Microhobby Cassette #2 (april 1985)

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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R-Tape
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Re: Microhobby Cassette #2 (april 1985)

Post by R-Tape »

I can't keep up! Don Cosme is pretty good, probably mainly due to the crazy jump dynamic. I've come close, but I still can't finish screen 1.
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Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)

Post by Juan F. Ramirez »

R-Tape wrote: Sat Nov 09, 2019 10:11 pm I can't keep up! Don Cosme is pretty good, probably mainly due to the crazy jump dynamic. I've come close, but I still can't finish screen 1.
I think nobody could! :mrgreen:
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Morkin
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Re: Microhobby Cassette #2 (april 1985)

Post by Morkin »

I got to screen 2 :D

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But I haven't got any further - the jump dynamic definitely does take some getting used to.

Nice game though - I would definitely have loved something like this on the 16/48 tape mag.
My Speccy site: thirdharmoniser.com
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Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)

Post by Juan F. Ramirez »

Rescate (Rescue)

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I could reach second floor!!!

It's just jumping Jack coded in BASIC. With the limitations of BASIC. With the speed of BASIC. You know what I mean...

Horrible game that will get you mad before reach the upper plattform where your heroine (a guy with the same graphics that yours, wtf -Ed) awaits.

Beware the final danger: the hanging bomb.

But don't worry, you'll never reach it! :mrgreen:

Keys: O & P, M jump.
Last edited by Juan F. Ramirez on Mon Nov 11, 2019 5:38 pm, edited 3 times in total.
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Juan F. Ramirez
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Re: Microhobby Cassette #2 (april 1985)

Post by Juan F. Ramirez »

... and this was the last game. It's means this is the end of the thread.

So you know, now's your turn. Try the games and tell your views!

See you in the next issue, #3!!!

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