Penetrator key hack - fire and right separate

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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MatGubbins
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Re: Penetrator key hack - fire and right separate

Post by MatGubbins »

The coloured fireworks appear when the base has been destroyed - well, it does on the version that you linked to.
Had fun playing the game by not blasting the radar bases - the danger level goes up and it takes to the end of level 4 for the RED ALERT message to appear - I blasted one base on purpose and two others by accident. The score still goes up for the missiles that explode on the cavern ceiling.
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R-Tape
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Re: Penetrator key hack - fire and right separate

Post by R-Tape »

Pegaz wrote: Sat Jul 14, 2018 10:28 am Excellent fix, great job R-Tape.
Penetrator is one of my favorite games and is now even more playable.
I should point out I can't remember where the patch came from. I did my own once but I think this one is by somebody else.
Here's the original tzx file with the fix applied.
Enjoy. :)
https://ufile.io/32vhm
Nice one! Thanks.
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MatGubbins
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Re: Penetrator key hack - fire and right separate

Post by MatGubbins »

Having blasted 16 bases and returned home, the difficultly rating does get harder after level 11
Miss 2 radar tracking bases and it is Red Alert time and those missiles levitate in mid flight sometimes scroll towards the craft.

The bonus score doesn't get printed properly, it is shifted a character to the left. The score wraps around to zero, but I currently have 32 lives!

Loaded up the original game, and yes, it does require the fix - it makes it a lot more enjoyable to play.
Maybe the thrust or fire was left in to make the game harder, but it is a pain.
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Morkin
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Re: Penetrator key hack - fire and right separate

Post by Morkin »

After a certain danger level, the missiles seem to be so erratic they seem to destroy each other a lot. Sometimes made the game easier..!
My Speccy site: thirdharmoniser.com
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