ZX Vega+ Discussion

For experts to discuss very technical stuff and newbies to ask why the Spectrum they bought off ebay doesn't work.
pavero
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Re: ZX Vega+ Discussion

Post by pavero » Thu Aug 02, 2018 9:13 pm

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PeterJ
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Re: ZX Vega+ Discussion

Post by PeterJ » Thu Aug 02, 2018 9:14 pm

Wow, that's a good profit!
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PaddyC13
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Re: ZX Vega+ Discussion

Post by PaddyC13 » Fri Aug 03, 2018 10:02 am

Watched the video and I have to say I cannot believe RCL sent these devices out. The packaging alone is unbelievable - what a load of tosh calling it ethical! As for the device itself - total junk and an insult to Rick Dickinson's original concept and memory. I cannot believe I fell for this one and gave RCL my money. Still, lesson learned. To be honest, you would be better off with a Nintendo DSi and ZXDS.

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Ralf
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Re: ZX Vega+ Discussion

Post by Ralf » Fri Aug 03, 2018 10:16 am

I wonder how it feels when you wait for something for years, when you have some crazy big hopes about it and when it finally comes, it's total crap.

If I understand correctly:
- no instructions
- things rattling losely in the box
- no power cord
- scratched screens
- foils falling away
- very limited choice of games
- unplayable, buttons have to be pressed very hard

plus probably much more.
Genuinely it seems like they are sending the failed prototypes to people.
Maybe it's finally time to close this saga.
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druellan
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Re: ZX Vega+ Discussion

Post by druellan » Fri Aug 03, 2018 12:13 pm

Ralf wrote:
Fri Aug 03, 2018 10:16 am
- unplayable, buttons have to be pressed very hard
Yeah, that's the point for me. We can discuss the quality of the thing and the presentation, but those buttons are prototype-level. No one in the company cared enough to bring a prototype home and play with it, or do something about the problem.
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R-Tape
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Re: ZX Vega+ Discussion

Post by R-Tape » Fri Aug 03, 2018 12:25 pm

Incredible! Credit where it's due - it takes steel balls, a titanium jaw & a brass neck to unleash that monstrosity, and they've created a new wellspring of Speccy folklore that makes SQIJ look positively decent. It'll be a collector's item too, you won't be able to buy one for love nor money!

I stopped following this saga a long time ago, so I'm not sure why my games aren't on the list as I gave permission years ago and never retracted it. Seeing the finished product I should be thankful...
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Seven.FFF
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Re: ZX Vega+ Discussion

Post by Seven.FFF » Fri Aug 03, 2018 12:29 pm

Clearly your games are not as attractive as 19 different versions of Egghead!
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R-Tape
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Re: ZX Vega+ Discussion

Post by R-Tape » Fri Aug 03, 2018 12:42 pm

Seven.FFF wrote:
Fri Aug 03, 2018 12:29 pm
Clearly your games are not as attractive as 19 different versions of Egghead!
Thinking about it those crappy buttons would be the perfect solution to Stamp Quest's oversensitive key response. It might even render Rally Driver playable!
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beanz
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Re: ZX Vega+ Discussion

Post by beanz » Fri Aug 03, 2018 1:06 pm

Laughable, and another clear attempt at delaying...they'll take the criticism and use it as an excuse not to ship the other 4000 units till they've addressed the concerns.

The way that screen is mounted with the mounting tabs and what looks like leaked glue (at the topped corners) is childlike. Obviously these are prototypes as others have said/suggested.
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Ralf
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Re: ZX Vega+ Discussion

Post by Ralf » Fri Aug 03, 2018 1:27 pm

I stopped following this saga a long time ago, so I'm not sure why my games aren't on the list as I gave permission years ago and never retracted it.
Was it a handwritten paper with lots of legal paragraphs? I guess no ;)

I suppose at this moment they take "trust no one" stand and so decided to include one stuff by Jonathan Cauldwell who seems to be maybe the biggest friend of this project.
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