Baddies who follow you from room to room

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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Morkin
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Re: Baddies who follow you from room to room

Post by Morkin »

Rorthron wrote:
Thu Jun 18, 2020 11:13 am
They do in Catacombs of Balachor and Balachor's Revenge.
...Yeah, the idea was stol.. errr... 'inspired by' Avalon/Dragontorc... (Cross two screens to stop enemies following you)

...I'm not sure to what extent they chase you around, but Heavy on the Magick has creatures that move from room to room.

I don't know if Ninja/Yamo are actually 'following' you from screen to screen in Bruce Lee, but it feels like they are.
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Joefish
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Re: Baddies who follow you from room to room

Post by Joefish »

stupidget wrote:
Thu Jun 18, 2020 1:08 pm
Do they follow you in Fairlight?
No. You can knock the guards out and move their helmets to another room. Then they just resume their original movements (wandering or patrolling, or even lying low as helmets for a while whenever you re-enter the room). But they don't follow you on their own, even between 'open-air' rooms like the courtyard.

If you really want to slow the game down, you can gether up all the guards' helmets and put them all in the same room, and they'll all emerge eventually. Pretty impressive that the game doesn't crash! You can only kill them permanently by dropping their helmets in the path of a whirlwind.

Bubbles re-spawn. Trolls and deaths are frozen in place when you're not in the room, and don't reappear if killed.
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uglifruit
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Re: Baddies who follow you from room to room

Post by uglifruit »

How about Gilligan's Gold.
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akeley
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Re: Baddies who follow you from room to room

Post by akeley »

Thorin in The Hobbit is not a baddie, but he can be as annoying :)

Seriously though, Rogue. At least in the original version they do, not sure about ZX because it's a PITA to play, what with its silly movement method.
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Dr beep
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Re: Baddies who follow you from room to room

Post by Dr beep »

No one mentioned Bruce Lee?
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MtM
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Re: Baddies who follow you from room to room

Post by MtM »

This is a good topic!

How about ...

Shadowfire (I am not quite 100% sure on it tbh)

https://spectrumcomputing.co.uk/index.p ... 96&id=4433

and its excellent sequel,

Enigma Force (they definitely do as I remember in this case)

https://spectrumcomputing.co.uk/index.p ... 96&id=1634

Two class games from 35 years ago.
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MatGubbins
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Re: Baddies who follow you from room to room

Post by MatGubbins »

Odin's Robin Of The Wood. I pretty sure that the soldiers would follow you from screen to screen, until they got bored and turned around to go elsewhere. Oh, and those darn pig/wild boars...
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Morkin
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Re: Baddies who follow you from room to room

Post by Morkin »

Yes, you have to be careful moving between screens in ROTW.

Not as bad as Wriggler though, with that scary spider that moves between screens and kills you on touch.
Dr beep wrote:
Thu Jun 18, 2020 7:55 pm
No one mentioned Bruce Lee?
Morkin wrote:
Thu Jun 18, 2020 1:34 pm

I don't know if Ninja/Yamo are actually 'following' you from screen to screen in Bruce Lee, but it feels like they are.
Yep..! ;)
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Lethargeek
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Re: Baddies who follow you from room to room

Post by Lethargeek »

iirc enemies in RotW don't follow, they just continue walking till dead end

and in Bruce Lee it's more like a respawn, not a pursuit
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Cosmium
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Re: Baddies who follow you from room to room

Post by Cosmium »

The cyan Fetchers in Quadron circle the complex from screen to screen but if they find a crystal before you do, and convert into Meta-Fetchers - the meaner version of themselves - they'll go after you and follow you from screen to screen. I was trying to capture that fearful sense of being relentlessly chased by certain enemies when designing the game, so having them follow you across "rooms" was a must!

The yellow Warpers also follow you across screens if you end up taking too long to clear a wave.
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