Game of the day...

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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R-Tape
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Re: Game of the day...

Post by R-Tape »

It's that time of year, and it came to mind, so I loaded up Kweepa's Advent Calendar.

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I'm still not sure what everything is. Besides the obvious, I can see the Christmas zen master, Saturn and several amorphous blobs.
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Juan F. Ramirez
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Re: Game of the day...

Post by Juan F. Ramirez »

Snodgits by Creative Sparks.

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An isometric adventure that seems cool, big graphics. You're Benton, the butler in a mansion when things dissapear. Detective & mistery-novel style.

Now I'm trying to lookk for a dissapearing teapot through the mansion, but an annoying monster is always impeding my way.

[mention]pavero[/mention] , this game needs a map! ;)
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Re: Game of the day...

Post by pavero »

Juan F. Ramirez wrote: Thu Dec 12, 2019 7:08 am Snodgits by Creative Sparks.


@pavero , this game needs a map! ;)
Yep, but I still waiting for RZX firstly. :-)
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Juan F. Ramirez
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Re: Game of the day...

Post by Juan F. Ramirez »

Cowboy Kidz by Byte back.

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An interesting find. Similar to Desperado/Gunsmoke, worse graphics but a cool feature: You always ride around a running train while baddies try to shoot you. Sometimes the train can be either a 'shield' or a problem. I like it!
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Re: Game of the day...

Post by WIWC »

I've started to play The House on the Tor, a 1990's text adventure by Zenobi Software.
It's pretty playable, with no Sudden Death Syndrome, in fact, with no death at all until now.
It's a mystery concerning a house that your uncle left you. No elfs nor trolls.

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Re: Game of the day...

Post by Juan F. Ramirez »

Backpackers Guide to the Universe by Fantasy Software.

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If you love exploring, this is your game. The third in a series (The Pyramid, Doomsday Castle, BGTTU) starring Ziggy.
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WIWC
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Re: Game of the day...

Post by WIWC »

What did Bob Pape do after the miraculous R-Type conversion? Another horizontal space shoot'em up conversion of a Irem coin-op: Dragon Breed [Activision, 1990]. Not spectacular as R-Type but still a high level effort. Damn hard though.

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Re: Game of the day...

Post by Alone Coder »

As far as I remember, there was a combo in The Running Man to turn yourself into a dog. But I've never seen it in walkthroughs. Am I mistaken?
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Re: Game of the day...

Post by WIWC »

ST. DRAGON [Storm, 1990]
As in Dragon Breed, released the same year, you control a sort of dragon which can use its tail as a shield or as a lethal weapon, while shooting at myriads of nasties in a horizontally scrolling enviroment. It was a Crash Smash. Pretty tough too.

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Re: Game of the day...

Post by WIWC »

Hammerfist [Activision, 1990]
Never understood back in the day how this peculiar sci fi game works, but now that I know, looks like I can't stop playing it (played it for hours last night). After all, it was a Crash Smash (95%), a Sinclair User Classic (92%) and a TGM Star Player too (92%).


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Re: Game of the day...

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Robocop 2 [Ocean Software, 1990]
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Simply too hard. You even have to make the old heap of rusty iron jump from platform to platform.
Well done, but a bit overrated: Crash Smash (93%), Sinclair User Classic (91%) and Your Sinclair Megagame (93%).

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Re: Game of the day...

Post by Juan F. Ramirez »

WIWC wrote: Wed Jan 15, 2020 8:16 pm ST. DRAGON [Storm, 1990]

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Impressive loading screen.
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Re: Game of the day...

Post by Morkin »

WIWC wrote: Fri Jan 17, 2020 11:31 pm Robocop 2 [Ocean Software, 1990]
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Simply too hard. You even have to make the old heap of rusty iron jump from platform to platform.
Well done, but a bit overrated: Crash Smash (93%), Sinclair User Classic (91%) and Your Sinclair Megagame (93%).
I don't know why they had to turn the sequel into a crappy platform game.

Even if they'd just re-hashed the original with some new levels, baddies and graphics it would have turned out a much better game.
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Ast A. Moore
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Re: Game of the day...

Post by Ast A. Moore »

Morkin wrote: Sun Jan 19, 2020 10:51 am I don't know why they had to turn the sequel into a crappy platform game.
I think it’s pretty good. Certainly impressive both technically and graphically.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

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and zasm Z80 Assembler syntax highlighter.
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Re: Game of the day...

Post by WIWC »

Robocop 2 doesn't even give you the chance of mindless destruction because some of the baddies must simply be arrested by touching them, and if you shoot them, your energy is drained, so you must constantly be careful. A pain in the iron bottom.
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Re: Game of the day...

Post by Ast A. Moore »

WIWC wrote: Sun Jan 19, 2020 4:06 pmA pain in the iron bottom.
“Uphold the law.”
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Game of the day...

Post by WIWC »

Rainbow Islands [Ocean Software, 1990]
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Crash Smash (94%), Your Sinclair Megagame (94%), Sinclair User Classic (94%), C+VG 95%.
Spectrum version programmed by David O'Connor, the author of Zythum.
Which is better.

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Re: Game of the day...

Post by Juan F. Ramirez »

The programmer of Zythum also made Rainbow Island??

Blimey, he was the dr. Jekyll & mr. Hyde of coders! :shock:
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Ast A. Moore
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Re: Game of the day...

Post by Ast A. Moore »

Juan F. Ramirez wrote: Mon Jan 20, 2020 9:00 pm The programmer of Zythum also made Rainbow Island??

Blimey, he was the dr. Jekyll & mr. Hyde of coders! :shock:
Why? Zythum is a great game. David O’Connor also did Soldier of Fortune, which is pretty good, too.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Game of the day...

Post by Morkin »

Juan F. Ramirez wrote: Mon Jan 20, 2020 9:00 pm The programmer of Zythum also made Rainbow Island??

Blimey, he was the dr. Jekyll & mr. Hyde of coders! :shock:
I think I can hear WIWC on his way to kill you....
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Re: Game of the day...

Post by WIWC »

Night Hunter [Ubi Soft, 1990]
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Time to suck some blood. Crash Smash (91%).

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Re: Game of the day...

Post by Manu128k »

WIWC wrote: Tue Jan 21, 2020 8:50 pm Night Hunter [Ubi Soft, 1990]
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Time to suck some blood. Crash Smash (91%).

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I loved it, it had not enough recognition, in my humble opinion :D
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Re: Game of the day...

Post by WIWC »

It's pretty good once you learn how to control your character and how to use his transformations.
Also, it's got nice details, like the women pointing their crucifix at you, or the way you suck the blood of the people until they wither and become just bones falling to the ground.
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Re: Game of the day...

Post by WIWC »

The Last Vampire [Atlantis Software, 1990]
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Hunt the vampire in a Hewson's Firelord environment, with night sequences.
72% in Crash, 80% in Your Sinclair.

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Re: Game of the day...

Post by Ast A. Moore »

WIWC wrote: Wed Jan 22, 2020 9:50 pm It's pretty good once you learn how to control your character and how to use his transformations.
Yeah, that’s something I struggled with. How do I use the keys on doors? Also, I can’t seem to be able to land on the second floor as a vampire. I can fly up there as a bat, and then, once I transform, I fall through to the first floor. Bummer.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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