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Re: Kong vs Donkey Kong

Posted: Fri Oct 25, 2019 1:27 pm
by Ralf
I made the TAP and TZX (with Mick Farrow's beautiful loading screen).
If you are modding 1986 version then you should really retouch the sprites. Mario sprite is actually inverted there.
He was drawn to be displayed black on white but is displayed white on black.

Re: Kong vs Donkey Kong

Posted: Fri Oct 25, 2019 1:45 pm
by R-Tape
Eh?! What have you guys been drinking?! Why is Kong winning? :shock:

I just had a bash at both, and my memory wasn't failing me. IMO Donkey Kong looks better, plays better, sounds better, has some nice touches from the original—like the oil barrel and neat little spot effects. It's a pretty decent conversion... if it was mid-late 1984.

That's not to say that Kong is without charm. I quite like its craziness, but I wouldn't compare the two!

Re: Kong vs Donkey Kong

Posted: Fri Oct 25, 2019 2:17 pm
by Juan F. Ramirez
Morkin wrote: Fri Oct 25, 2019 10:38 am Kong is probably worse, but I preferred it, so voted for it.. :D
Something similar here. I played Kong first, so there's a nostalgia component, but maybe another reason is the great dissapointment of the official version, supposed to be much better.

Re: Kong vs Donkey Kong

Posted: Fri Oct 25, 2019 3:13 pm
by Ralf
What have you guys been drinking?! Why is Kong winning?
I guess it's people being irrational, sometimes consciously ;) I owned Kong, so I'll vote for Kong.
Kong was my first Speccy game ever at Xmas 83, so gets my vote purely on that.

Re: Kong vs Donkey Kong

Posted: Fri Oct 25, 2019 4:05 pm
by Alessandro
Ralf wrote: Fri Oct 25, 2019 3:13 pm Kong was my first Speccy game ever at Xmas 83, so gets my vote purely on that.
Kong was also one of the first games I played on my brand new 48K around June 1984. I haven't touched it again ever since, and will never do, not even while wearing a hazmat suit :P

Re: Kong vs Donkey Kong

Posted: Fri Oct 25, 2019 4:36 pm
by mzx
Ralf wrote: Fri Oct 25, 2019 1:27 pm
I made the TAP and TZX (with Mick Farrow's beautiful loading screen).
If you are modding 1986 version then you should really retouch the sprites. Mario sprite is actually inverted there.
He was drawn to be displayed black on white but is displayed white on black.
No, no, it's just a true colours mod, but I didn't make it, I just made tape versions. Redrawing the sprites is not included in the plans.

they were:
true color idea, design: Rev_Stuart_Campbell
modding: Pgyuri
new loading screen: Mick Farrow

Re: Kong vs Donkey Kong

Posted: Sun Nov 10, 2019 8:14 pm
by mickfarrow
I've started to modify some of the graphics using SGE and have come up with this so far, just need to tackle poor Mario next!

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https://www.dropbox.com/s/il0jys8qm4i91 ... 9.rar?dl=0

Re: Kong vs Donkey Kong

Posted: Mon Nov 11, 2019 1:23 pm
by Ralf
I've started to modify some of the graphics using SGE and have come up with this so far, just need to tackle poor Mario next!
That's good news! Until we have some day (or not) a proper Donkey Kong remake it would be great to have the existing game with polished graphics.

Re: Kong vs Donkey Kong

Posted: Sun Dec 01, 2019 9:00 pm
by mickfarrow
Ok, I've now updated the graphics for the level 4 baddies, Pauline and Mario's climbing & jumping animations. Just the walking and hammer animation to go!

https://www.dropbox.com/s/127hqomkzx9t5 ... 9.z80?dl=0

Re: Kong vs Donkey Kong

Posted: Mon Dec 02, 2019 12:26 am
by Cgonzalez
Image

Maybe someday I will finish this one...

Re: Kong vs Donkey Kong

Posted: Mon Dec 16, 2019 9:32 pm
by mickfarrow
Ok, I've finally added Mario!

http://www.dropbox.com/s/3cz57ykjkq5z7c ... 9.z80?dl=0

It's not perfect but, better than what we had.