posted: Wed Oct 02, 2019 5:46 pm
by Alessandro
And how could we forget the sound effects of The Way Of The Exploding Fist? Especially the flying-kick-in-the-face and punch-in-the-groin. Very satisfiying (when performed on your opponent of course :twisted: )

Re: Famous beeper sounds

Posted: Thu Oct 03, 2019 4:44 pm
by Fahnn
The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.

Re: Famous beeper sounds

Posted: Fri Oct 04, 2019 8:10 am
by R-Tape
Fahnn wrote: Thu Oct 03, 2019 4:44 pm The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
Good call, and easier to rip the code than I imagined. It'd be interesting to know how Rod wrote the amazing title music, given that the beep engine is pretty simple. (Actually I wonder what Mozart would make if it).

I didn't play DD2 back in the day, but looking at them now it seems less attention was paid to sound in the sequel.

That flashing teleporter alarm noise really takes me back!