Which games really pushed the Speccy?

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
stupidget
Dizzy
Posts: 77
Joined: Wed Jan 24, 2018 2:09 pm

Which games really pushed the Speccy?

Post by stupidget » Fri Jul 06, 2018 8:31 am

I was just watching some vids of upcoming PS4 games and, as expected with a console being in the twilight phase of it's life, developers are really squeezing the most out of the system. So this got me thinking about which games really pushed the good old Speccy with regards to squeezing the most from the available CPU and memory? My first guess would be some of the Freescape games such as Driller, Castle Master, Total Eclipse etc etc but i wondered if there were some others that just squeezed every lasy drop from the 48 or even 128 beauties.
0 x

User avatar
PeteProdge
Manic Miner
Posts: 373
Joined: Mon Nov 13, 2017 9:03 am

Re: Which games really pushed the Speccy?

Post by PeteProdge » Fri Jul 06, 2018 8:37 am

Rex by Martech was simply astonishing.
R-Type by Electric Dreams; Rainbow Islands and Chase HQ by Ocean - faithful coin-op conversions that you wouldn't have thought possible on the Speccy.
0 x

stupidget
Dizzy
Posts: 77
Joined: Wed Jan 24, 2018 2:09 pm

Re: Which games really pushed the Speccy?

Post by stupidget » Fri Jul 06, 2018 8:47 am

What is it about Rex that makes it so impressive? I've heard a lot of people praise it, but, I thought it was just a platformer.

I suppose Myth was pretty impressive as well.
0 x

Ralf
Manic Miner
Posts: 743
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Which games really pushed the Speccy?

Post by Ralf » Fri Jul 06, 2018 8:51 am

What is it about Rex that makes it so impressive?
Rex has quite a lot of sprites on screen plus bullets,explosions effects, particles from explosion so it's definitely more advanced than typical platformer.
Just play it and decide yourself if it pushes Spectrum to the limit ;)
0 x

User avatar
Juan F. Ramirez
Manic Miner
Posts: 887
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: Which games really pushed the Speccy?

Post by Juan F. Ramirez » Fri Jul 06, 2018 9:10 am

stupidget wrote:
Fri Jul 06, 2018 8:47 am
I suppose Myth was pretty impressive as well.
The skeletons slowly moving as you pass close is just stunnig.
0 x

Ralf
Manic Miner
Posts: 743
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Which games really pushed the Speccy?

Post by Ralf » Fri Jul 06, 2018 10:25 am

Technically Myth isn't ground breaking in any way.
I suppose it's total experience: gameplay + graphics + climate which makes it special.
0 x

User avatar
Ast A. Moore
Manic Miner
Posts: 589
Joined: Mon Nov 13, 2017 3:16 pm

Re: Which games really pushed the Speccy?

Post by Ast A. Moore » Fri Jul 06, 2018 10:58 am

Micronaut One was pretty spectacular. Robocob 2 was also impressive. Cobra had some wicked parallax scrolling going on and tons of sprites as well.
1 x
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

User avatar
Juan F. Ramirez
Manic Miner
Posts: 887
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: Which games really pushed the Speccy?

Post by Juan F. Ramirez » Fri Jul 06, 2018 11:41 am

And what about FPS games like Doom? Really good works in only 128K.
0 x

User avatar
druellan
Microbot
Posts: 146
Joined: Tue Apr 03, 2018 6:19 pm
Location: Argentina
Contact:

Re: Which games really pushed the Speccy?

Post by druellan » Fri Jul 06, 2018 11:47 am

I can add Carrier Command by Realtime Software, a 128k only game that was BIG, full of details and good compromises to make it actually playable on the Spectrum.



And don't forget Lords of Midnight by Mike Singleton. The game can't be restarted (you need to reset and reload), because all memory was exhausted just to bring up the gameplay.

2 x
Y un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

User avatar
beanz
Berk
Posts: 33
Joined: Wed Mar 21, 2018 1:10 pm
Location: Texas USA

Re: Which games really pushed the Speccy?

Post by beanz » Fri Jul 06, 2018 12:22 pm

Starstrike II with it's filled 3d objects

1 x

Post Reply