ZX ULAX emulator

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Pegaz
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Re: ZX ULAX emulator

Post by Pegaz »

Lethargeek wrote:
Fri May 15, 2020 10:38 pm
btw @Pegaz, do you use your TV as the primary display? have you experienced any problems in a dual-screen setup?

sadly, i cannot figure out how to detect a mode change without reinitializing SDL every suspicious event or using the dreaded winAPI :(

so for the correct operation the emulator needs to be started in a display mode it's supposed to work in without any later changes
No, I had no problems in either single or dual mode, no matter which display is primary.
I just changed the resolution in graphics card settings to 720p 50Hz, to achieve perfect sync with the TV screen and everything works very well...
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Lethargeek
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Re: ZX ULAX emulator

Post by Lethargeek »

Pegaz wrote:
Sat May 16, 2020 1:01 pm
No, I had no problems in either single or dual mode, no matter which display is primary.
I just changed the resolution in graphics card settings to 720p 50Hz, to achieve perfect sync with the TV screen and everything works very well...
and you're starting the emulator on the TV display, right? or were both displays 50Hz?
btw it should also sync properly with 100Hz and 144Hz (in that case you get 48fps which is actually closer to pentagon)
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Pegaz
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Re: ZX ULAX emulator

Post by Pegaz »

Lethargeek wrote:
Sat May 16, 2020 1:45 pm
Pegaz wrote:
Sat May 16, 2020 1:01 pm
No, I had no problems in either single or dual mode, no matter which display is primary.
I just changed the resolution in graphics card settings to 720p 50Hz, to achieve perfect sync with the TV screen and everything works very well...
and you're starting the emulator on the TV display, right? or were both displays 50Hz?
btw it should also sync properly with 100Hz and 144Hz (in that case you get 48fps which is actually closer to pentagon)
Yes, I start the emulator in single mode on the TV as the primary display and the refresh rate is 50Hz on the TV.
If I use dual clone mode, then the refresh rate on TV is 50Hz and on the monitor 60Hz (my laptop does not support any other frequency).
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Lethargeek
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Re: ZX ULAX emulator

Post by Lethargeek »

Pegaz wrote:
Sat May 16, 2020 4:53 pm
Yes, I start the emulator in single mode on the TV as the primary display and the refresh rate is 50Hz on the TV.
If I use dual clone mode, then the refresh rate on TV is 50Hz and on the monitor 60Hz (my laptop does not support any other frequency).
hmm, looks like the TV in the clone mode is being treated as the primary too, that's unexpected (not that i'm complaining) :)

anyway, just keep an eye on everything suspicious, esp the sound breaking or lagging more and more behind the picture

i need to test more things...
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Gvan
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Re: ZX ULAX emulator

Post by Gvan »

Lethargeek wrote:
Sun May 10, 2020 12:57 am
a wip dux driver for the recent The Lost Treasures of Tulum
https://spectrumcomputing.co.uk/forums/ ... f=3&t=2656
if anybody wants it without the color clash

it's so small i put it here just as a text:

Code: Select all

; tile
105F84	C088 0131 0113
105F8B	C888

; sbuf2scr
10131C	0111 0 0111

; hero
1013AC	C006
1013B0	0131 0530 0 0330 0113
1013BC	C888
; attr
101343	01F1 C333 001F
801344	0 FFFF FFFF FFFF FFFF FFFF FFFF FFFF
; enemy
101AE6	C006
101AE9	1013B0	5
101AF2	C888


;;;; tags

809B2F	FFFD 8001 8000
-5	FFFD -7A1116 8000
809B31	809B2F	-1A
809B56	809B2F	-1C
Hello.
How can I "apply" this code ?
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Lethargeek
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Re: ZX ULAX emulator

Post by Lethargeek »

Gvan wrote:
Mon May 18, 2020 3:21 am
How can I "apply" this code ?
make it an ascii text file with ".dux" extension, then use it as the other dux files in the game pack (english readme for instructions)

but hey, now it's already included in the game pack :)
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Lethargeek
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double update

Post by Lethargeek »

public beta 18 - fixed old stupid bug of drag&drop events ignored while on pause :x

added 2 parts of Corsarios (+3 hack tr-dos version) in the game pack
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Lethargeek
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game pack update

Post by Lethargeek »

this time just one game, but it's one of these great games from Slovakia - Kliatba noci :twisted:

Image

really like games from these guys, one of the best spectrum gfx examples, no doubt
but it doesn't mean it can't be improved further a bit ;)

the only downside for me is it becoming too easy if you know what to do
(i think it needs another chained skeleton behind the "bloody key" door)

the snapshot was made from the disked english version, but i think it should work with any one
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Sokurah
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Re: game pack update

Post by Sokurah »

Lethargeek wrote:
Fri Apr 24, 2020 7:58 am
3 new games - black&white, dingo and gimmick! yumetaro odyssey

(for the last one the colorization also fixes some gfx glitches of the original)
What was done to Dingo?
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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

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Lethargeek
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Re: game pack update

Post by Lethargeek »

Sokurah wrote:
Tue May 26, 2020 1:14 pm
What was done to Dingo?
colour clash removed, most xor effects removed, each sprite given its own colour (only one per sprite though, i was feeling lazy)
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