ZX ULAX emulator

Struggling with Fuse or trying to find an emulator with a specific feature. Ask your questions here.
User avatar
Sokurah
Microbot
Posts: 128
Joined: Tue Nov 14, 2017 10:38 am
Contact:

Re: game pack update

Post by Sokurah »

Lethargeek wrote:
Tue May 26, 2020 1:43 pm
Sokurah wrote:
Tue May 26, 2020 1:14 pm
What was done to Dingo?
colour clash removed, most xor effects removed, each sprite given its own colour (only one per sprite though, i was feeling lazy)
Interresting. Is there a video showing the result?
0 x
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

User avatar
Lethargeek
Manic Miner
Posts: 256
Joined: Wed Dec 11, 2019 6:47 am

Re: game pack update

Post by Lethargeek »

Sokurah wrote:
Tue May 26, 2020 2:51 pm
Is there a video showing the result?
no, we stopped making videos when the emulator became public (and it wasn't me making them btw)

anyway, why don't you just run the damn thing and see yourself? :?

are you not on windows? i know there may be sound problems under wine, still you can check the graphics
0 x

User avatar
Sokurah
Microbot
Posts: 128
Joined: Tue Nov 14, 2017 10:38 am
Contact:

Re: game pack update

Post by Sokurah »

Lethargeek wrote:
Tue May 26, 2020 3:07 pm
anyway, why don't you just run the damn thing and see yourself? :?
How charming :roll:

Tried it. It's pretty neat. Pretty ****ing impossible to figure out how to load a game in that emulator though :o

Oh, and a bug report: The game no longer shows in the status area which fruit gives the bonus :?
... and also too bad that it's an old version of Dingo where the controls hasn't been fixed yet.

But I'm definitely going to check out some of the other games included :)
1 x
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

User avatar
Lethargeek
Manic Miner
Posts: 256
Joined: Wed Dec 11, 2019 6:47 am

Re: game pack update

Post by Lethargeek »

Sokurah wrote:
Tue May 26, 2020 3:49 pm
Tried it. It's pretty neat. Pretty ****ing impossible to figure out how to load a game in that emulator though :o
but it's thoroughly described in the accompanying readmes
i'm really at a loss for what else might people need :?
Sokurah wrote:
Tue May 26, 2020 3:49 pm
Oh, and a bug report: The game no longer shows in the status area which fruit gives the bonus :?
... and also too bad that it's an old version of Dingo where the controls hasn't been fixed yet.
not a bug, but a feature of the 1.1 (somehow i overlooked the 1.3) :oops:
there was a different bug though (i forgot to suppress the yellow attrs for the flying 1000pts)
will fix it when updating the game version, if only because of the controls (the old ones really were a pain)
Sokurah wrote:
Tue May 26, 2020 3:49 pm
But I'm definitely going to check out some of the other games included
just try to do everything according to TFM, ok? ;)
0 x

User avatar
Sokurah
Microbot
Posts: 128
Joined: Tue Nov 14, 2017 10:38 am
Contact:

Re: game pack update

Post by Sokurah »

Lethargeek wrote:
Tue May 26, 2020 4:56 pm

not a bug, but a feature of the 1.1 (somehow i overlooked the 1.3) :oops:
Haha, you're right. I just compiled v1.1 and the bonus fruit isn't shown there.
I'd completely forgotten that I must have added that later.

... well, it has been a while ;) :lol:
0 x
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

akeley
Microbot
Posts: 157
Joined: Sat Feb 01, 2020 5:47 pm

Re: game pack update

Post by akeley »

Lethargeek wrote:
Tue May 26, 2020 4:56 pm
but it's thoroughly described in the accompanying readmes
i'm really at a loss for what else might people need :?
Perhaps an example? I've just spent half an hour trying and didn't get a single game to run.

The readme says to run "emuL.exe <filenames>", trying "emul.exe addams.dux" (or addams.sna or addams.dux addams.sna) just starts the emu window.

I've also tried to drag and drop various files from dux directory on the emu window and on the emul.exe file itself, again, jsut end up in the emu window. I've also tried some normal .tap files.
0 x

User avatar
Lethargeek
Manic Miner
Posts: 256
Joined: Wed Dec 11, 2019 6:47 am

Re: ZX ULAX emulator

Post by Lethargeek »

akeley wrote:
Tue May 26, 2020 6:02 pm
Perhaps an example? I've just spent half an hour trying and didn't get a single game to run.

The readme says to run "emuL.exe <filenames>", trying "emul.exe addams.dux" (or addams.sna or addams.dux addams.sna) just starts the emu window.

I've also tried to drag and drop various files from dux directory on the emu window and on the emul.exe file itself, again, jsut end up in the emu window. I've also tried some normal .tap files.
Ouch, this forum really needs a facepalm ideogram. :x Seriously, what's wrong with people nowadays? Why they refuse to spend just 5 minutes reading a very short text till its end but are spending much longer time in vain exactly because didn't read it? I'm really, really at a loss here :( do i need to write every other line of the readme "THIS IS NOT THE END YET, PLEASE READ THE REST OF THE TEXT!" :roll: Why, oh why did you stop reading there when the very next few lines of the readme clearly describe the keys you need to press to actually load and run a game:
- Load the game in the emulator as usual with tape loader (F4 key to run/stop tape) or TR-DOS; or use End key to load sna. Then right after press PgDn to load the dux code (for snapshots, you may press both End then PgDn when the emulator is paused). If it doesn't work or gives strange results, try pressing PgDn in this game's menu (especially when there was a few seconds delay before the menu, most likely because of decompression). When dropping new names onto the working window, you still need to press End and/or PgDn keys to actually load a corresponding file at the right moment.
...and worse yet, why didn't you return to the readme when you got stuck? :?

sorry if i'm overreacting, but AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH! :)

oh, maybe i really need to add an example for some actual game with all the steps numbered...
but then again, there's no warranty that somebody won't stop reading right before the said example :(
0 x

User avatar
PeterJ
Site Admin
Posts: 2301
Joined: Thu Nov 09, 2017 7:19 pm
Location: Surrey, UK

Re: ZX ULAX emulator

Post by PeterJ »

You are right about the instructions @Lethargeek. Its just very different to anything that most people have ever used. generally (and I know there are exceptions, before someone shouts!) people expect menus of some kind. There is a saying in Britain, which I don't know if you have too, that men don't read instruction manuals.

However, it is well worth the perseverance and brings a joy to my eyes to see the modifications you have made. One day (and no rush), would you be able to put the programming guide in English. I promise I will read it from start to finish.

Best wishes

Peter

Image
1 x

akeley
Microbot
Posts: 157
Joined: Sat Feb 01, 2020 5:47 pm

Re: ZX ULAX emulator

Post by akeley »

Lethargeek wrote:
Tue May 26, 2020 6:38 pm
Ouch, this forum really needs a facepalm ideogram.
Oh, boy, you are so right about that.

Unfortunately it's the only thing you are right about. Because I've read this sorry excuse of a readme/instruction till the very end, several times. And I had some jolly time pressing F4/End too.

But guess what - it still looked very much like several different methods of loading a game! Surprise, eh, but maybe because that's how things have been done/written up since time immemorial? I wonder...

Now, really mate, if you expect a normal user (that's a person who is not you), and has no telephatic link to your brain, to suss it all out then kudos to you. Maybe I'm just a dumdum (who hasn't spent last 30 years dealing with computers, part of it in servicing) but judging by replies in this thread, not the only one. So no, I didn't just wade in expecting commercial-grade shiny menus and mind-reading interfaces. In fact the reason I gave it a whirl was the previous exchange on this page- I thought, surely it can't be as complicated as Sokurah says? Well...I was wrong :)


Overall, I have zero problems with following esoteric instructions and don't expect hobbyist WIP projects to be insta-approachable, and matrix-processing devs to be perfectly clear in their docs. Been around too long and I'm well used to that, it's fine, it can be worked out. But what I do have a problem with is people throwing unjustified hissy fits and acting all high and mighty over a banally simple question. All this pointless posturing could be instead substituted by a clear explanation (no, buddy, your readme really, really isn't one, before you start huffin' and puffin' about that again).

So, um, yeah...guess that was my brief adventure with "ZX ULAX Emulator". I'm sure it's great 'n all, but I'm too old to put up with some primadonna dev and his silly outbursts. Oh, well :)
2 x

User avatar
Lethargeek
Manic Miner
Posts: 256
Joined: Wed Dec 11, 2019 6:47 am

Re: ZX ULAX emulator

Post by Lethargeek »

akeley wrote:
Tue May 26, 2020 11:25 pm
Unfortunately it's the only thing you are right about. Because I've read this sorry excuse of a readme/instruction till the very end, several times. And I had some jolly time pressing F4/End too.
Unfortunately i don't believe you. Otherwise you weren't stopping your complaints right at the moment when you "just end up in the emu window" in your previous message.
akeley wrote:
Tue May 26, 2020 11:25 pm
But guess what - it still looked very much like several different methods of loading a game! Surprise, eh, but maybe because that's how things have been done/written up since time immemorial? I wonder...
Guess what - this stands true for ANY emulator out there. ALL of them use different methods to run games in different source formats. Surprise, you need to type LOAD "" and start a tape with on-screen button or a hotkey to load from tape image! Surprise, you need to check the directory and to type LOAD/RUN "name" to run a game from a disk image! SOME emulators might have disk/tape autostart but not all and it doesn't work properly every time. Okay, most (if not all) other emulators run a snapshot immediately as the name is selected but there are use cases when it's not desired or inconvenient so i decided to actually run it with a hotkey at the right moment. Same about running a corresponding dux driver. Deal with it. And on top of that, it's actually faster and less hassle than usual method of going through slow dialog windows every time.
akeley wrote:
Tue May 26, 2020 11:25 pm
Now, really mate, if you expect a normal user (that's a person who is not you), and has no telephatic link to your brain, to suss it all out then kudos to you.
I expect normal user above 12 years old to be able to read and understand about damn 2KB (that's ONE printed page approximately) of simple instructions. And if he's able but decides not to go through it then i expect him to not blame ME for HIS decision!

Also mate, do YOU expect me to have a telepathic link to YOUR brain to know you actually read about the proper hotkeys and actually pressed some (which ones? and at what time? after giving/dragging what filenames?) when you were telling anything EXCEPT about pressing them?
akeley wrote:
Tue May 26, 2020 11:25 pm
Maybe I'm just a dumdum (who hasn't spent last 30 years dealing with computers, part of it in servicing) but judging by replies in this thread, not the only one.
found only two such replies in the whole thread and in the 1st one the cause was the same - user not following the instructions, and in the 2nd one the problem was already solved without my assistance
akeley wrote:
Tue May 26, 2020 11:25 pm
Overall, I have zero problems with following esoteric instructions and don't expect hobbyist WIP projects to be insta-approachable, and matrix-processing devs to be perfectly clear in their docs. Been around too long and I'm well used to that, it's fine, it can be worked out. But what I do have a problem with is people throwing unjustified hissy fits and acting all high and mighty over a banally simple question
...which has a banally simple answer - RTFM (all those mighty 2KB of the said FM in total) :roll:
I can understand it might be harder to do something less obvious, but definitely not something as simple as giving a name and then pressing a hotkey, with all of it clearly described in a few lines. Especially not for a person boasting he has zero problems following esoteric instructions :roll:
akeley wrote:
Tue May 26, 2020 11:25 pm
All this pointless posturing could be instead substituted by a clear explanation (no, buddy, your readme really, really isn't one, before you start huffin' and puffin' about that again).
What a "clear explanation" do you want? What in the world could be any more clear than telling what hotkeys to press and when??
Especially for a person who can't clearly explain his own situation in the first place (judging by your previous message)

And it's actually very easy to tell who's right here: you describe exactly every action you made trying to run a game and i will point when you didn't follow the instructions to the word.
akeley wrote:
Tue May 26, 2020 11:25 pm
So, um, yeah...guess that was my brief adventure with "ZX ULAX Emulator". I'm sure it's great 'n all, but I'm too old to put up with some primadonna dev and his silly outbursts. Oh, well
Or it's me being to old to put up with some primadonna users running crying and complaining left and right in public places immediately when something doesn't work on the first try (when the clear answer was just a few mouseclicks away) :(
0 x

Post Reply