Game of the day...

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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WIWC
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Re: Game of the day...

Post by WIWC »

Robocop 2 [Ocean Software, 1990]
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Simply too hard. You even have to make the old heap of rusty iron jump from platform to platform.
Well done, but a bit overrated: Crash Smash (93%), Sinclair User Classic (91%) and Your Sinclair Megagame (93%).

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Juan F. Ramirez
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Re: Game of the day...

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WIWC wrote: Wed Jan 15, 2020 8:16 pm ST. DRAGON [Storm, 1990]

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Impressive loading screen.
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Morkin
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Re: Game of the day...

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WIWC wrote: Fri Jan 17, 2020 11:31 pm Robocop 2 [Ocean Software, 1990]
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Simply too hard. You even have to make the old heap of rusty iron jump from platform to platform.
Well done, but a bit overrated: Crash Smash (93%), Sinclair User Classic (91%) and Your Sinclair Megagame (93%).
I don't know why they had to turn the sequel into a crappy platform game.

Even if they'd just re-hashed the original with some new levels, baddies and graphics it would have turned out a much better game.
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Ast A. Moore
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Re: Game of the day...

Post by Ast A. Moore »

Morkin wrote: Sun Jan 19, 2020 10:51 am I don't know why they had to turn the sequel into a crappy platform game.
I think it’s pretty good. Certainly impressive both technically and graphically.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

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WIWC
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Re: Game of the day...

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Robocop 2 doesn't even give you the chance of mindless destruction because some of the baddies must simply be arrested by touching them, and if you shoot them, your energy is drained, so you must constantly be careful. A pain in the iron bottom.
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Re: Game of the day...

Post by Ast A. Moore »

WIWC wrote: Sun Jan 19, 2020 4:06 pmA pain in the iron bottom.
“Uphold the law.”
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Game of the day...

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Rainbow Islands [Ocean Software, 1990]
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Crash Smash (94%), Your Sinclair Megagame (94%), Sinclair User Classic (94%), C+VG 95%.
Spectrum version programmed by David O'Connor, the author of Zythum.
Which is better.

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Re: Game of the day...

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The programmer of Zythum also made Rainbow Island??

Blimey, he was the dr. Jekyll & mr. Hyde of coders! :shock:
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Ast A. Moore
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Re: Game of the day...

Post by Ast A. Moore »

Juan F. Ramirez wrote: Mon Jan 20, 2020 9:00 pm The programmer of Zythum also made Rainbow Island??

Blimey, he was the dr. Jekyll & mr. Hyde of coders! :shock:
Why? Zythum is a great game. David O’Connor also did Soldier of Fortune, which is pretty good, too.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Game of the day...

Post by Morkin »

Juan F. Ramirez wrote: Mon Jan 20, 2020 9:00 pm The programmer of Zythum also made Rainbow Island??

Blimey, he was the dr. Jekyll & mr. Hyde of coders! :shock:
I think I can hear WIWC on his way to kill you....
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WIWC
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Re: Game of the day...

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Night Hunter [Ubi Soft, 1990]
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Time to suck some blood. Crash Smash (91%).

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Re: Game of the day...

Post by Manu128k »

WIWC wrote: Tue Jan 21, 2020 8:50 pm Night Hunter [Ubi Soft, 1990]
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Time to suck some blood. Crash Smash (91%).

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I loved it, it had not enough recognition, in my humble opinion :D
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Re: Game of the day...

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It's pretty good once you learn how to control your character and how to use his transformations.
Also, it's got nice details, like the women pointing their crucifix at you, or the way you suck the blood of the people until they wither and become just bones falling to the ground.
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Re: Game of the day...

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The Last Vampire [Atlantis Software, 1990]
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Hunt the vampire in a Hewson's Firelord environment, with night sequences.
72% in Crash, 80% in Your Sinclair.

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Ast A. Moore
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Re: Game of the day...

Post by Ast A. Moore »

WIWC wrote: Wed Jan 22, 2020 9:50 pm It's pretty good once you learn how to control your character and how to use his transformations.
Yeah, that’s something I struggled with. How do I use the keys on doors? Also, I can’t seem to be able to land on the second floor as a vampire. I can fly up there as a bat, and then, once I transform, I fall through to the first floor. Bummer.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Game of the day...

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Ast A. Moore wrote: Wed Jan 22, 2020 10:01 pm
WIWC wrote: Wed Jan 22, 2020 9:50 pm It's pretty good once you learn how to control your character and how to use his transformations.
Yeah, that’s something I struggled with. How do I use the keys on doors? Also, I can’t seem to be able to land on the second floor as a vampire. I can fly up there as a bat, and then, once I transform, I fall through to the first floor. Bummer.
That's because this vampire was distracted when they teached how to land on the second floors, at the bat flying course. I tried again and again too, but you just can't. The old stair-climbing method is the only way.
So, how do you get past the trapdoors on the second floors? With the other available transformation.
As for opening the doors, it's just up+fire, IIRC. Of course, you need the right key.
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Ast A. Moore
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Re: Game of the day...

Post by Ast A. Moore »

Thanks. Will give it another go. Just need to sharpen my teeth first.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Game of the day...

Post by Juan F. Ramirez »

The Last Vampyre seems a cool game. I didn't know it.

There are lots of hidden gems in those Shaw Bros. games made in late 80s/beginning 90s: Cerius, Heartbroken, ...
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Re: Game of the day...

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Dan Dare 3: The Escape [Virgin Games]
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Crash Smash (92%), Sinclair User Classic (93%), 89% in Your Sinclair, 83% in C+VG, 80% in The Games Machine.

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Re: Game of the day...

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Escape from the Planet of the Robot Monsters [Domark, 1990]
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Crash Smash (90%), Sinclair User Classic (91%), The Games Machine Star Player (91%),
Your Sinclair Megagame (when re-released as a budget, 90%), 700/1000 in ACE.

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Re: Game of the day...

Post by R-Tape »

WIWC wrote: Sat Jan 25, 2020 7:18 pm Escape from the Planet of the Robot Monsters [Domark, 1990]
This is a really high quality game, and the release date reminds me that me & friends caught the speccy right at the end. Don't know exactly where, but it's somewhere in my top 10. I fired it up a while back 'just to remind myself' and ended up playing several levels (it's relatively easy to make progress). I don't know exactly why, but you can really picture yourself as the sprite.

Amazing graphics, even though it dares to use the ROM font!
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Re: Game of the day...

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Pang [Ocean Software, 1990]
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Sinclair User Classic (95%), Your Sinclair Megagame (94%), 93% in C+VG, 81% in Crash Smash.

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Re: Game of the day...

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La Espada Sagrada [Toposoft, 1990]
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Very cute and playable Spanish arcade/adventure.
No British magazine reviewed it.
MicroHobby gave it only 72%.
It probably deserved more.

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Re: Game of the day...

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WIWC wrote: Sun Jan 26, 2020 8:22 pm Pang [Ocean Software, 1990]
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Sinclair User Classic (95%), Your Sinclair Megagame (94%), 93% in C+VG, 81% in Crash Smash.

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I think a lot of the magazine's overrated this quite a bit.
It's not a bad game at all but it gets boring pretty quickly.
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Re: Game of the day...

Post by RWAC »

R-Tape wrote: Sat Jan 25, 2020 9:52 pm
WIWC wrote: Sat Jan 25, 2020 7:18 pm Escape from the Planet of the Robot Monsters [Domark, 1990]
This is a really high quality game, and the release date reminds me that me & friends caught the speccy right at the end. Don't know exactly where, but it's somewhere in my top 10. I fired it up a while back 'just to remind myself' and ended up playing several levels (it's relatively easy to make progress). I don't know exactly why, but you can really picture yourself as the sprite.

Amazing graphics, even though it dares to use the ROM font!
I never got to grips with the rotate and move controls. Good game though, especially with 2 players.
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