ZXDunny wrote: ↑
Sun Jul 08, 2018 3:46 pm
Surely that was pushing the limits of what the public expected, not what the Speccy was capable of. . . . The fact that nobody really bothered to push the limits back when KL was released doesn't mean that KL actually did that.
After all, we're almost at the edge of what an unenhanced Speccy can do right now . . .
So no, KL was... possibly... innovative . . . but nothing more than that.
Okay, I think you need to clarify your standpoint then, because from where I’m standing, you seem to be contradicting yourself. Unless, of course, you specifically argue that Knight Lore
was not impressive. Which circles us back to the point I made in my previous post: How exactly do we judge impressiveness or “pushing the limits”?
Was Tim Follin’s music pushing the limits of the beeper? According to your logic—no (again, forgive me if I misinterpret your reasoning), because the Speccy was technically capable of that “as soon as the 48kb version was released.” Were Pete Cooke’s Micronaut One
, Tau Ceti
, or Academy
pushing the limits of the Speccy then? No, because “3D was nothing new.” Perhaps Joffa Smith’s Cobra
and Terra Cresta
? Well, they were the first games to use the floating bus trick, but could hardly be called impressive on the gameplay or innovation front.
So, what games would you deem to be worthy of being the showcase for “pushing the limits of Speccy’s hardware”?