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Re: Microhobby Cassette #3 (April '85)

Posted: Sun Nov 24, 2019 10:40 am
by druellan
Juan F. Ramirez wrote: Sun Nov 24, 2019 9:45 am Seriously, I think it should be included in the original game entry as 'released as El Hormiguero Maldito in MH Cassette issue 3', or so.
A sort of link between the two games. Don't you think, @druellan?
Yes! There are several cases of, *cof*, "inspiration" on the Microhobby that perhaps worth to be noted on the comments. About this one, if I remember correctly is not a direct copy but kind of a MOD, the map does not match.
✓ Reviewed

Re: Microhobby Cassette #3 (April '85)

Posted: Sun Nov 24, 2019 2:07 pm
by Morkin
Juan F. Ramirez wrote: Sun Nov 24, 2019 9:38 am The 'Seal of Approval' awards, among other things, the originality... so we're facing a case of... erm...
There's practically a whole colony of seals round here... :lol:

Nice loading screen on the vampire game.

Re: Microhobby Cassette #3 (April '85)

Posted: Sun Nov 24, 2019 3:29 pm
by druellan
druellan wrote: Sun Nov 24, 2019 10:40 am
Juan F. Ramirez wrote: Sun Nov 24, 2019 9:45 am Seriously, I think it should be included in the original game entry as 'released as El Hormiguero Maldito in MH Cassette issue 3', or so.
A sort of link between the two games. Don't you think, @druellan?
Yes! There are several cases of, *cof*, "inspiration" on the Microhobby that perhaps worth to be noted on the comments. About this one, if I remember correctly is not a direct copy but kind of a MOD, the map does not match.
Just checked, and yes, the level design seems the same, but with some changes here and there. Worth mentioning it is a MOD of the original :)

Re: Microhobby Cassette #3 (April '85)

Posted: Mon Nov 25, 2019 7:01 am
by Juan F. Ramirez
Cargador (Loader)

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A machine code utility. The instructions brochure claims it's a M/C monitor that let us 'write, correct, list and save bytes both in decimal or in hexadecimal'. So after loading the game, a menu (see above pic) appears with the next options:

1 - write hexadecimal routine
2 - write decimal routine
3 - correct hexadecimal routine
4 - correct decimal routine
5 - hexadecimal list
6 - decimal list
7 - save routine
8 - load routine
9 - exit program (recommended for only-gamers)

I dared to write something and ended up this way: :oops:

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Re: Microhobby Cassette #3 (April '85)

Posted: Mon Nov 25, 2019 7:35 am
by Juan F. Ramirez
Olympia (aka Hiper olimpic)

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100-metres event

Now we have a cute 4-olympic-events game (100 metres, crowl swimming, vault & weight-lifting).

Only two keys are needed: BREAK/SPACE to run and ENTER to jump. An arrow points which athlete you are and "CLASIF" indicates the mark you must reach/surpass.

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50-metres crowl

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Vault. If anyone can do something in this event, please tell!!!

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Weight-lifting

Simply to play. Good GDU graphics. The vault event is almost impossible to pass (I can't event mount at it!!!). At the end there's an epic final ceremony with the national anthem included.

Re: Microhobby Cassette #3 (April '85)

Posted: Mon Nov 25, 2019 1:38 pm
by Morkin
Now I quite fancy drinking a cola, not sure why...

Re: Microhobby Cassette #3 (April '85)

Posted: Mon Nov 25, 2019 1:50 pm
by Juan F. Ramirez
:lol:

Re: Microhobby Cassette #3 (April '85)

Posted: Tue Nov 26, 2019 12:09 pm
by Juan F. Ramirez
Gomoku by L. E. Juan

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The Spectrum beat me!

The last game of side A is based on the ancient japanese game, as good as many commercial board games for the Spectrum. Coded in BASIC and M/C, it basically consists of a 5-in-a-row game. you (J, white) play against the computer (S, black). You'll be asked who starts the game, either J or S.

The board is a grid of A to J rows and 0 to 9 columns. To put a piece in the board, write (row, column) when in INPUT.

As I said before, a enjoyable board game that deserves a 'Seal of Approval' award.

Re: Microhobby Cassette #3 (April '85)

Posted: Wed Nov 27, 2019 7:14 am
by Juan F. Ramirez
Solitario (Patience/Solitaire)
By Jolu Morgon
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The first game in the B side is this time a card one. The five-columns variant.

Once the cards are shuffled, you can use the keys:

M: Deck (move a card from deck to well)
P: Move a card from the well to a column ('P' and then number of column)
1 to 5: Move cards between columns
A: Well/Solution of game

Slow and boring game. I prefer the Windows 95 version (as retro as this one! ;) ).

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Re: Microhobby Cassette #3 (April '85)

Posted: Thu Nov 28, 2019 4:30 pm
by Juan F. Ramirez
Aterrizaje en Saturno (Landing on Saturn)
by A. Mateos

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A game that uses M/C routines to move the different asteroids, rocks, alien ships etc that try to avoid our ship (the little purple square in the middle of the pic above) landing on the moving plattform. As you can guess, it's almost impossible to reach the goal. There's an urban myth that says that once you make a landing, next screen is more difficult as the enemy objects move faster.

But it's just a myth, as nobody's reached it...

When the game is loaded, after a very long pause (loading the M/C stuff) you'll be asked for the controls (T=keyboard, J=joystick).

You only need O and P to play. At the end you'll be asked for another game (S/N).

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Crashed with the very landing plattform, ggrrrrr!

Re: Microhobby Cassette #3 (April '85)

Posted: Thu Nov 28, 2019 11:16 pm
by Morkin
This game is slick..! Pixel movement, very smooth, but just ONE LIFE..?? Jeez....

Managed to get land a couple of times, but can't seem to do two screens in a row.

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I sense a 'Rally Driver' twitch style challenge... Can anyone make it to Fase 3???

Re: Microhobby Cassette #3 (April '85)

Posted: Fri Nov 29, 2019 7:49 am
by Juan F. Ramirez
Aha!

So you were the guy of the urban myth, [mention]Morkin[/mention] !

Re: Microhobby Cassette #3 (April '85)

Posted: Fri Nov 29, 2019 7:50 am
by Juan F. Ramirez
As to make something similar to Rally Driver, seems a good idea!

Re: Microhobby Cassette #3 (April '85)

Posted: Mon Dec 02, 2019 7:18 am
by Juan F. Ramirez
I've tried it several times but I can't land on the plattform... it gets on my nerves... ggrrr!

I'm passing to the next game!

Uve-Atac (aka Cosme y los Alienígenas)
By Paco Martín

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Loading screen

The alien invasion has begun!

Our well-known friend Cosme works as a guard in a reservoir, whose precious liquid, the water, is the aim of the aliens, who try to steal it to control the planet.

With the keys O, P and SPACE/M as fire (or Kempston joystick as alternate option) we must shoot the aliens to avoid the water being stolen, whose level is indicated on the left side of the screen. When the level reaches the upper point of the column, the game is over. The aliens has stolen all the water in the reservoir and any hope is lost.

But we have a secret weapon to fight them: a dust from scrushed bricks made by a machine to the right of the screen. We must push it and it builts some amount of dust whose level is indicated to the left of the screen. When the level reaches the maximum point, we'd have enough dust to put in a ballon and throw it to the atmosphere to exterminate the aliens (we see here clear influences by the 'V' TV show). The aliens will try to stop you with paralyzing rays.

Exasperating at times, as the level of dust we need is too high and we must spend too much time. Graphically is good. The effect of the reservoir leaking out slowly is very original.

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The aliens want to steal the water!

Re: Microhobby Cassette #3 (April '85)

Posted: Mon Dec 02, 2019 4:59 pm
by Morkin
...Help...! My cheese is leaking...!

Re: Microhobby Cassette #3 (April '85)

Posted: Mon Dec 02, 2019 5:39 pm
by Juan F. Ramirez
Morkin wrote: Mon Dec 02, 2019 4:59 pm ...Help...! My cheese is leaking...!
I see a freudian obsession on cheese. Get a therapy.

I got it some time ago and now I eat even more cheese.

I love cheese. Hmmmm, cheese!

Re: Microhobby Cassette #3 (April '85)

Posted: Tue Dec 03, 2019 7:27 am
by Juan F. Ramirez
Creta(Crete)

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The labyrinth

A lesson of ancient mythology this time (We bought it to help with your homework -Ed). As we know (or we should know -Ed) we're trapped in the minotaur labyrinth. We had entered it dropping objects (256, to be precise) in order to help us to exit. Now, is the moment to return, but the evil spirit of the labyrinth has scattered all the objects around it in revenge so we have double trouble: get all the objects and then escape!

The maze consists of a 16x16 rooms, the lateral zones are blue and the rest ones are magenta. Wisely, the brochure instructions advise you to draw the labyrinth by pressing BREAK, 'take notes and then press CONT+ENTER to continue game'. GENIUS!!! :shock:

The spirit of the minotaur will chase you along the labyrinth trying to kill you (you have three lives). When you pass a room, the minotaur starts in a certain position, sometimes he might start the screen trapped among the walls, and then you can calmy pass that room (and it shows a worrying coding limitation of the programmer! :roll: )

O, P, Q, A are the keys.

So go for it, Icarus!!!

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The minotaur is *cough* trapped!!!

Re: Microhobby Cassette #3 (April '85)

Posted: Tue Dec 03, 2019 5:07 pm
by Juan F. Ramirez
Gusanín Glotón (Greedy Worm)

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Eat healthy, eat only ripe apples!

A maze game which consists of five screens, each one a grid of rooms with 2, 3 or 4 open doors.

We must control a worm that must eat all the ripe apples (in red) and pass to the next screen. You're killed if you eat a green apple (not ripe enough) or enter a room with a spider.

Move the worm with O, P, Q and A. You can use a certain number of keys (@) to open closed doors with the 0 (zero) key. If you want to reach next screen before eating all the apples or before time reaches zero, press F.

A good idea, but a bit slow and boring.



And that's the end of issue #3!

I hope you like it. Don't forget to play its games and tell here your views.

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