New release of SpecEmu

Struggling with Fuse or trying to find an emulator with a specific feature. Ask your questions here.
Post Reply
User avatar
Woodster
Drutt
Posts: 37
Joined: Mon Nov 13, 2017 12:17 pm

New release of SpecEmu

Post by Woodster »

It's been quite a while since I released anything, and I haven't exactly been busy with it, but here's the latest version:
https://keybase.pub/woodywoodster/spece ... 080220.zip

We now have +2A emulation, bug fixes, new bugs..
User avatar
Seven.FFF
Manic Miner
Posts: 495
Joined: Sat Nov 25, 2017 10:50 pm
Location: USA

Re: New release of SpecEmu

Post by Seven.FFF »

Cheers Woody!
Robin Verhagen-Guest
SevenFFF / Threetwosevensixseven / colonel32
NXtel NXTP ESP Update ESP Reset CSpect Plugins
Weiv
Dizzy
Posts: 67
Joined: Fri Apr 06, 2018 5:28 pm
Location: Ukraine

Re: New release of SpecEmu

Post by Weiv »

Hello Mark. Seems like the emulator or its libraries are compiled with dependences, because it needs a lot of absent libraries.
User avatar
Ast A. Moore
Rick Dangerous
Posts: 2337
Joined: Mon Nov 13, 2017 3:16 pm

Re: New release of SpecEmu

Post by Ast A. Moore »

New bugs, you say? I’ve got to get me some of those then!
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
User avatar
djnzx48
Manic Miner
Posts: 723
Joined: Wed Dec 06, 2017 2:13 am
Location: New Zealand

Re: New release of SpecEmu

Post by djnzx48 »

Nice. Looks like the AY noise period issue has been corrected from the version I was using previously.
User avatar
Woodster
Drutt
Posts: 37
Joined: Mon Nov 13, 2017 12:17 pm

Re: New release of SpecEmu

Post by Woodster »

Weiv wrote: Sat Feb 08, 2020 10:01 pm Hello Mark. Seems like the emulator or its libraries are compiled with dependences, because it needs a lot of absent libraries.
Whoops, is it better now? Same link in original post.
User avatar
Ast A. Moore
Rick Dangerous
Posts: 2337
Joined: Mon Nov 13, 2017 3:16 pm

Re: New release of SpecEmu

Post by Ast A. Moore »

I don’t know if it’s related to the above, but both builds (yesterday’s and today’s) crash upon exit with

Code: Select all

Unhandled exception: page fault on read access to 0xfffffffc in 32-bit code (0x00b129e4).
Granted, this is running it in Wine, although 3.1.b160318 never gave me that error.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Weiv
Dizzy
Posts: 67
Joined: Fri Apr 06, 2018 5:28 pm
Location: Ukraine

Re: New release of SpecEmu

Post by Weiv »

Woodster wrote: Sun Feb 09, 2020 1:16 pm
Weiv wrote: Sat Feb 08, 2020 10:01 pm Hello Mark. Seems like the emulator or its libraries are compiled with dependences, because it needs a lot of absent libraries.
Whoops, is it better now? Same link in original post.
Yes, it's fine now. Thanks!
XoRRoX
Microbot
Posts: 136
Joined: Wed Jul 11, 2018 6:34 am

Re: New release of SpecEmu

Post by XoRRoX »

Thanks for the new version, Mark :)

Also for correcting the black-brightness bug :)

I'm having trouble with the latest one you posted to have it remember the latest machine when closing it. Could polomint's version somehow be conflicting with it, or what could be the cause?

Also, following this discussion: viewtopic.php?f=23&t=1045&start=30
What are your thoughts on this? And if the results are found to be correct and not implemented yet, could you please do so in the main version?

Thanks :D
User avatar
zedex82
Drutt
Posts: 21
Joined: Tue Nov 27, 2018 3:49 pm
Location: Herefordshire

Re: New release of SpecEmu

Post by zedex82 »

Thanks

Matt
Post Reply