Have you ever completed a text adventure?

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R-Tape
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Re: Have you ever completed a text adventure?

Post by R-Tape » Tue Dec 19, 2017 11:19 am

AndyC wrote:
Tue Dec 19, 2017 12:40 am
Generally it took a long time to get through them and a significant amount of effort with mapping and saving progress. I don't think I'd have the patience for it these days.
I would consider setting time aside to focus on one adventure, and if it was engaging enough the mapping etc could be part of the fun. But only if I knew there are none of the usual traps (mentioned above: guess the verb, repeat same thing 3 times for action, nonsensical puzzle solutions) that result in wandering in circles.

I played When Alex didn't do it last night (TAP yet to be added) and it's very good, but if I didn't cheat early on I my brain would never have thought of this solution:
SpoilerShow
USE AFTERSHAVE (you pour aftershave on slippers, slippers become smelly)
USE SLIPPERS(SMELLY) The dog holding your keys in its mouth is now interested in the slippers and drops the keys.
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Re: Have you ever completed a text adventure?

Post by Ralf » Tue Dec 19, 2017 1:49 pm

I often heard the criticism of bad parsers, but to me the problem was always the opposite - adventure games attempted to have more of a parser than they ever should have. If you look to the games that spawned away from the genre, like the Dizzy series and point and click games, they were always attempts to simplify the vocabulary and instead focus the challenge of finding the right approach to a problem.
I would agree. Point and click game is actually a text game with very limited number of basic actions (look, get, move, use,talk) represented either by words or by icons. On the other hand a classical text game may require you to pour, dig, connect, eat, repair, rotate, smell, sing, decode and so on. And if the author was really mean, he could expect you to type things like navigate, lubricate, infuriate, purify and whatever verb exists in the language ;)

I have seen in a few games (or instructions to them) a list of vocabulary used by the game. And actually I like this idea, it really limits your erratic wandering in the mist ;)
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Re: Have you ever completed a text adventure?

Post by R-Tape » Tue Dec 19, 2017 4:46 pm

I liked the Sam Mallard option menu, that encouraged me to make a lot of progress, but it still couldn't resist making a trap of having to examine the same picture 3 TIMES!
Ralf wrote:
Tue Dec 19, 2017 1:49 pm
erratic wandering in the mist ;)
If you ever make your own text adventure there's the opening scene sorted.
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kolbeck
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Re: Have you ever completed a text adventure?

Post by kolbeck » Tue Dec 19, 2017 4:54 pm

No, not even when trying to cheat :lol:
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PaulJ
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Re: Have you ever completed a text adventure?

Post by PaulJ » Tue Dec 19, 2017 5:04 pm

Depends on the definition.. I first played Adventure One (Abersoft) in 1983. I then played many other 'colossal cave' variants (on many machines) over the years, slowly making progress. Sometimes I then went back and tried the same things on the Speccy version - sometimes it worked, others not. Eventually I completed it around 1998. Sat in bed with a small windows portable PC (HP I think), and then went back and did it on the Speccy version.

As for any others... ermmm nope!
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R-Tape
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Re: Have you ever completed a text adventure?

Post by R-Tape » Tue Dec 19, 2017 5:22 pm

PaulJ wrote:
Tue Dec 19, 2017 5:04 pm
Depends on the definition.. I first played Adventure One (Abersoft) in 1983. I then played many other 'colossal cave' variants (on many machines) over the years, slowly making progress. Sometimes I then went back and tried the same things on the Speccy version - sometimes it worked, others not. Eventually I completed it around 1998. Sat in bed with a small windows portable PC (HP I think), and then went back and did it on the Speccy version.

As for any others... ermmm nope!
A mere 15 years then.

That reminds me - I completed your text adventure this year "The Firm" from Rediscovered Realms, made a map, ran out of paper and had to squish the drawing up and everything. It was fairly short but there were none of the usual text adventure failings.

I tried "Bounty" and got lost and cheated.
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Re: Have you ever completed a text adventure?

Post by Morkin » Tue Dec 19, 2017 11:36 pm

Pobulous wrote:
Tue Dec 19, 2017 8:10 am
Kobyashi Naru -
That's the only one that I can remember finishing back in the day without using hints from magazines etc.

I finished Lords of Time but had to look up one single hint when I got stuck near the end. I was a bit annoyed with myself about that.

There are newer offerings that I've finished, like Sam Mallard and On Reflection. Both those titles adopted a modern approach to their design like LucasArts did back in the day with their point & clicks, reducing the number of unfair deaths and dead end which require a reload of an old save.

Were there any adventures back in the 80s that didn't allow you to die/mess things up, like Monkey Island etc.?
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Re: Have you ever completed a text adventure?

Post by Wall_Axe » Tue Dec 19, 2017 11:44 pm

tried one about a computer convention, couldnt get very far even though i really tried!

Rigels Revenge, there seems to be a machine gun in one direction and then if you go into suburbia someone follows you and kills you,
if you go in another direction you get hung by your legs and then killed,
now only one of those situations is probably the one that is winnable, but it is daunting when you dont know which one
cant think of anything to try but any hints would probly spoil it
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Re: Have you ever completed a text adventure?

Post by R-Tape » Thu Dec 21, 2017 7:56 am

Wall_Axe wrote:
Tue Dec 19, 2017 11:44 pm
tried one about a computer convention, couldnt get very far even though i really tried!
Which text adventure was that?
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Re: Have you ever completed a text adventure?

Post by R-Tape » Thu Dec 21, 2017 7:59 am

Okay Populous and Morkin say Kobyashi Naru, does that mean it's fair and something a tired middle aged man can expect to complete over an Xmas break? (For sake of example)
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