What do you now know many years later

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
smurphboy
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Re: What do you now know many years later

Post by smurphboy »

GreenCard wrote:
Mon Sep 14, 2020 4:16 pm
smurphboy wrote:
Mon Sep 14, 2020 3:18 pm
That there is a code for the teleport in Starquake that you can see on screen and then type in, to get to that area which is otherwise inaccessible. I just read the list of codes in a mag!
I've played that game to death since I was a kid, and until now I've been totally unaware of this! Any idea what the code is? I must see this inaccessible area! I *must* see it! :shock:
AMIGA in the bottom left. There is a sign next to a dead body and you can see the teleport on the next screen but only the code will let you in. You need it if there is a core part in that section.
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PeteProdge
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Re: What do you now know many years later

Post by PeteProdge »

1) That the ZX Spectrum didn't just arrive on the market and there were loads of games on the shop shelves from day one. It took much of 1982 to go from mail order tapes to actually being commercially available on the high street, and even by the 1982, games were rare for shops.

2) How long the Speccy went on for into the 1990s over in eastern Europe after it was deemed commercially obsolete in the UK.

3) Programmers often slept on office floors and pulled all-nighters to meet deadlines.

4) How close the Spectrum came to be the official computer for UK schools (losing out to Acorn's efforts).

5) Some dickheads will put Hit Squad cassettes up for sale at a three figure sum, FFS.
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animaal
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Re: What do you now know many years later

Post by animaal »

PeteProdge wrote:
Mon Sep 14, 2020 7:48 pm
3) Programmers often slept on office floors and pulled all-nighters to meet deadlines.
Yes, me too. In my youth I had imagined that a hit game meant instant fame and fortune. In hindsight, I have a better understanding of the pressures and sometimes bad working conditions that some put up with in order to do what they loved. And while there was money to be made, not many became wealthy from it.
PeteProdge wrote:
Mon Sep 14, 2020 7:48 pm
5) Some dickheads will put Hit Squad cassettes up for sale at a three figure sum, FFS.
Weren't they always £1.99 or £2.99? :lol:

I'll add one myself. As a youngster I had some disdain for "minority" home computers such as the Oric or Dragon. With the benefit of (a little) maturity, I can now recognise the rich ecosystem we had back then, the variety of machines with different design philosophies and strengths/limitations. Machines that I would have laughed at back then, such as the Jupiter Ace, I now view with a mixture of curiosity and desire. It's never too late to learn.
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TMD2003
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Re: What do you now know many years later

Post by TMD2003 »

Since embarking on the world of emulation (circa 1998), I solved a few mysteries and discovered a few tips and tricks that had always baffled me as a nipper:

(1) Where the final piece of the submarine is in Blood & Guts
(2) Blood & Guts was remade as Fantastic Voyage and was a lot harder
(3) That the copy of Arena on the Sinclair Research / Argus Press Games Compilation that steadfastly refused to load wasn't Arena at all, it was Xadom
(4) Issue 2 and Issue 3 keyboards don't work the same way when tested with the IN function
(5) How to POKE the display file
(6) The +3's sound output is ruined harder than the original release of Rush's Vapor Trails
(7) INK/PAPER/BRIGHT 8 is actually useful
(8) My +2 was always slightly defective
(9) I was also always slightly defective...
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cmal
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Re: What do you now know many years later

Post by cmal »

I never knew that turbo mode in Bomb Jack made you jump higher. I never even bothered to try it because I assumed it made the game run faster.
Therefore I could never pass the 5th level and figured there's some trick to passing the level. Thanks to the HSC contest I found this out.
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Cosmium
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Re: What do you now know many years later

Post by Cosmium »

1) That the IY index register can actually be used without fear if you use it carefully!

2) About RAM contention with the ULA screen refresh. I had no idea at the time why certain sound routines sounded so bad when placed in the lower 32K of RAM :oops:

Then again I didn't have any Spectrum books and anything new was gleaned from experimenting or magazine articles. No quick internet searches in the 80s!
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Cosmium
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Re: What do you now know many years later

Post by Cosmium »

Cosmium wrote:
Tue Sep 15, 2020 7:30 am
2) About RAM contention with the ULA screen refresh. I had no idea at the time why certain sound routines sounded so bad when placed in the lower 32K of RAM :oops:
I should probably clarify that I mean addressing RAM in the lower 32K address space :geek:
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Rorthron
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Re: What do you now know many years later

Post by Rorthron »

TMD2003 wrote:
Mon Sep 14, 2020 8:43 pm
INK/PAPER/BRIGHT 8 is actually useful
Whaddayamean, 8???
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Alone Coder
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Re: What do you now know many years later

Post by Alone Coder »

That the original Speccy had very crazy contention timings. Until the 2000's, I thought that there were just even T-states (like early "yellow" Scorpion), and you only need to know the number of T-states in a line.
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Ralf
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Re: What do you now know many years later

Post by Ralf »

For many years I believed Speccy is prounounced like Lucy, not like Becky ;) With "si" at the end.

This name wasn't used in Poland where I live. I only learnt it through internet and saw it written but never spoken.
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