Microhobby Cassette #5 #6 (July 1985)
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Minitext
The second program of #6 is an utility ('We bought it to help with your homework / and the household accounts'). A word processor. Who needs MS Office or others if we want Minitext? Write, read, edit, save (on a cassette, obviously) and print is all you need in your daily needs.
The second program of #6 is an utility ('We bought it to help with your homework / and the household accounts'). A word processor. Who needs MS Office or others if we want Minitext? Write, read, edit, save (on a cassette, obviously) and print is all you need in your daily needs.
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Puzzcar by Octavio Campos
A cool game based on another game I don't remember it's name, but I'm sure you know what I'm talking about. Reach all the oil stations without leaving the road. Beware of the fuel level.
O,P,Q,A the controls. V speeds up the car.
Really addictive.
A cool game based on another game I don't remember it's name, but I'm sure you know what I'm talking about. Reach all the oil stations without leaving the road. Beware of the fuel level.
O,P,Q,A the controls. V speeds up the car.
Really addictive.
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Araneus by J. M Carrasco
A very interesting memory game. Try to catch 10 flies by giving the coordinates (line, column). First, the program will give you in a short time where they all are. Input the coordinates and if you hit too close of any of them, it will scare and fly to an unknown position.
If you are too late to catch them all, they will reproduce. In later levels, the time the flies are shown is shorter and shorter.
CAPTURAS = catches
INTENTOS = attempts
MOSCA ESPANTADA = scared fly
APROX FILA/COL = This message is shown to warn you next attempt try to hit closer to column/line
ULTIMAS TIRADAS = last attempts
PULSA FILA COLUMNA = press line column
A very interesting memory game. Try to catch 10 flies by giving the coordinates (line, column). First, the program will give you in a short time where they all are. Input the coordinates and if you hit too close of any of them, it will scare and fly to an unknown position.
If you are too late to catch them all, they will reproduce. In later levels, the time the flies are shown is shorter and shorter.
CAPTURAS = catches
INTENTOS = attempts
MOSCA ESPANTADA = scared fly
APROX FILA/COL = This message is shown to warn you next attempt try to hit closer to column/line
ULTIMAS TIRADAS = last attempts
PULSA FILA COLUMNA = press line column
Re: Microhobby Cassette #5 #6 (July 1985)
Juan F. Ramirez wrote: ↑Sun Apr 01, 2018 7:40 pm Invasión amarilla (yellow invasion)
When I played it for this review, an alien crossed a wall of bricks and the message '5 Out of Screen 700:2' appeared. Even in the most epic battles this can happen.
My Speccy site: thirdharmoniser.com
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Pengo by Manuel González
A clone in BASIC of the classic arcade. You're a cute penguin (ignore the UDG you see, it's a penguin!) and the evil sno-bees try to kill you. You must line up the three yellow diamonds and kill the sno-bees by pushing the ice blocks against them. Once line up the diamonds and kill the sno-bees you reach next level.
First, the program shows a short tutorial. When the message 'LO HAS ENTENDIDO TODO?' (have you understood it all?) appears, you must press 'S' to start.
The keys are 5,6,7,8.
Nice intro music.
A clone in BASIC of the classic arcade. You're a cute penguin (ignore the UDG you see, it's a penguin!) and the evil sno-bees try to kill you. You must line up the three yellow diamonds and kill the sno-bees by pushing the ice blocks against them. Once line up the diamonds and kill the sno-bees you reach next level.
First, the program shows a short tutorial. When the message 'LO HAS ENTENDIDO TODO?' (have you understood it all?) appears, you must press 'S' to start.
The keys are 5,6,7,8.
Nice intro music.
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Gonuffos
Save these little beings by making them fall through the holes. Beware of the radioactive creatures, if any are close to them, they'll die. As you free them, the distance te radioactive creatures are dangerous is bigger and bigger.
A sort of upside down Jumping Jack, but much easier.
Save these little beings by making them fall through the holes. Beware of the radioactive creatures, if any are close to them, they'll die. As you free them, the distance te radioactive creatures are dangerous is bigger and bigger.
A sort of upside down Jumping Jack, but much easier.
Last edited by Juan F. Ramirez on Fri Apr 06, 2018 12:19 pm, edited 1 time in total.
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Diamonds
Get rich by travelling to planet 'Diamon' and get as many diamonds as you can, but beware of the terrible 'Energy Devorators' that can erm, devour your energy level.
This is a very awful, tacky planet, as you can see in the pic, made of horrible UDG pics and flashing stuff.
The key(s) to success are O,P,Q,A,M.
Good luck.
Get rich by travelling to planet 'Diamon' and get as many diamonds as you can, but beware of the terrible 'Energy Devorators' that can erm, devour your energy level.
This is a very awful, tacky planet, as you can see in the pic, made of horrible UDG pics and flashing stuff.
The key(s) to success are O,P,Q,A,M.
Good luck.
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Chinos
A simple spoof game. At first, you're asked if you want instructions. Then, how many turns you want to play.
Each turn starts asking you how many coins you'll have in your hand. Then, say the total number in both hands ('Tu hablas'). The final result is shown as in the pic above: 'Ganas tu' - you win, 'Gano yo' - the computer wins or 'nadie gana' (nobody wins) with the number of coins the computer had ('yo dije') and what you had ('tu dijiste).
A really original game that demonstrates everything can be ported to a Spectrum game
A simple spoof game. At first, you're asked if you want instructions. Then, how many turns you want to play.
Each turn starts asking you how many coins you'll have in your hand. Then, say the total number in both hands ('Tu hablas'). The final result is shown as in the pic above: 'Ganas tu' - you win, 'Gano yo' - the computer wins or 'nadie gana' (nobody wins) with the number of coins the computer had ('yo dije') and what you had ('tu dijiste).
A really original game that demonstrates everything can be ported to a Spectrum game
- Juan F. Ramirez
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Re: Microhobby Cassette #5 #6 (July 1985)
Rubik
As you may have guessed, the last game of this double issue is a rubik cube game. If you couldn't complete it back in the day (the real cube) this is your last oportunity by completing it with this Spectrum version
A bit messy to control.
Front side:
Left Spin
E
D
C
Right spin
U
J
M
Lateral side:
Up Spin
R
T
Y
Down spin
V
B
N
And that's all folks. All the games in this double issue have been reviewed. Play them and post your opinions here.
Coming soon, more issues! Stay tuned!
As you may have guessed, the last game of this double issue is a rubik cube game. If you couldn't complete it back in the day (the real cube) this is your last oportunity by completing it with this Spectrum version
A bit messy to control.
Front side:
Left Spin
E
D
C
Right spin
U
J
M
Lateral side:
Up Spin
R
T
Y
Down spin
V
B
N
And that's all folks. All the games in this double issue have been reviewed. Play them and post your opinions here.
Coming soon, more issues! Stay tuned!
- Juan F. Ramirez
- Bugaboo
- Posts: 5137
- Joined: Tue Nov 14, 2017 6:55 am
- Location: Málaga, Spain
Re: Microhobby Cassette #5 #6 (July 1985)
As the 'Seal of Approval' was introduced in a posterior thread (MH Semanal 33-36) I think I should mark the games in this thread that deserved this seal:
S.O.S. by Paco Martín.
Granja (Farm)
Araneus by J. M Carrasco
Cheers!