Which games really pushed the Speccy?

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Ast A. Moore
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Re: Which games really pushed the Speccy?

Post by Ast A. Moore » Fri Jul 06, 2018 12:55 pm

druellan wrote:
Fri Jul 06, 2018 11:47 am
I can add Carrier Command by Realtime Software
Oh, yeah, that’s a good one. Spent many a day playing it. Quite complex, too.
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Vampyre
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Re: Which games really pushed the Speccy?

Post by Vampyre » Fri Jul 06, 2018 1:38 pm

Starglider and Carrier Command - astonishingly both are as good, if not better, than the 16-bit originals.

Popeye and Trapdoor - Shunting those massive, colourful sprites around must have been pushing the Speccy to its limits.

Chase H.Q. - how on earth he made it that playable still boggles my mind today. Out of all the home versions I've played, even the mighty PC Engine, don't come anywhere near it. It is by a massive margin the best home version available.
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Re: Which games really pushed the Speccy?

Post by PeteProdge » Fri Jul 06, 2018 2:03 pm

Ralf wrote:
Fri Jul 06, 2018 8:51 am
What is it about Rex that makes it so impressive?
Rex has quite a lot of sprites on screen plus bullets,explosions effects, particles from explosion so it's definitely more advanced than typical platformer.
Just play it and decide yourself if it pushes Spectrum to the limit ;)
The simply beautiful graphics. Richly defined, the best I've seen in that 256x192 space. The 128K sound effects set up a really creepy atmosphere.
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stupidget
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Re: Which games really pushed the Speccy?

Post by stupidget » Fri Jul 06, 2018 3:08 pm

PeteProdge wrote:
Fri Jul 06, 2018 2:03 pm
Ralf wrote:
Fri Jul 06, 2018 8:51 am
What is it about Rex that makes it so impressive?
Rex has quite a lot of sprites on screen plus bullets,explosions effects, particles from explosion so it's definitely more advanced than typical platformer.
Just play it and decide yourself if it pushes Spectrum to the limit ;)
The simply beautiful graphics. Richly defined, the best I've seen in that 256x192 space. The 128K sound effects set up a really creepy atmosphere.
I can't even get off the second screen, but, it does indeed look very pretty :-)
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PeteProdge
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Re: Which games really pushed the Speccy?

Post by PeteProdge » Fri Jul 06, 2018 5:11 pm

stupidget wrote:
Fri Jul 06, 2018 3:08 pm
PeteProdge wrote:
Fri Jul 06, 2018 2:03 pm
Ralf wrote:
Fri Jul 06, 2018 8:51 am


Rex has quite a lot of sprites on screen plus bullets,explosions effects, particles from explosion so it's definitely more advanced than typical platformer.
Just play it and decide yourself if it pushes Spectrum to the limit ;)
The simply beautiful graphics. Richly defined, the best I've seen in that 256x192 space. The 128K sound effects set up a really creepy atmosphere.
I can't even get off the second screen, but, it does indeed look very pretty :-)
Yeah, I'm also bad at it, but it's technically impressive.
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PeterJ
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Re: Which games really pushed the Speccy?

Post by PeterJ » Fri Jul 06, 2018 5:26 pm

This will sound odd, but I was always really impressed with the Addams Family game.. it looked, and still looks great IMHO compared to other similar titles of the time. It almost looked like an Amiga title.

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AndyC
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Re: Which games really pushed the Speccy?

Post by AndyC » Fri Jul 06, 2018 6:24 pm

A lot of good suggestions. I'd add StarFox to the list, which blew me away when I first played it.
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RMartins
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Re: Which games really pushed the Speccy?

Post by RMartins » Sat Jul 07, 2018 11:33 am

https://spectrumcomputing.co.uk/index.p ... 6&id=18910

Space Harrier really pushed the ZX Spectrum screen fill rate, and it was very faithfull to the Arcade version.
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Re: Which games really pushed the Speccy?

Post by druellan » Sat Jul 07, 2018 3:40 pm

RMartins wrote:
Sat Jul 07, 2018 11:33 am
Space Harrier really pushed the ZX Spectrum screen fill rate, and it was very faithfull to the Arcade version.
I was discussing the other day with @Audionautas about Keith Burkhill, and how underrated his work for the ZX Spectrum is. I think he was always pretty consistent on finding a good balance on his conversions.
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Pegaz
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Re: Which games really pushed the Speccy?

Post by Pegaz » Sat Jul 07, 2018 7:46 pm

Dynamite Dan II, for me.
Eight massive levels, with a great number of beautifully animated sprites and different ingame melodies, are truly impressive.

btw, has anyone already mentioned Knight Lore?
He always has to be on the list, when we talk about this topic.
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