Fuse for macOS 1.5.2 Released

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Fred
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Fuse for macOS 1.5.2 Released

Post by Fred »

A new version of Fuse for macOS has been released at the dedicated sourceforge project:

https://sourceforge.net/projects/fuse-for-macosx/

Note that this release requires Mac OS X 10.8+

Emulation core improvements:
  • Emulate ROM bug loading zero length blocks when using tape traps (ub880d).
Machine specific improvements:
  • Fix the format of double-sided +3 disks (Sergio Baldoví).
Miscellaneous improvements:
  • Spectrum reset is accelerated when auto-load is enabled and a file is loaded from the menu (Fredrick Meunier).
  • Add preferences for changing the auto-load mode (Fredrick Meunier).
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Ast A. Moore
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Re: Fuse for macOS 1.5.2 Released

Post by Ast A. Moore »

Thanks, [mention]Fred[/mention]

There’s a bug, though. When “Auto-load media” and “Use tape traps” are enabled, Fuse disables all sounds. Brining up the Preferences window and closing it reenables them. Alternatively, sounds are reenabled after a certain time period.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Fred
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Re: Fuse for macOS 1.5.2 Released

Post by Fred »

Sigh - thanks [mention]Ast A. Moore[/mention], confirmed this issue. That's what I get for mostly using my computer with the sound muted :roll:

I'll have a look at what's going wrong over the next few days.
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Ast A. Moore
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Re: Fuse for macOS 1.5.2 Released

Post by Ast A. Moore »

Fred wrote: Sun Apr 01, 2018 2:09 pm Sigh - thanks Ast A. Moore, confirmed this issue. That's what I get for mostly using my computer with the sound muted :roll:

I'll have a look at what's going wrong over the next few days.
No worries, [mention]Fred[/mention]! The good news is that you’ve replicated, so it’s not some obscure once-in-a-blue-moon condition.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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