Now this is a game I used to love back in the day, but always thought it to be impossible. For those who don't know, it was an arcade-puzzle game where you had to run around a crashed spaceship, repair 30 faults (using 50 puzzle items) and also fix any hull punctures to buy more time (too many holes and it's over). Link below:
https://spectrumcomputing.co.uk/entry/3 ... e_Spaceman
For that very reason I didn't revisit this one like I did the others, but recently I decided to in order to prove that it really is impossible...and unfortunately I was right.
The reason? Punctures do not exist. No holes in the top wall, no vacuum, no oxygen depletion (as described in the manual). In all the time I played it as a kid, and recently when revisiting, I never saw a single one. Even if I followed the co-ordinates (all possible orientations), there was nothing (at one point I even got a puncture for a room right close to me and still nothing). I was hoping to see a poke that bypassed it, but sadly there's only infinite lives+health.
So I decided to try and speedrun it, creating a detailed map with all the important bits and working out the fastest route. I turned the cheats on so I could leave the gun behind (to have extra inventory space, ignore robots and some terminals) together with using EmuZWin's rewind feature (to ensure that I never lost any time by walking too far). But even with all this I could only just reach the forward hull (see map) with 18/30 faults repaired. (32/50 items used)
I did have fun revisiting it and mapping it all out but it's still a bit of a shame, really...especially when the other Firebird game I loved back then (Spy vs. Spy) is an absolute legend.
Muggins the Spaceman
- Einar Saukas
- Bugaboo
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Re: Muggins the Spaceman
Is the map deterministic, or does the game generate a new map randomly every time you play it?
Re: Muggins the Spaceman
Interesting. I remember bumping into this title while roaming the catalog and thinking it looked interesting. A shame it is so buggy.
While it is completely possible the game just does not work (I'm sure nobody but the developer beta tested this before publication) I'm curious if might be some kind of incompatibility (Kempton present/absent, Interface 2, etc), I vaguely remember the case of a game that only worked with an interface present because was developed that way and never tested otherwise.
Have you tested other releases like the Spanish one?
While it is completely possible the game just does not work (I'm sure nobody but the developer beta tested this before publication) I'm curious if might be some kind of incompatibility (Kempton present/absent, Interface 2, etc), I vaguely remember the case of a game that only worked with an interface present because was developed that way and never tested otherwise.
Have you tested other releases like the Spanish one?
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- Drutt
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Re: Muggins the Spaceman
Same map each time with fixed positions for everything, punctures appear in random rooms at random intervals.Einar Saukas wrote: ↑Thu Sep 24, 2020 3:20 am Is the map deterministic, or does the game generate a new map randomly every time you play it?
Spanish one does the same...followed the co-ordinates (both orientations, as the ship is symmetrical) but no holes.druellan wrote: ↑Thu Sep 24, 2020 9:40 am Interesting. I remember bumping into this title while roaming the catalog and thinking it looked interesting. A shame it is so buggy.
While it is completely possible the game just does not work (I'm sure nobody but the developer beta tested this before publication) I'm curious if might be some kind of incompatibility (Kempton present/absent, Interface 2, etc), I vaguely remember the case of a game that only worked with an interface present because was developed that way and never tested otherwise.
Have you tested other releases like the Spanish one?
- Einar Saukas
- Bugaboo
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Re: Muggins the Spaceman
Do you mind if I add your map to the archive? It's really cool!Ste Woz Ere wrote: ↑Thu Sep 24, 2020 7:37 pmSame map each time with fixed positions for everything, punctures appear in random rooms at random intervals.Einar Saukas wrote: ↑Thu Sep 24, 2020 3:20 am Is the map deterministic, or does the game generate a new map randomly every time you play it?
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- Drutt
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Re: Muggins the Spaceman
Nope, not at all. Would be nice to have it saved next to the game, should anyone wish to explore it.Einar Saukas wrote: ↑Fri Sep 25, 2020 1:22 am Do you mind if I add your map to the archive? It's really cool!
(398 rooms, I only know of Starquake that has more)
Re: Muggins the Spaceman
I tried to get in touch with this game's author about another game he did.
Seems a rather nomadic and strange career for Michael Fox - wonder where he is these days?
Seems a rather nomadic and strange career for Michael Fox - wonder where he is these days?
Re: Muggins the Spaceman
I tested it on several emulators, I never saw a single "hole in the top wall" or anything that can be repaired, and I waited for the ship to become a Gruyère cheese to increase the chance to find one. I found another bug thought Printing a map removes any robot from the room (the sprite is still there, but does not move).
So, or the game was not properly tested, nor finished before publication, or Firebird's loader messed it up. I kind of remember another case on where Bleepload corrupted a part of the game code.
I think this worth a note on the database entry.
So, or the game was not properly tested, nor finished before publication, or Firebird's loader messed it up. I kind of remember another case on where Bleepload corrupted a part of the game code.
I think this worth a note on the database entry.
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