Using DivIDE/MMC for new games
Posted: Tue Nov 21, 2017 10:18 am
Hi All,
After playing the incredible Sword of Ianna you realize using additional and fast storage options can improve games a lot.
I had been thinking a lot on that, cause although the Spectrum got a disk unit in the +3, it never become a mainstream device, as the C64 disk unit become in the US.
The question is: ¿Is DivIDE/MMC avaliable enough today to be considered mainstream?
I'd say with a lot of units sold along the years, plus about 1,000 ZX-Uno units sold, and plus the incoming about 3,000 units of Spectrum Next, maybe it has come the time where there will be much more people having a DivMMC ready Spectrum (or clone) than those not having one, ¿so should developers start thinking on ways to use them for games more often as Sword of Ianna does?
After playing the incredible Sword of Ianna you realize using additional and fast storage options can improve games a lot.
I had been thinking a lot on that, cause although the Spectrum got a disk unit in the +3, it never become a mainstream device, as the C64 disk unit become in the US.
The question is: ¿Is DivIDE/MMC avaliable enough today to be considered mainstream?
I'd say with a lot of units sold along the years, plus about 1,000 ZX-Uno units sold, and plus the incoming about 3,000 units of Spectrum Next, maybe it has come the time where there will be much more people having a DivMMC ready Spectrum (or clone) than those not having one, ¿so should developers start thinking on ways to use them for games more often as Sword of Ianna does?