Famous beeper sounds

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Re: Famous beeper sounds

Post by R-Tape »

How could we forget the sound of an enthusiastic fart gone wrong when you collect something in Chuckie Egg?!
User avatar
uglifruit
Manic Miner
Posts: 700
Joined: Thu Jan 17, 2019 12:41 pm
Location: Leicester
Contact:

Re: Famous beeper sounds

Post by uglifruit »

The "Nodes Of Yesod From The Odin Computer Graphics Team" opening speech was pretty impressive, and took you by surprise, when you first loaded it.

And, though it's not so well known perhaps, the "Not Up" little speech sample in Jonah Barrington's Squash was godawful... I mean "iconic".
CLEAR 23855
User avatar
Alessandro
Dynamite Dan
Posts: 1908
Joined: Wed Nov 15, 2017 11:10 am
Location: Messina, Italy
Contact:

Re: Famous beeper sounds

Post by Alessandro »

And how could we forget the sound effects of The Way Of The Exploding Fist? Especially the flying-kick-in-the-face and punch-in-the-groin. Very satisfiying (when performed on your opponent of course :twisted: )
User avatar
Fahnn
Microbot
Posts: 135
Joined: Sun Jan 27, 2019 7:56 pm
Location: Redcar, UK
Contact:

Re: Famous beeper sounds

Post by Fahnn »

The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Re: Famous beeper sounds

Post by R-Tape »

Fahnn wrote: Thu Oct 03, 2019 4:44 pm The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
Good call, and easier to rip the code than I imagined. It'd be interesting to know how Rod wrote the amazing title music, given that the beep engine is pretty simple. (Actually I wonder what Mozart would make if it).

I didn't play DD2 back in the day, but looking at them now it seems less attention was paid to sound in the sequel.

That flashing teleporter alarm noise really takes me back!
User avatar
uglifruit
Manic Miner
Posts: 700
Joined: Thu Jan 17, 2019 12:41 pm
Location: Leicester
Contact:

Re: Famous beeper sounds

Post by uglifruit »

I loved the Dynamite Dan sounds. It's such a noisy game.
CLEAR 23855
User avatar
jpnz
Manic Miner
Posts: 305
Joined: Tue Nov 14, 2017 4:07 pm
Location: Hamilt[r]on - City Of The Future - NZ

Re: Famous beeper sounds

Post by jpnz »

Might be pushing it a bit... how about the SWIV easter egg?
Spoiler
User avatar
druellan
Dynamite Dan
Posts: 1466
Joined: Tue Apr 03, 2018 7:19 pm

Re: Famous beeper sounds

Post by druellan »

Melbourne House used to have very distinctive sound effects, starting with the kick and punch on Exploding Fist,present all the way down to Street Hassle. Whaam Music Box have those sounds as percussion, so you can hear the effects on the music of some titles like The Trap Door.
catmeows
Manic Miner
Posts: 711
Joined: Tue May 28, 2019 12:02 pm
Location: Prague

Re: Famous beeper sounds

Post by catmeows »

Few more:
Dictator has pretty nice noise routine.
Pong has one too.
And has to say I was quite impressed by fx inBuzzsaw .
Proud owner of Didaktik M
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Re: Famous beeper sounds

Post by R-Tape »

catmeows wrote: Tue Oct 08, 2019 8:25 am And has to say I was quite impressed by fx inBuzzsaw .
Aye these are good. I bet there aren't any sound engines quite like this one! I tried to reproduce it with loops, but nope, I just couldn't get it to sound right.

Gilligan's Gold has some distinctive spot effects. Most people will hear the death sound effect quite a lot. The music is ace too. That's another one that I tried to rip, but I got a surprise when looking at the code. It uses CALL 950 (just after the DI of CALL 949) to generate the sound, and much of the game engine seems to be the interrupt routine. So (assuming I understood it correctly) the 'game' is the thing interrupting the sound engine. Is that rare? It's an interesting idea.
User avatar
djnzx48
Manic Miner
Posts: 729
Joined: Wed Dec 06, 2017 2:13 am
Location: New Zealand

Re: Famous beeper sounds

Post by djnzx48 »

Maybe it's a little more obscure, but the sound when you die in Earth Shaker is very cool.
Post Reply