Retro Virtual Machine 2.0 beta 1 released
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- Drutt
- Posts: 2
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Re: Retro Virtual Machine 2.0 beta 1 released
Nice work, thank you for pretty emulator!
Waiting for kempston mouse emulation
Waiting for kempston mouse emulation
- jcgamestoy
- Drutt
- Posts: 12
- Joined: Sun Dec 23, 2018 10:40 pm
Re: Retro Virtual Machine 2.0 beta 1 released
it has kempston mouse emulation Add the device in the devices panel, then press ALT+M (CMD+M in mac) to capture or release the mousezxwanderer wrote: ↑Mon Dec 24, 2018 5:08 pm Nice work, thank you for pretty emulator!
Waiting for kempston mouse emulation
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- Drutt
- Posts: 2
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Re: Retro Virtual Machine 2.0 beta 1 released
Wow, yes! CMD+M is worked for ZX-Uno. Perfect! Thank you again!jcgamestoy wrote: ↑Mon Dec 24, 2018 6:07 pm it has kempston mouse emulation Add the device in the devices panel, then press ALT+M (CMD+M in mac) to capture or release the mouse
Re: Retro Virtual Machine 2.0 beta 1 released
Didn't found Pentagon128(Russian clone) at list machines.
can you add assembler?
Then I choose Debugger, app crached after i click CPU. Well, it is beta.
can you add assembler?
Then I choose Debugger, app crached after i click CPU. Well, it is beta.
Re: Retro Virtual Machine 2.0 beta 1 released
Great work, very nice GUI with an impressive attention to detail! I saw this a couple of years ago on OSX and look forward to playing with it on my Windows machine. Strangely, the emulator window freezes on my external display which is connected via DisplayLink. I guess there is some driver incompatibility. Hmm, it actually wakes up when I close the laptop lid, so I'll be all right .
My ZX Spectrum emulator project: https://softspectrum48.weebly.com.
- jcgamestoy
- Drutt
- Posts: 12
- Joined: Sun Dec 23, 2018 10:40 pm
Re: Retro Virtual Machine 2.0 beta 1 released
New version released with a lot of bug fixed:
Change Log:
https://www.retrovirtualmachine.org/boo ... gelog.html
Download from:
https://www.retrovirtualmachine.org
Change Log:
https://www.retrovirtualmachine.org/boo ... gelog.html
Download from:
https://www.retrovirtualmachine.org
- Turtle_Quality
- Manic Miner
- Posts: 506
- Joined: Fri Dec 07, 2018 10:19 pm
Re: Retro Virtual Machine 2.0 beta 1 released
It's looking very good.
Just noticed the developer mode. Although it has help commands, would be nice to get some more info on using the assembler, i guess that's coming later.
I was just thinking yesterday that it would be excellent if an emulator with monitor debugger could show us exactly where the raster is while single stepping or using breakpoints, to understand screen timing in our code. Is that what the menu below the emulation screen is going to do ? (last frame/raster/raster & previous...)
Keep up the good work
Just noticed the developer mode. Although it has help commands, would be nice to get some more info on using the assembler, i guess that's coming later.
I was just thinking yesterday that it would be excellent if an emulator with monitor debugger could show us exactly where the raster is while single stepping or using breakpoints, to understand screen timing in our code. Is that what the menu below the emulation screen is going to do ? (last frame/raster/raster & previous...)
Keep up the good work
Definition of loop : see loop
Re: Retro Virtual Machine 2.0 beta 1 released
Also to be able to view the 128K Shadow Screen - and ideally in a separate window so you can have both screens at the same time on separate monitors...
- Turtle_Quality
- Manic Miner
- Posts: 506
- Joined: Fri Dec 07, 2018 10:19 pm
Re: Retro Virtual Machine 2.0 beta 1 released
To answer my own question about the assembler, found the following on the RVM Site today
RVMv2 Also features a powerful integrated z80 assembler. You can compile your own programs from the debugger terminal.
The assembler uses LUA as "meta-language".
The "Programming Guide with RVMv2 Beta1" will soon be available.
Be warned that the development environment will change a lot in future versions.
RVMv2 Also features a powerful integrated z80 assembler. You can compile your own programs from the debugger terminal.
The assembler uses LUA as "meta-language".
The "Programming Guide with RVMv2 Beta1" will soon be available.
Be warned that the development environment will change a lot in future versions.
Definition of loop : see loop
- Juan F. Ramirez
- Bugaboo
- Posts: 5137
- Joined: Tue Nov 14, 2017 6:55 am
- Location: Málaga, Spain
Re: Retro Virtual Machine 2.0 beta 1 released
Just downloaded and it's visually impressive!
Re: Retro Virtual Machine 2.0 beta 1 released
With emulators for Commodore (UK) systems I've always set my refresh rate to 50hz for the silky smooth scrolling. Is there any benefit to running 50hz with the UK computers that were mostly incapable of it? I know the Speccy occasionally manages a bit of smooth scrolling text so would these effects stutter with this emulator running at the standard 60hz?
Love the software by the way. Multi loading tapes is a bit clumsy but I otherwise adore the interface.
Love the software by the way. Multi loading tapes is a bit clumsy but I otherwise adore the interface.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Retro Virtual Machine 2.0 beta 1 released
What do you mean “occasionally manages a bit of smooth scrolling text”? There are quite a few games—especially modern ones—that run at a steady 50 fps.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Retro Virtual Machine 2.0 beta 1 released
At 60Hz, everything will stutter to some degree. Even if a game only updated every other frame and thus had a smooth 25Hz, that doesn't divide cleanly into 60Hz and so there will inevitably be some disconnect between what the experience is supposed to be like and what an emulator will end up providing. How much this bothers you is a whole other matter, but if you're looking for perfect emulation then 50Hz (or some exact multiple thereof) is essential.
Re: Retro Virtual Machine 2.0 beta 1 released
I only just ran into this emulator yesterday and I'm Impressed! Excellent work!
It's been out for a while... I feel like I've been living under a rock
It's been out for a while... I feel like I've been living under a rock