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Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Mon Dec 24, 2018 5:08 pm
by zxwanderer
Nice work, thank you for pretty emulator!
Waiting for kempston mouse emulation ;)

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Mon Dec 24, 2018 6:07 pm
by jcgamestoy
zxwanderer wrote: Mon Dec 24, 2018 5:08 pm Nice work, thank you for pretty emulator!
Waiting for kempston mouse emulation ;)
it has kempston mouse emulation ;) Add the device in the devices panel, then press ALT+M (CMD+M in mac) to capture or release the mouse

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Mon Dec 24, 2018 7:06 pm
by zxwanderer
jcgamestoy wrote: Mon Dec 24, 2018 6:07 pm it has kempston mouse emulation ;) Add the device in the devices panel, then press ALT+M (CMD+M in mac) to capture or release the mouse
Wow, yes! CMD+M is worked for ZX-Uno. Perfect! Thank you again! :D

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Wed Dec 26, 2018 5:11 am
by g0blinish
Didn't found Pentagon128(Russian clone) at list machines.
can you add assembler?

Then I choose Debugger, app crached after i click CPU. Well, it is beta.

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Sun Jan 06, 2019 6:56 pm
by Magnus
Great work, very nice GUI with an impressive attention to detail! I saw this a couple of years ago on OSX and look forward to playing with it on my Windows machine. Strangely, the emulator window freezes on my external display which is connected via DisplayLink. I guess there is some driver incompatibility. Hmm, it actually wakes up when I close the laptop lid, so I'll be all right :).

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Mon Jan 07, 2019 11:11 am
by druellan
g0blinish wrote: Wed Dec 26, 2018 5:11 am Didn't found Pentagon128(Russian clone) at list machines.
You can emulate them via the ZXUNO emulation for now. Just fire a ZXUNO virtual machine, create a new SD virtual card and drag & drop any TRD. A bit complex but works.

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Wed Jan 09, 2019 7:57 pm
by jcgamestoy
New version released with a lot of bug fixed:

Change Log:

https://www.retrovirtualmachine.org/boo ... gelog.html

Download from:

https://www.retrovirtualmachine.org

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Thu Jan 10, 2019 2:29 pm
by Turtle_Quality
It's looking very good.

Just noticed the developer mode. Although it has help commands, would be nice to get some more info on using the assembler, i guess that's coming later.
I was just thinking yesterday that it would be excellent if an emulator with monitor debugger could show us exactly where the raster is while single stepping or using breakpoints, to understand screen timing in our code. Is that what the menu below the emulation screen is going to do ? (last frame/raster/raster & previous...)

Keep up the good work

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Thu Jan 10, 2019 4:49 pm
by Joefish
Also to be able to view the 128K Shadow Screen - and ideally in a separate window so you can have both screens at the same time on separate monitors... :mrgreen:

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Fri Jan 18, 2019 7:49 pm
by Turtle_Quality
To answer my own question about the assembler, found the following on the RVM Site today

RVMv2 Also features a powerful integrated z80 assembler. You can compile your own programs from the debugger terminal.
The assembler uses LUA as "meta-language".
The "Programming Guide with RVMv2 Beta1" will soon be available.
Be warned that the development environment will change a lot in future versions.

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Fri Jan 18, 2019 10:43 pm
by Juan F. Ramirez
Just downloaded and it's visually impressive!

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Fri Jun 19, 2020 11:18 pm
by WDeranged
With emulators for Commodore (UK) systems I've always set my refresh rate to 50hz for the silky smooth scrolling. Is there any benefit to running 50hz with the UK computers that were mostly incapable of it? I know the Speccy occasionally manages a bit of smooth scrolling text so would these effects stutter with this emulator running at the standard 60hz?

Love the software by the way. Multi loading tapes is a bit clumsy but I otherwise adore the interface.

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Sat Jun 20, 2020 11:08 am
by Ast A. Moore
WDeranged wrote: Fri Jun 19, 2020 11:18 pm I know the Speccy occasionally manages a bit of smooth scrolling text so would these effects stutter with this emulator running at the standard 60hz?
What do you mean “occasionally manages a bit of smooth scrolling text”? There are quite a few games—especially modern ones—that run at a steady 50 fps.

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Sat Jun 20, 2020 1:23 pm
by AndyC
At 60Hz, everything will stutter to some degree. Even if a game only updated every other frame and thus had a smooth 25Hz, that doesn't divide cleanly into 60Hz and so there will inevitably be some disconnect between what the experience is supposed to be like and what an emulator will end up providing. How much this bothers you is a whole other matter, but if you're looking for perfect emulation then 50Hz (or some exact multiple thereof) is essential.

Re: Retro Virtual Machine 2.0 beta 1 released

Posted: Wed Jun 24, 2020 3:39 am
by cmal
I only just ran into this emulator yesterday and I'm Impressed! Excellent work!
It's been out for a while... I feel like I've been living under a rock :|