Spectrum VR...

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5MinuteRetro
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Spectrum VR...

Post by 5MinuteRetro » Tue Jun 11, 2019 11:25 am

Lulz to that, natch. But bear with me...

After a bit of prevaricating, I last night decided to plunk down for an Oculus Quest -- it is IMHO one of the most exciting tech products in years. I've dreamed of decent/affordable/practical VR since the days of Virtuality, back in the early 1990s... and I think Quest delivers on that early promise in a way that no product before it has.

But as an aside, I wonder if or how one might get a Spectrum emulator running on the Quest? I know it's Android-based but I guess the platform is closed, or at least very-tightly controlled by Oculus. Anyone on here any thoughts on if or how it might happen? Could an existing Android emulator be ported to and/or side-loaded onto Quest? It'd be fun to play Manic Miner right in front of my face!

In the meantime, I'm looking forward to enjoying the next Spectrum Show in surround-o-vision.
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Joefish
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Re: Spectrum VR...

Post by Joefish » Tue Jun 11, 2019 12:08 pm

The Playstation one lets you feed in video (supposedly - I've never tried it) that it then plays out as a giant static (but flat) cinema screen in front of you. It also does that when you watch DVDs in the headset. I've not tried a 3D Blu-Ray in it though, but supposedly it mimics the sort of view you get in a 3D cinema. This lets you move your head and look around, and the large screen stays relatively still in space.

What you could do with an emulator is either split the display down the middle for each eye (someone's done this with a C64, glueing an LCD screen into a phone visor headset) or send the main screen and alternate screen of an emulated 128K machine to each eye. The latter approach would have more detail, but you'd have a problem with synchronising updates. You'd probably want some sort of 'gated' update so you can draw to the screens, then 'flush' the screen data from both video RAMs into two static images in the headset.

Neither of these will respond to head movements though. It'd be like one of those Tomytronic 3D LCD games, or that awful Nintendo Virtual Boy (though with better displays).
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Stefan
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Re: Spectrum VR...

Post by Stefan » Tue Jun 11, 2019 4:09 pm

5MinuteRetro wrote:
Tue Jun 11, 2019 11:25 am
It'd be fun to play Manic Miner right in front of my face!
How about playing The Sentinel as it was meant to be played?

https://simonowen.com/spectrum/augmentinel/
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SteveSmith
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Re: Spectrum VR...

Post by SteveSmith » Wed Jun 19, 2019 12:14 pm

I did have a dream of recreating various Spectrum games in VR. I got as far as implementing a few in 3D, and spent the rest of the time since wondering whether to splash out on a proper VR kit or stick with Cardboard.

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Re: Spectrum VR...

Post by beanz » Wed Jun 19, 2019 5:28 pm

Stefan wrote:
Tue Jun 11, 2019 4:09 pm
5MinuteRetro wrote:
Tue Jun 11, 2019 11:25 am
It'd be fun to play Manic Miner right in front of my face!
How about playing The Sentinel as it was meant to be played?

https://simonowen.com/spectrum/augmentinel/
Nice! thanks for the link
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5MinuteRetro
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Re: Spectrum VR...

Post by 5MinuteRetro » Wed Jun 19, 2019 10:05 pm

SteveSmith wrote:
Wed Jun 19, 2019 12:14 pm
I did have a dream of recreating various Spectrum games in VR. I got as far as implementing a few in 3D, and spent the rest of the time since wondering whether to splash out on a proper VR kit or stick with Cardboard.

Oh! I remember being excited by this. Did you get no further? Shame! If you ever get it into a working state -- especially for Quest -- you're guaranteed at least one customer. :)
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