Pac Manic Miner Man

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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bob_fossil
Manic Miner
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Joined: Mon Nov 13, 2017 6:09 pm

Re: Pac Manic Miner Man

Post by bob_fossil »

Here you go:

http://www.thefossilrecord.co.uk/wp-con ... r.tap_.zip

Just built it and it seems to work. Needs a +2A / +3 to work. Press 1 and 3 to add credits and start the game.
Swainy
Manic Miner
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Re: Pac Manic Miner Man

Post by Swainy »

Rev_Stuart_Campbell wrote: Tue Dec 31, 2019 11:11 pm Ace, ta. Now I just need to figure out how to run the arcade one too 🙂
I think you just save it as PacMan in your name roms folder and then run PacMan in mame.
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abelenki
Dizzy
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Re: Pac Manic Miner Man

Post by abelenki »

Rev_Stuart_Campbell wrote: Tue Dec 31, 2019 11:11 pmAce, ta. Now I just need to figure out how to run the arcade one too 🙂
HBMAME natively supports Pac Manic Miner Man.
MAME Stuff | ZX Spectrum favorites | Bubble Bobble Series chart / wiki | PC configuration
makmag
Drutt
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Joined: Fri Oct 16, 2020 11:10 pm

Re: Pac Manic Miner Man

Post by makmag »

I warmly welcome.
I'm new here.
I registered because only here I found a working Manic Miner game on M.A.M.E.
For which I thank you very much.
But I have a small problem, namely: when I add the game as pacman.zip, it changes to the original Pac Man.
How do I get Manic Miner and Pac Man together?
I tried to add in mame.xml as manicminer.zip but I'm crashing.
Greetings.
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abelenki
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Re: Pac Manic Miner Man

Post by abelenki »

makmag, just get latest HBMAME. it officially supports Pac Manic Miner.
MAME Stuff | ZX Spectrum favorites | Bubble Bobble Series chart / wiki | PC configuration
makmag
Drutt
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Re: Pac Manic Miner Man

Post by makmag »

Thanks for the answer.
I need it to mame of hyperspin.
equinox
Dynamite Dan
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Re: Pac Manic Miner Man

Post by equinox »

Is this version actually completable?

I started doing an RZX on the (emulated) +2a, but first the graphics got corrupted (incorrect sprites for all enemies while they move left), and then the first Kong Beast level seems impossible (?), as there possibly isn't enough room to jump out of the exit space on the conveyor at the beginning. The adjusted level seems too small to solve (though hard to tell with the corrupted sprites).
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