Mike Davies wrote: ↑
Sun Nov 18, 2018 7:00 am
Two recent games for me that don't seem to work on a +2A, but worked fine on a 128k:
- Bedlam Original GO! release: Game loads, but noticeable graphics corruption on the menu, and crashes when starting a new game. I haven't tried the Sinclair User cover-tape version.
- Guerilla War Original Imagine release: End of tape and the loader is still expecting more data. Even replaying the entire tape doesn't pick up a supposedly missing block. There's a block of data immediately after the loading screen that is skipped by both machines (+2A and 128k) -- in that the loading is red+black instead of blue+black of the other data blocks. I haven't tried the "Battle Stations" compilation version.
Unless I know for sure there are noticeable differences between releases, I don’t bother re-making fixes for them. That said, Bedlam
’s re-release by IBSA works fine on the +2A, so an official fix already exists.
Not sure what you mean by the issue you describe with Guerrilla War
. Works fine for me on both machines. I think I needed to reload the last block for the +2A (a tape loading error, clearly), but the loader is self-recovering, so it wasn’t an issue.
The first block after the loading screen is meant for the 48K version, so the 128K version skips it. Inelegant, I agree, but that’s how they decided to do it.