It's all a bit six of one, half a dozen of the other. It is as disingenuous for Bruce to argue the failure of Imagine was entirely the result of piracy, as it is for Stuart to suggest that piracy has zero impact on software companies. The truth, as usual, is somewhere in the middle. Imagine had a lot of issues and no real clear strategy but many of the issues of piracy such as high return rates of "faulty" tapes were certainly real (although that was not entirely piracy either, a lot was increasingly savvy customers finding a way to exchange crap games)PeteProdge wrote: ↑Fri Jun 29, 2018 8:15 amAh, practically everything Bruce claimed, got demolished by YS writer Stuart Campbell. He really went to down on the 'piracy' rubbish. It's an absolute jaw dropper, very entertaining to read.5MinuteRetro wrote: ↑Thu Jun 28, 2018 11:42 am On a similar theme last night I found myself reading an ancient post on crazy old Bruce Everiss's blog, at https://www.bruceongames.com/2008/03/25 ... -megagames. There, he suggests that Imagine went to fifth-colour process for the inlay cards, to scupper industrial counterfeiting. Still no good for preventing playground piracy, though.
Anti-piracy systems...
Re: Anti-piracy systems...
Re: Anti-piracy systems...
I remember the first tape-2-tape my dad bought didn't have detachable speakers so you had to play the tape you were 'backing up' at full volume . Understandably this annoyed the hell out of my mother and was more than enough to stop me copying games.
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Re: Anti-piracy systems...
So, the anti-piracy system every 1980s software house needed: your mum!
Retro stuff, real quick
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