Used to quite like it, one of those first early games I played I think. Used to find I'd keep forgetting the code sequence when I got to the end.Juan F. Ramirez wrote: ↑Thu Mar 19, 2020 8:15 pm Aquarius by Bug Byte
A crappy but funny idea behind this game: turn Scuba Dive into an horizontal shooter. Not bad.
Game of the day...
Re: Game of the day...
My Speccy site: thirdharmoniser.com
- Juan F. Ramirez
- Bugaboo
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- Joined: Tue Nov 14, 2017 6:55 am
- Location: Málaga, Spain
- Juan F. Ramirez
- Bugaboo
- Posts: 5137
- Joined: Tue Nov 14, 2017 6:55 am
- Location: Málaga, Spain
Re: Game of the day...
Xenon by Melbourne House
Great shooter.
Great shooter.
Re: Game of the day...
Indeed. Best played on a 128K, with the AY. When I played it on real hardware, I thought the framerate was faster too (I assumed paging had something to do with it), but I've just re-checked in an emulator and the 48 and 128 seem to be the same.
I've said it before and I'll say it again, it's a damn shame they didn't have the "sector 1" guy zoom in and out. The 128K would have had memory for digitised speech too.
I got to know this on the Amiga, and I'm afraid nothing's going to beat that. AY's going to struggle to reproduce that guitar riff.
- Ast A. Moore
- Rick Dangerous
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Re: Game of the day...
By the beard of Zeus! All these years and I just learned you can switch between the crawling and the flying thingamajig!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Game of the day...
Whaaaaattt?!Ast A. Moore wrote: ↑Sun Mar 22, 2020 6:26 pm By the beard of Zeus! All these years and I just learned you can switch between the crawling and the flying thingamajig!
- Juan F. Ramirez
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Re: Game of the day...
Me too. I realized it when I had to watch the YT walkthrough as I hadn't been able to pass zone 1Ast A. Moore wrote: ↑Sun Mar 22, 2020 6:26 pm By the beard of Zeus! All these years and I just learned you can switch between the crawling and the flying thingamajig!
- Ast A. Moore
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Re: Game of the day...
I know, right?R-Tape wrote: ↑Sun Mar 22, 2020 7:26 pmWhaaaaattt?!Ast A. Moore wrote: ↑Sun Mar 22, 2020 6:26 pm By the beard of Zeus! All these years and I just learned you can switch between the crawling and the flying thingamajig!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Game of the day...
Code: Select all
KEYBOARD
Q - Up A - Down
O - Left P - Right
SPACE - Fire M - Switch Craft
SHIFT - Pause/Continue
JOYSTICK: M - SWITCH CRAFT
JOYSTICK ONLY: SPACE BAR - Switch Craft
Our excuse back in the day was presumably that we'd (ahem) 'mislaid our inlay card'...
My Speccy site: thirdharmoniser.com
Re: Game of the day...
Hopefully this cartoon from Desert Island SCREEN$ will make a bit more sense now then!
(I should have waited 9 days for that...)
Those instructions must be hooky. They don't mention the 'n' key for the third subaqueous craft.
(I should have waited 9 days for that...)
Re: Game of the day...
Oh, this is me all the time!Ast A. Moore wrote: ↑Sun Mar 22, 2020 6:26 pm By the beard of Zeus! All these years and I just learned you can switch between the crawling and the flying thingamajig!
— You know you can use the pools for life regeneration, right?
— Of course, I'm playing the hard way!
Inside: WHAAAAT?
Re: Game of the day...
I'm doing the screens for Crap Games 2000 at the moment, and there are some real corkers in that year. These include Nazomi Quest from Andrew Owen:
https://spectrumcomputing.co.uk/index.p ... 6&id=30680
If you want to help out the website then helping with the missing years is a great way of doing it. Its really easy and very enjoyable!
viewtopic.php?f=30&t=542&start=60#p32945
https://spectrumcomputing.co.uk/index.p ... 6&id=30680
If you want to help out the website then helping with the missing years is a great way of doing it. Its really easy and very enjoyable!
viewtopic.php?f=30&t=542&start=60#p32945
Re: Game of the day...
I played "International Tennis" from Zeppelin Games today and I can say it's great.
Fast and smooth animation, computer is a tough opponent even at the easy level, it's interesting and addictive.
The only downside is that we cant redefine keys, QAOPM combination is not enjoyable, so the joystick is a must.
Overall, the game looks like a real tennis simulation, with fast action and realistic shots.
Perhaps the best Spectrum tennis, but he came too late to threaten legendary Match Point.
https://spectrumcomputing.co.uk/index.p ... 6&id=10537
Fast and smooth animation, computer is a tough opponent even at the easy level, it's interesting and addictive.
The only downside is that we cant redefine keys, QAOPM combination is not enjoyable, so the joystick is a must.
Overall, the game looks like a real tennis simulation, with fast action and realistic shots.
Perhaps the best Spectrum tennis, but he came too late to threaten legendary Match Point.
https://spectrumcomputing.co.uk/index.p ... 6&id=10537
- Juan F. Ramirez
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Re: Game of the day...
The only problem I see in that game is the use of white over a green background... far better black over green, IMO.
Re: Game of the day...
I used to love International Tennis.
I think it plays better than Match Point although as Juan pointed out, the colour scheme is not ideal.
I think it plays better than Match Point although as Juan pointed out, the colour scheme is not ideal.
Re: Game of the day...
I agree that the color scheme is not ideal, though I would prefer to have configurable keys because I am used to playing Spectrum games on the keyboard.
My guess is, that the authors wanted the players to be fully painted in white gear and to keep the court in white too.
Black sprites would probably have to be transparent and just outlined, as I doubt they would look good if they were completely filled in some of the darker colors.
This also means, that court lines would also have to change from white to black (or some other color), to avoid color clash, so they probably chose this solution as a compromise.
My guess is, that the authors wanted the players to be fully painted in white gear and to keep the court in white too.
Black sprites would probably have to be transparent and just outlined, as I doubt they would look good if they were completely filled in some of the darker colors.
This also means, that court lines would also have to change from white to black (or some other color), to avoid color clash, so they probably chose this solution as a compromise.
Re: Game of the day...
Just played Octukitty through without cheats. Good fun. When I played it a while back, I used infy lives, but this game isn't that difficult or long. The map is well designed, especially with the extra life 'hooks' where you have to gamble on whether it's worth trying to collect it or not.
Spoiler
Don't forget to 'drop a kitty' on the last screen!
Re: Game of the day...
I'm playing an improved/bugfixed Hero Quest 1,2, unnofficial release by Mayhem (1997), using my ZX Evolution. The game is adapted for beta-disk with numerous of improvements:
Hero movement speed is improved
Arrow movement speed is improved
Original Holy water bug is fixed, it now works
Some usability fixes
Weapons can now be sold
And some other minor changes.
Hero movement speed is improved
Arrow movement speed is improved
Original Holy water bug is fixed, it now works
Some usability fixes
Weapons can now be sold
And some other minor changes.
Re: Game of the day...
Vade Retro
It's got a slightly crazy personality this game; there's a touch of 'Antiriad' about it, but with a sense of humour (things like the sword swipe). When I first played it in 2015, I thought it was too hard. Just been playing it (on my nice new shiny Next) and I made a lot more progress this time. You don't get a lot of energy, but it might be do-able on bread and water.
Well, it's Retroworks, it's going to be good innit.
Re: Game of the day...
Just completed it. Delcram didn't put up much of a fight at the end! Great game, and easy to get through after several proper plays.
[mention]Metalbrain[/mention], why is it called "Vade Retro"? I understand why JBGV's game of the same name is so-called because it is obviously 'oldstyle retro'. Is it the same reason for the Retrowork's version? I suppose the graphical style is oldschool, and it seems to use ATTRs for collision, which is an oldschool technique!
Re: Game of the day...
I thought it was for this: https://en.wikipedia.org/wiki/Vade_retro_satana but, by the way, "vade retro" can be understand in spanish as "it's about retro".R-Tape wrote: ↑Fri Apr 10, 2020 2:51 pmJust completed it. Delcram didn't put up much of a fight at the end! Great game, and easy to get through after several proper plays.
@Metalbrain, why is it called "Vade Retro"? I understand why JBGV's game of the same name is so-called because it is obviously 'oldstyle retro'. Is it the same reason for the Retrowork's version? I suppose the graphical style is oldschool, and it seems to use ATTRs for collision, which is an oldschool technique!
Re: Game of the day...
Aah I see—"Get back Satan", and used jokingly in conversation without the "satana". For some reason, I thought it meant "old retro". Ta.+3code wrote: ↑Fri Apr 10, 2020 3:58 pm I thought it was for this: https://en.wikipedia.org/wiki/Vade_retro_satana but, by the way, "vade retro" can be understand in spanish as "it's about retro".