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Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 10:06 am
by Juan F. Ramirez
I read this topic on Twitter today (thanks to [mention]tobobobo[/mention] ). And I like to bring it to here.

Games in which monsters/baddies chase you from room to room.

Underwurlde
Atic Atac
Avalon

Any others?

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 10:53 am
by MatGubbins
Sabre Wulf - The natives and the Wulf

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 11:13 am
by Rorthron
Do they actually follow you in Underwurlde and Atic Atac? I am not sure they do.

They do in Catacombs of Balachor and Balachor's Revenge.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 11:32 am
by R-Tape
I think Jason follows you in Friday 13th. The characters are properly moving through a map at least.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 11:40 am
by Joefish
Rorthron wrote: Thu Jun 18, 2020 11:13 amDo they actually follow you in Underwurlde and Atic Atac? I am not sure they do.
Certainly not in Atic Atac - they re-spawn from room to room. A few follow you round the room but they never leave it. In Sabre Wulf it briefly remembers the positions of baddies in the room you just left, so you can't nip out of the room and back in to clear it of monsters. But it does have the Wulf, Warriors, Hippos and Rhinos that move across screens. They don't really chase you though. I don't know about Underwurlde for sure as I don't play it for long before I get sick of how uncontrollable it all is!

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 11:54 am
by Juan F. Ramirez
Dracula, Frankenstein and other monsters in the basement do follow you in Atic Atac, IIRC.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 1:06 pm
by StooB
Ranarama and Feud.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 1:08 pm
by stupidget
Do they follow you in Fairlight?

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 1:18 pm
by Rorthron
Juan F. Ramirez wrote: Thu Jun 18, 2020 11:54 am Dracula, Frankenstein and other monsters in the basement do follow you in Atic Atac, IIRC.
Not from screen to screen.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 1:32 pm
by Nick
Does Maziacs count? Also, from what I can remember, some of the enemies in Bride Of Frankenstein follow you from room to room.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 1:34 pm
by Morkin
Rorthron wrote: Thu Jun 18, 2020 11:13 amThey do in Catacombs of Balachor and Balachor's Revenge.
...Yeah, the idea was stol.. errr... 'inspired by' Avalon/Dragontorc... (Cross two screens to stop enemies following you)

...I'm not sure to what extent they chase you around, but Heavy on the Magick has creatures that move from room to room.

I don't know if Ninja/Yamo are actually 'following' you from screen to screen in Bruce Lee, but it feels like they are.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 3:49 pm
by Joefish
stupidget wrote: Thu Jun 18, 2020 1:08 pm Do they follow you in Fairlight?
No. You can knock the guards out and move their helmets to another room. Then they just resume their original movements (wandering or patrolling, or even lying low as helmets for a while whenever you re-enter the room). But they don't follow you on their own, even between 'open-air' rooms like the courtyard.

If you really want to slow the game down, you can gether up all the guards' helmets and put them all in the same room, and they'll all emerge eventually. Pretty impressive that the game doesn't crash! You can only kill them permanently by dropping their helmets in the path of a whirlwind.

Bubbles re-spawn. Trolls and deaths are frozen in place when you're not in the room, and don't reappear if killed.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 4:02 pm
by uglifruit
How about Gilligan's Gold.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 4:34 pm
by akeley
Thorin in The Hobbit is not a baddie, but he can be as annoying :)

Seriously though, Rogue. At least in the original version they do, not sure about ZX because it's a PITA to play, what with its silly movement method.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 7:55 pm
by Dr beep
No one mentioned Bruce Lee?

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 8:41 pm
by MtM
This is a good topic!

How about ...

Shadowfire (I am not quite 100% sure on it tbh)

https://spectrumcomputing.co.uk/index.p ... 96&id=4433

and its excellent sequel,

Enigma Force (they definitely do as I remember in this case)

https://spectrumcomputing.co.uk/index.p ... 96&id=1634

Two class games from 35 years ago.

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 9:06 pm
by MatGubbins
Odin's Robin Of The Wood. I pretty sure that the soldiers would follow you from screen to screen, until they got bored and turned around to go elsewhere. Oh, and those darn pig/wild boars...

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 9:47 pm
by Morkin
Yes, you have to be careful moving between screens in ROTW.

Not as bad as Wriggler though, with that scary spider that moves between screens and kills you on touch.
Dr beep wrote: Thu Jun 18, 2020 7:55 pm No one mentioned Bruce Lee?
Morkin wrote: Thu Jun 18, 2020 1:34 pm
I don't know if Ninja/Yamo are actually 'following' you from screen to screen in Bruce Lee, but it feels like they are.
Yep..! ;)

Re: Baddies who follow you from room to room

Posted: Thu Jun 18, 2020 10:16 pm
by Lethargeek
iirc enemies in RotW don't follow, they just continue walking till dead end

and in Bruce Lee it's more like a respawn, not a pursuit

Re: Baddies who follow you from room to room

Posted: Fri Jun 19, 2020 12:42 am
by Cosmium
The cyan Fetchers in Quadron circle the complex from screen to screen but if they find a crystal before you do, and convert into Meta-Fetchers - the meaner version of themselves - they'll go after you and follow you from screen to screen. I was trying to capture that fearful sense of being relentlessly chased by certain enemies when designing the game, so having them follow you across "rooms" was a must!

The yellow Warpers also follow you across screens if you end up taking too long to clear a wave.

Re: Baddies who follow you from room to room

Posted: Sat Jun 20, 2020 9:27 am
by Ralf
In Tujad there is a little robot which doesn't really follow you but it moves from screen to screen. See the video:

https://youtu.be/SrXJMGjNTyM?t=846

It's mostly harmless (the game generally is easy) unless you step directly into him when moving between screens
which may happen because you never know where he is until you see him.

Re: Baddies who follow you from room to room

Posted: Sat Jun 20, 2020 10:04 am
by djnzx48
Rescue had enemies that would roam around the whole map, although their behaviour appears to be mostly random.

Re: Baddies who follow you from room to room

Posted: Mon Jun 22, 2020 4:59 pm
by GreenCard
If I remember rightly the enemies in Gunfighter used to move from screen to screen. They didn't exactly follow the player though, they would just shoot at you if you were lined up with them. Again, if I remember rightly, it's been a long time since I last played it. :)

Re: Baddies who follow you from room to room

Posted: Mon Jun 22, 2020 5:23 pm
by Ersh
In Skool Daze / Back to Skool the teachers will chase Eric across the map when skiving class. The police officers do the same in Contact Sam Cruise if you're wanted.

Re: Baddies who follow you from room to room

Posted: Mon Jun 22, 2020 9:02 pm
by Pobulous
Bulldog's Wolfan.

I thought it looked great, and it seemed to play OK, until you had an unshakeable baddie on your tail who would follow you relentlessly.