First game to have an animated loading screen?

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Nomad
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First game to have an animated loading screen?

Post by Nomad » Fri Feb 23, 2018 2:44 pm

So currently am trying to verify if Manic Miner was the first game the spectrum had that featured a animated loading screen.

What I am trying to do is verify a statement from Webb's assembly book where he states that it was the first. But the guy cites no sources for this... So I figured it was only fair to check before repeating it willy nilly. :lol:
Last edited by Nomad on Fri Feb 23, 2018 3:56 pm, edited 1 time in total.
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arkannoyed
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Re: First game to have an animated loading screen?

Post by arkannoyed » Fri Feb 23, 2018 2:54 pm

I just did a procedural version of the flashing MM logo at the end of last year, just for fun!

Can't actually find the source right now, but I think it was about 138 bytes.

I can't think of anything earlier than that I must say.
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Nomad
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Re: First game to have an animated loading screen?

Post by Nomad » Fri Feb 23, 2018 3:54 pm

Nice, I think will be some more wizardry going on :lol:

I used the one that Webb wrote about in his book. That was my next question was if the code could be made to be more efficient. :lol:
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AndyC
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Re: First game to have an animated loading screen?

Post by AndyC » Fri Feb 23, 2018 4:13 pm

Manic miner is probably right, although I had an early Bug-Byte release that didn't have the animated screen at all so it's not necessarily as easy as comparing release dates....
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Rorthron
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Re: First game to have an animated loading screen?

Post by Rorthron » Fri Feb 23, 2018 4:25 pm

Did Splat! beat MM to it?
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Mike Davies
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Re: First game to have an animated loading screen?

Post by Mike Davies » Mon Feb 26, 2018 10:17 am

If Manic Miner's loading screen is deemed to be "animated", then "Thru' the Wall" on the Horizons tape would predate it (The "Please Loading" animation). They both use FLASH attributes for their changes. There's no actual animation being done.
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