Golden Rubber Keyboard Awards
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Golden Rubber Keyboard Awards
Ahem.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Golden Rubber Keyboard Awards
Yankee in Iraq was first released in 2016 wasn't it?
(A 2017 poll would be a great idea)
(A 2017 poll would be a great idea)
Re: Golden Rubber Keyboard Awards
A Yankee in Iraq? I'll add it to the list. ZXDB lists it as a 2016 game. Is that not correct?
Re: Golden Rubber Keyboard Awards
It is very encouraging to see so much activity with the Spectrum, so many good games and it seems that interest in the platform is actually increasing. If you had told me 10-15 years ago that so many new titles would have been released for the Specy I would have thought you nuts. Not just the amount but the quality of release.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Golden Rubber Keyboard Awards
Nope. ZXDB keeps changing every now and then. Right now it lists the 2016 BASIC version only. The 2017 machine code version is missing. Last time I checked, both versions were listed with the loading screens missing. Before that, it linked to an outdated version as well. It’s kind of a mess.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Golden Rubber Keyboard Awards
OK. I will make sure it is included in the list.
[mention]R-Tape[/mention], how can we get this fixed?
[mention]Ast A. Moore[/mention], can you give us the correct information to include for both versions, if we need it?
[mention]R-Tape[/mention], how can we get this fixed?
[mention]Ast A. Moore[/mention], can you give us the correct information to include for both versions, if we need it?
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Golden Rubber Keyboard Awards
Sure. Somebody send me a PM with a form to fill out.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Einar Saukas
- Bugaboo
- Posts: 3097
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Golden Rubber Keyboard Awards
Both BASIC and Assembly versions are available here, including their corresponding loading screens. I believe all these versions are up-to-date, if not then please let me know.Ast A. Moore wrote: ↑Sun Feb 04, 2018 2:11 pmNope. ZXDB keeps changing every now and then. Right now it lists the 2016 BASIC version only. The 2017 machine code version is missing. Last time I checked, both versions were listed with the loading screens missing. Before that, it linked to an outdated version as well. It’s kind of a mess.
This page says "Original release year: 2016" because that's the release date of the first version, although later versions are dated 2017. This is the same way old WoS archive worked, see for instance here.
Makes sense?
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Golden Rubber Keyboard Awards
Well, no. The 2016 release is just a resurrected version of the BASIC game I originally wrote in 1992. The 2017 version is a separate game written from scratch in machine code. Either make them two separate entries, or remove the BASIC version entirely.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Einar Saukas
- Bugaboo
- Posts: 3097
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Golden Rubber Keyboard Awards
OK, I will change it in the next ZXDB release.Ast A. Moore wrote: ↑Sun Feb 04, 2018 3:38 pmWell, no. The 2016 release is just a resurrected version of the BASIC game I originally wrote in 1992. The 2017 version is a separate game written from scratch in machine code. Either make them two separate entries, or remove the BASIC version entirely.
Just notice that, when you released your Assembly version, you announced it as an improved version of your original game. You even kept the same tittle. Thus you made it sound as a new version of the same game, instead of a separate game. Even your reply here refers to "the 2016 release" and "the 2017 version", as if different versions of a game, not different games. IIRC your first Assembly release was called v1.01 to distinguish from your BASIC version 1.0. The current ZXDB information simply reflects this information.
However, since you prefer separate entries, I will change everything accordingly. Would it be OK if I named them "A Yankee in Iraq" and "A Yankee in Iraq 2017"?
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Golden Rubber Keyboard Awards
Ah, I see now where the confusion comes from. No, the first MC release was a 1.0, and the BASIC version never actually had a version number.Einar Saukas wrote: ↑Sun Feb 04, 2018 4:37 pm IIRC your first Assembly release was called v1.01 to distinguish from your BASIC version 1.0. The current ZXDB information simply reflects this information.
A quick overview. After I dug up my 1992 BASIC game, I cleaned it up, added the missing assets, and released it in August 2016. Had no plans of revisiting it it.
Months later, however, in early 2017, I decided to redo the whole thing in assembly. Released that on March 15, 2017 (v1.0.0). Made five updates to it since then.
Not sure where the “BASIC is v1.0.0, assembly is v1.0.1” originated, really.
Sweet, thanks! I’d put 2017 in parenthesis, though, A Yankee in Iraq (2017), as it’s not part of the title. And, if possible, the in-game screen for it should represent the latest version, as well.Einar Saukas wrote: ↑Sun Feb 04, 2018 4:37 pmHowever, since you prefer separate entries, I will change everything accordingly. Would it be OK if I named them "A Yankee in Iraq" and "A Yankee in Iraq 2017"?
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Golden Rubber Keyboard Awards
To return to the original topic, please let me know of any other errors or omissions in the list of candidates for best game of 2017. I will put together a poll shortly.
Re: Golden Rubber Keyboard Awards
Should the 'Loading Screen' category also include things like redrawn loading screens posted to ZXArt, as well as the screens of game releases?
Re: Golden Rubber Keyboard Awards
I agree, it'd be a shame not to include those rather splendid redone SCREEN$.
Re: Golden Rubber Keyboard Awards
Does the ZXArt database search normally work? I am getting 404 errors.
Re: Golden Rubber Keyboard Awards
Works for me, a search of 2017 titles.
https://zxart.ee/eng/graphics/database/ ... pe:zxitem/
I guess we just pick the ones associated with games from ^this^ lot?
https://zxart.ee/eng/graphics/database/ ... pe:zxitem/
I guess we just pick the ones associated with games from ^this^ lot?
Re: Golden Rubber Keyboard Awards
I can see these results, but still get 404 errors if I run the search myself.R-Tape wrote: ↑Mon Feb 05, 2018 7:19 pm Works for me, a search of 2017 titles.
https://zxart.ee/eng/graphics/database/ ... pe:zxitem/
I guess we just pick the ones associated with games from ^this^ lot?
Can you run it again, including the Alternative Loading Screen tag?
Re: Golden Rubber Keyboard Awards
A lot fewer than in the first list!R-Tape wrote: ↑Mon Feb 05, 2018 7:52 pm Here we go:
https://zxart.ee/eng/graphics/database/ ... em/page:1/
Ouch there's a lot.
I'll start going through them.
Re: Golden Rubber Keyboard Awards
So for loading screens I will add the following which are tagged in ZXArt as Alternate Loading Screens and were uploaded in 2017. I have excluded one 8x1 attribute screen.
Xelda 1: Quest for the Golden Apple
Blade Runner
Dragontorc
Maziacs
New Zealand Story, The
Kane
Football Manager
S.T.U.N. Runner
Soviet Fighter MiG 29
Zukinox
Backpackers Guide to the Universe
Heavy on the Magick
Gazza II
Wacky Races
Chuckie Egg
Yie Ar Kung-Fu
Convoy Raider
Doomsday Castle
3D Tunnel
Kong
Infiltrator
Jumping Jack
Ant Attack
Renegade
Wheelie
Styx
UGH
Zzoom
River Raid
Road Frog
Rescue
Curse of Sherwood
Pyramid, The
Arcadia
Stop the Express
Pheenix
Aventura Espacial, La
Super Cup Football
Ghost Hunters
Arcade Flight Simulator
Race Against Time, The
Batman - The Caped Crusader
En busca de Mortadelo
Crystal Kingdom Dizzy
B.C. Bill
Powerplay
Dragon's Lair II - Escape From Singes Castle
Bubble Dizzy
Mission Omega
Great Gurianos
Indiana Jones and the Temple of Doom
Zybex
Impossible Mission
Spitfire 40
Viaje al Centro de la Tierra
Henrietta's Book of Spells
I will add the screens themselves when it comes to voting. I think I might set up the other polls first (Best Game/Graphics/Sound/Gameplay), as the loading screen one is going to take ages.
Xelda 1: Quest for the Golden Apple
Blade Runner
Dragontorc
Maziacs
New Zealand Story, The
Kane
Football Manager
S.T.U.N. Runner
Soviet Fighter MiG 29
Zukinox
Backpackers Guide to the Universe
Heavy on the Magick
Gazza II
Wacky Races
Chuckie Egg
Yie Ar Kung-Fu
Convoy Raider
Doomsday Castle
3D Tunnel
Kong
Infiltrator
Jumping Jack
Ant Attack
Renegade
Wheelie
Styx
UGH
Zzoom
River Raid
Road Frog
Rescue
Curse of Sherwood
Pyramid, The
Arcadia
Stop the Express
Pheenix
Aventura Espacial, La
Super Cup Football
Ghost Hunters
Arcade Flight Simulator
Race Against Time, The
Batman - The Caped Crusader
En busca de Mortadelo
Crystal Kingdom Dizzy
B.C. Bill
Powerplay
Dragon's Lair II - Escape From Singes Castle
Bubble Dizzy
Mission Omega
Great Gurianos
Indiana Jones and the Temple of Doom
Zybex
Impossible Mission
Spitfire 40
Viaje al Centro de la Tierra
Henrietta's Book of Spells
I will add the screens themselves when it comes to voting. I think I might set up the other polls first (Best Game/Graphics/Sound/Gameplay), as the loading screen one is going to take ages.
Re: Golden Rubber Keyboard Awards
I am planning to set up posts next week for Best Game/Graphics/Sound/Gameplay of 2017. Is everyone happy with those categories? I'll do Best Loading Screen later, as that will take quite some time to put together.
The list of candidates is as listed earlier in the thread, plus Castle of Sorrows.
The list of candidates is as listed earlier in the thread, plus Castle of Sorrows.
Re: Golden Rubber Keyboard Awards
Is this going to be 4 separate polls? If so I'm not sure gameplay is going to work, there might be too much crossover (or voting fatigue) with Best Game.
The rest work fine for me.
Re: Golden Rubber Keyboard Awards
I'll ditch gameplay, then.