Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

Ast A. Moore wrote: Thu May 03, 2018 9:39 am (I ain’t gonna play it—that’s for sure :D ).
Pity - the game is brilliant in my opinion, I liked it a lot back in the day despite being unable to progress farther than about half of it.

Anyway, the correction works. I took a look at the code block loaded after the BASIC loader program and launched by it. It is clear that the turbo loading routine starts at 24600 and is moved to 65361, where it is executed each time a data block has to be loaded from tape. If you have to load the fixing patch code in a free RAM area, I think it would not be difficult to save it as a new data block, add the relative loading instruction to the code, execute a CALL to run the patch and then let the game begin with the JP 50600 instruction. How about it?
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Alessandro wrote: Thu May 03, 2018 2:12 pm
Ast A. Moore wrote: Thu May 03, 2018 9:39 am (I ain’t gonna play it—that’s for sure :D ).
Pity - the game is brilliant in my opinion, I liked it a lot back in the day despite being unable to progress farther than about half of it.
Too clunky and slow for me. Besides, I never got used to the QAOP controls, and not offering a redefinable controls options is a huge oversight.
Alessandro wrote: Thu May 03, 2018 2:12 pmIf you have to load the fixing patch code in a free RAM area, I think it would not be difficult to save it as a new data block, add the relative loading instruction to the code, execute a CALL to run the patch and then let the game begin with the JP 50600 instruction. How about it?
Too convoluted. There’s about a dozen disparate places where the code needs to be patched. I’d rather incorporate it in the main data loading block and recalculate the checksum.

If all goes well, I might patch the original Spanish version, too.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

[mention]Alessandro[/mention]

Awrighty, then. I incorporated all the patches into the original TZX. I also found and fixed a couple more instances of wonky keyboard polling (pressing “1” during the game quits it; pressing “2” pauses it).

It should now work on all Spectrums, including earlier issues of the 48K. The only issue I haven’t looked into is the crash in 128K BASIC mode on the Toast Rack. The game will work in 48K mode. On a +2A/+3, the game will work in either mode.

Download Camelot Warriors (re-release by Ariolasoft), fixed by Ast A. Moore.
Last edited by Ast A. Moore on Thu May 03, 2018 11:19 pm, edited 1 time in total.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

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and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

That's great! Thank you. :D
Ast A. Moore wrote: Thu May 03, 2018 9:54 pmThe only issue I haven’t looked into is the crash in 128K BASIC mode on the Toast Rack.
You should not really bother with that because, again, pre-128K software should be loaded under 48 BASIC in the first place. There are a number of titles which won't load otherwise but it should not be considerered a real incompatibility.

The list has been updated!
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Alessandro wrote: Thu May 03, 2018 10:41 pm That's great! Thank you. :D
Glad I could help.
Alessandro wrote: Thu May 03, 2018 10:41 pm
Ast A. Moore wrote: Thu May 03, 2018 9:54 pmThe only issue I haven’t looked into is the crash in 128K BASIC mode on the Toast Rack.
You should not really bother with that because, again, pre-128K software should be loaded under 48 BASIC in the first place. There are a number of titles which won't load otherwise but it should not be considerered a real incompatibility.
Perhaps. But unless it’s completely unavoidable, games should load with minimum hassle on all machines, I think.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

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and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

[mention]Alessandro[/mention]
I spent the better part of the day investigating the 128K/+2 compatibility issues, but eventually came up with a fix. Now works on all machines in all modes.

Turned out to be the keypad polling routine in ROM 1 (as I’d suspected).

Same link. Please re-download.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

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and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Pegaz »

Great job, indeed!
Together with the new Mac loading screen, it's just perfect. :)
http://s000.tinyupload.com/download.php ... 0130585112
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Just as well, I fixed the original version by Dinamic. The cheat/easter egg will work, too.

New link (with both versions included).
Every man should plant a tree, build a house, and write a ZX Spectrum game.

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and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Pegaz wrote: Sat May 05, 2018 3:31 pm Great job, indeed!
Together with the new Mac loading screen, it's just perfect. :)
http://s000.tinyupload.com/download.php ... 0130585112
I’ve uploaded the actual Dinamic release as well now (see my post above). That loading screen is more fitting there. ;)
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

I appreciate the effort but I won't update the list further with this issue. The original Dinamic version was not incompatible - it loaded and worked without hassle under 48K BASIC. I am not going to list games which load and work on the +2A/+3 only under 48K mode because - it's the third time I say that :roll: - it is the proper way to load software released before the launch of the 128K and newer models.

If it loads and works as it should, it's not incompatible, after all ;)
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Alessandro wrote: Sat May 05, 2018 5:44 pm I appreciate the effort but I won't update the list further. The original Dinamic version was not incompatible - it loaded and worked without hassle under 48K BASIC.
Not quite. The music stops playing on post–issue 2 48K machines. Also, on a +2A, it goes straight into the game, bypassing the menu altogether.

You’re probably referring to the version that is sometimes known to as the Small Orange Case version, which was released in 1988, as far as I can tell. Most of the keyboard polling routines are indeed fixed there—I just checked. The cheat, however, was missed and left unpatched, so it won’t work on anything but an Issue 1 or 2 of the Spectrum 48K. ;) My version is the only one (of the Spanish-language releases) that re-enables it.
Alessandro wrote: Sat May 05, 2018 5:44 pm I am not going to list games which load and work on the +2A/+3 only under 48K mode because - it's the third time I say that :roll: - it is the proper way to load software released before the launch of the 128K and newer models.
I don’t insist that you include it in your list. I just put it out here because someone else might be interested in a 100%–Spectrum compatible version. That’s the idea behind the fix, after all. ;)
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

All right, I guess there is the need for a separate thread for game bugs correction, then :lol: By the way, I didn't even know that an in-game cheat was available for Camelot Warriors. The Tipshop does not list it - would it be the case to tell Gerard about this?

On the WOS forum there is a discussion thread about bugs in games and relative fixes. I have some of them in my archive - let's see what I can do, then, since I only collected corrections for those titles I selected for my personal collection. Others will have to be retrieved from the thread.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Alessandro wrote: Sat May 05, 2018 6:32 pm By the way, I didn't even know that an in-game cheat was available for Camelot Warriors.
Well, I only learned about it when I decided to fix the Spanish version (as the English version doesn’t seem to have it). The code is slightly different (the Spanish version doesn’t have the Kempston/keyboard selection in the menu), so when I was plowing through the code looking for anything related to keyboard polling, I noticed a completely new—and unnecessarily convoluted—routine. Since it suffered from the same problem of grabbing an entire byte from the keyboard port instead of testing the lowest five bits only, I rewrote it as well. Bingo—a cheat!

I then fired up the original unpatched version under the 48K machine and enabled the Issue 2 keyboard option in the emulator, and sure enough, it worked. So the cheat was intended to be there in the first place.
Alessandro wrote: Sat May 05, 2018 6:32 pmOn the WOS forum there is a discussion thread about bugs in games and relative fixes. I have some of them in my archive - let's see what I can do, then, since I only collected corrections for those titles I selected for my personal collection. Others will have to be retrieved from the thread.
Yeah, the versions of Camelot Warriors I worked on were all from my personal archive. That’s why I didn’t know about the almost-fully-patched Small Orange Case version until you said your version worked fine on the +2A. Since mine didn’t, I had to investigate.

Ah, details, details . . . :D
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and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Pegaz »

Ast A. Moore wrote: Sat May 05, 2018 3:39 pm
Pegaz wrote: Sat May 05, 2018 3:31 pm Great job, indeed!
Together with the new Mac loading screen, it's just perfect. :)
http://s000.tinyupload.com/download.php ... 0130585112
I’ve uploaded the actual Dinamic release as well now (see my post above). That loading screen is more fitting there. ;)
You're right, here's the definitive version, the original Dynamic title with your fix and Mac loading screen.
http://s000.tinyupload.com/download.php ... 4954175155
Btw, this is a really good game, I think there's a chance you like it. :)
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Pegaz wrote: Sat May 05, 2018 10:49 pm
Ast A. Moore wrote: Sat May 05, 2018 3:39 pm I’ve uploaded the actual Dinamic release as well now (see my post above). That loading screen is more fitting there. ;)
You're right, here's the definitive version, the original Dynamic title with your fix and Mac loading screen.
http://s000.tinyupload.com/download.php ... 4954175155
Btw, this is a really good game, I think there's a chance you like it. :)
Oh, yeah. Now it looks like it belongs. ;)

I’m not much of a gamer, and this kind of a game is not my cup of tea. However, I watched the walkthrough on YouTube, and it does get a better toward the middle. I liked the part where you turn into a frog. That’s kind of cute.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ivanzx »

I love this thread and I think Alessandro did such a great job for the community by keeping it up ;)

Another case I found: Batty. In the +2A models it only would work in 48K mode. In the other 128K Spectrum models the game works fine but in the +2A/+3 it needs to be loaded in 48k mode.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Nomad »

Figure that a game getting a patch decades after is something to be celebrated - especially as it fixes some major issues. Makes you wonder what other titles in the archive could use similar love.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Ivanzx wrote: Tue May 08, 2018 11:58 pm Another case I found: Batty. In the +2A models it only would work in 48K mode.
How about now? ;)

Batty (Hit-Pak) (+2A/+3 fix by Ast A. Moore)
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and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

Nice job indeed, but I would like to ask everyone taking part in this thread to stick to complete incompatibilities whenever possible, i.e. those cases where there is no way whatsoever to make a software run on a given machine (the +2A/+3 namely), and ask for "partial" fixes in dedicated threads. Thanks!
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

New issues found.

Blizzard's Rift: Load the game in USR0 mode to make it work correctly.

Rommel's Revenge: The original Crystal release causes the system to reset at game start. The Zeppelin re-release named Tank Busters is fixed.

Xcel: Both original and Mastertronic releases cannot run, the system resets upon loading. I have fixed files for both versions available (must be loaded under 48 BASIC to work), but I cannot make them available due to Activision's denial of distribution.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Ast A. Moore »

Grab the fixed version of Rommel’s Revenge from my little den of game fixes.
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and zasm Z80 Assembler syntax highlighter.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

New incompatibility (and cure!) found: NATO Assault 128K.

Error C Nonsense in BASIC, 50:1 after the third data block.

Fixed by: Nuggetreggae.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by Alessandro »

Two small updates:

1) Blasteroids has been moved from section 3 to section 1 because the only compatible version of it is the MCM re-release.

2) The entry for Treasure Island Dizzy has been re-edited and now points to Ast A. Moore's bugfixed/corrected version hosted in the SC archive.
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Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Post by blueowl0708 »

Hi [mention]Alessandro[/mention],

What's your stance on games that expect the keyboard to behave like an issue 2 48k Spectrum? I'm unsure what the difference is exactly but these games tend to not respond to key presses on a +2.

I am aware of at least 2 games that do this but there are surely more :)
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