Microhobby Cassette #2 (april 1985)
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
Desemsamblador (Disassembler)
It sounds M/C to me!!!
Now we're coming across a disassembler, useful for machine code fans, but I presume this programs gets some years late!
It starts asking you the starting and ending address of the block to disassemble. Then, if you want to get a paper list via printer (y/n).
After the list is displayed, the program asks you if you want more positions to be shown. In the instructions brochure it is said that you can previously load any M/C program (LOAD "" CODE) after a CLEAR n instruction (n=starting address -1).
Too boring stuff for you? Think of the squash program and then you'll find this disassembler interesting!!!
It sounds M/C to me!!!
Now we're coming across a disassembler, useful for machine code fans, but I presume this programs gets some years late!
It starts asking you the starting and ending address of the block to disassemble. Then, if you want to get a paper list via printer (y/n).
After the list is displayed, the program asks you if you want more positions to be shown. In the instructions brochure it is said that you can previously load any M/C program (LOAD "" CODE) after a CLEAR n instruction (n=starting address -1).
Too boring stuff for you? Think of the squash program and then you'll find this disassembler interesting!!!
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
Don Cosme by Paco Martín
The second 'Seal of Approval' program of this issue was coded in machine code by Paco Martín, who also coded 'Tiro de Pichón' (see issue #1 thread), but also, according to ZXDB, his name appears in some very interesting Dinamic games.
Cosme is a mix of Manic Miner & Pyjamarama. He's a brickie and one night, he has a nightmare; he's in his workplace, a building, and must collect some tools to pass to the next screen (there are five).
There's a map made by [mention]pavero[/mention]:
https://maps.speccy.cz/map.php?id=DonCo ... art=4&ath=
A lovely game but a bit hard. You can use kempston or keys: O left, P right, SPACE/M jump.
The second 'Seal of Approval' program of this issue was coded in machine code by Paco Martín, who also coded 'Tiro de Pichón' (see issue #1 thread), but also, according to ZXDB, his name appears in some very interesting Dinamic games.
Cosme is a mix of Manic Miner & Pyjamarama. He's a brickie and one night, he has a nightmare; he's in his workplace, a building, and must collect some tools to pass to the next screen (there are five).
There's a map made by [mention]pavero[/mention]:
https://maps.speccy.cz/map.php?id=DonCo ... art=4&ath=
A lovely game but a bit hard. You can use kempston or keys: O left, P right, SPACE/M jump.
Re: Microhobby Cassette #2 (april 1985)
Hmm, probably a good idea to avoid that disassembler. It's showing the wrong instructions! 175 should be XOR A, not XOR L.
That Manic Miner clone looks interesting though.
That Manic Miner clone looks interesting though.
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
Ataque de Naves (Ships Attack)
Our city it's been attacked by 'Commodore' ships, the radar system have warned us and must get on our 'ZX' ships to repel the atack. We move a cursor with O P Q A & M to hit the enemy ships.
A very cute city drawn with some PLOT and DRAW command plus some UDGs, but obviously very slow to draw it. Hard to hit any enemy ship.
Our city it's been attacked by 'Commodore' ships, the radar system have warned us and must get on our 'ZX' ships to repel the atack. We move a cursor with O P Q A & M to hit the enemy ships.
A very cute city drawn with some PLOT and DRAW command plus some UDGs, but obviously very slow to draw it. Hard to hit any enemy ship.
Re: Microhobby Cassette #2 (april 1985)
I recognise that game - it's UFO Attack, written by Anthony Sherwood and featured in the February 1985 issue of Sinclair Programs.
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
Errmm... that's why no author's name is included in the brochure...djnzx48 wrote: ↑Thu Nov 07, 2019 7:28 am I recognise that game - it's UFO Attack, written by Anthony Sherwood and featured in the February 1985 issue of Sinclair Programs.
Let's suppose there was a 'legal' agreement to include the program in the MH issue...
Re: Microhobby Cassette #2 (april 1985)
Pretty cool that you got adventures and machine code games on these tapes.
Even nicer that they seemed to be mostly games instead of utility and educational programs..
Even nicer that they seemed to be mostly games instead of utility and educational programs..
My Speccy site: thirdharmoniser.com
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
G.D.U.(UDG)
A simple and easy UDG designer. First, select the UDG letter (A-U). Then, move the cursor with 5,6,7 & 8. 1 prints a block in the 8x8 grid. 0 erases it.
Other keys are:
2 chooses another character
3 stops
4 prints
As you print dots, the corresponding decimal value is display to the right. And the designer enables you to see your character (to the left) at the same time you're printing it.
But I'm afraid there are tons of GDU designers with similar features out there...
In the pic above there's my GDU version of Daley Thompson. Cool, isn't it?
A simple and easy UDG designer. First, select the UDG letter (A-U). Then, move the cursor with 5,6,7 & 8. 1 prints a block in the 8x8 grid. 0 erases it.
Other keys are:
2 chooses another character
3 stops
4 prints
As you print dots, the corresponding decimal value is display to the right. And the designer enables you to see your character (to the left) at the same time you're printing it.
But I'm afraid there are tons of GDU designers with similar features out there...
In the pic above there's my GDU version of Daley Thompson. Cool, isn't it?
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
Dominó (Dominoes)
By J. Alberti
The classic Dominoes game on your Spectrum. A simple but enjoyable BASIC game. The pieces should have been bigger but their size is enough.
You (1) play against three contenders (2,3,4) controllated by the computer. First, you're asked for the reaction time of them. 0 means 'indefinite time' according to the instructions brochure. When it's your turn, select the corresponding piece marked with Z, X, C, V, B, N or M.
Press P to 'pass' when your remaining pieces can't be offered.
This game have the enough quality to get a 'Seal of Approval'.
By J. Alberti
The classic Dominoes game on your Spectrum. A simple but enjoyable BASIC game. The pieces should have been bigger but their size is enough.
You (1) play against three contenders (2,3,4) controllated by the computer. First, you're asked for the reaction time of them. 0 means 'indefinite time' according to the instructions brochure. When it's your turn, select the corresponding piece marked with Z, X, C, V, B, N or M.
Press P to 'pass' when your remaining pieces can't be offered.
This game have the enough quality to get a 'Seal of Approval'.
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
Spectrum Musical
]
Starting screen
This utility is about sol-fa. Making music and then listening to it, correcting, saving on tape and loading.
First, a menu offers us:
1 - Program tune
2 - Listen it
3 - Correct
4 - Save
5 - Load
6 - Repeat a block
Programming a tune
When in option 1, you'll be asked for the number of note. Then, you select the suitable option for every note:
Redonda - whole note
Blanca - half note
Negra - crotchet
Corchea - quaver
Semicorchea - semiquaver
Fusa - demisemi quaver
Semifusa - ?
Tresillo - triplet
+ - increase/decrease octave
# sharp
b flat
. dotted
0 goes back to the menu.
Now there's no excuses for making music, my fellow Mozarts!
]
Starting screen
This utility is about sol-fa. Making music and then listening to it, correcting, saving on tape and loading.
First, a menu offers us:
1 - Program tune
2 - Listen it
3 - Correct
4 - Save
5 - Load
6 - Repeat a block
Programming a tune
When in option 1, you'll be asked for the number of note. Then, you select the suitable option for every note:
Redonda - whole note
Blanca - half note
Negra - crotchet
Corchea - quaver
Semicorchea - semiquaver
Fusa - demisemi quaver
Semifusa - ?
Tresillo - triplet
+ - increase/decrease octave
# sharp
b flat
. dotted
0 goes back to the menu.
Now there's no excuses for making music, my fellow Mozarts!
Re: Microhobby Cassette #2 (april 1985)
I can't keep up! Don Cosme is pretty good, probably mainly due to the crazy jump dynamic. I've come close, but I still can't finish screen 1.
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
I got to screen 2
But I haven't got any further - the jump dynamic definitely does take some getting used to.
Nice game though - I would definitely have loved something like this on the 16/48 tape mag.
But I haven't got any further - the jump dynamic definitely does take some getting used to.
Nice game though - I would definitely have loved something like this on the 16/48 tape mag.
My Speccy site: thirdharmoniser.com
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
Rescate (Rescue)
I could reach second floor!!!
It's just jumping Jack coded in BASIC. With the limitations of BASIC. With the speed of BASIC. You know what I mean...
Horrible game that will get you mad before reach the upper plattform where your heroine (a guy with the same graphics that yours, wtf -Ed) awaits.
Beware the final danger: the hanging bomb.
But don't worry, you'll never reach it!
Keys: O & P, M jump.
I could reach second floor!!!
It's just jumping Jack coded in BASIC. With the limitations of BASIC. With the speed of BASIC. You know what I mean...
Horrible game that will get you mad before reach the upper plattform where your heroine (a guy with the same graphics that yours, wtf -Ed) awaits.
Beware the final danger: the hanging bomb.
But don't worry, you'll never reach it!
Keys: O & P, M jump.
Last edited by Juan F. Ramirez on Mon Nov 11, 2019 5:38 pm, edited 3 times in total.
- Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)
... and this was the last game. It's means this is the end of the thread.
So you know, now's your turn. Try the games and tell your views!
See you in the next issue, #3!!!
So you know, now's your turn. Try the games and tell your views!
See you in the next issue, #3!!!