"Use your spectrum to explore the fantastic world of 3D television"

Y'know, other stuff, Sinclair related.
hikoki
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by hikoki »

Does anyone recall if Anaglyphic Chuckie Egg worked well with glasses?https://web.archive.org/web/20141116201 ... c3dce.html

That PC game can be downloaded from here
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IvanBasic
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by IvanBasic »

I found this topic since I am learning and testing anaglyphs in a BASIC game. The games above mentioned I am afraid that do not work so well (my craft glasses work with some YT anaglyp vids, but not with those games). Check 2011 Crap compo, there is a better 3D attempt there.

So far I found some principles that makes the 3D effect work. White background, black objects, red and cyan for anaglyphs, and simple shapes. Cyan and red shadows must be just 1 to 4 pixels width, more pixels make graphics ghosting.

A simple game with bricks and moving platforms is my goal.

Meanwhile check Capitan Sevilla 3D in YT, not a Spectrum version but a good example.
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Pobulous
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by Pobulous »

A better option for 3D on the Spectrum might be using sunglasses with one lens removed.
The apparent depth of objects will vary depending on their speed and direction (left/rght) of movement.

It doesn't work well with background planes, as further away items would need to be moving faster than nearer ones.
It could be used effectively with foreground layers.

It works due to the darker image being delayed in being processed by the brain, so that eye will see a moving object where it was in a previous frame.

Which eye needs the darker filter depends on which way the nearer objects are moving, so you'd need to experiment.

On the plus side it does away with extra attribute issues and works even with monochrome graphics.
Not sure what happens with vertically moving objects, as your eyes will see those at different heights :/

The BBC did a 3d-night special using this technique in the 90's - by rotating the camera around the actors so the background and foreground were moving in opposite directions.
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Re: "Use your spectrum to explore the fantastic world of 3D television"

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IvanBasic wrote: Tue Jul 20, 2021 4:07 am I found this topic since I am learning and testing anaglyphs in a BASIC game. The games above mentioned I am afraid that do not work so well (my craft glasses work with some YT anaglyp vids, but not with those games).
You have two problems. One is the quality of the colour lenses.
Red cellophane is usually decent, but Cyan leaks too much. So better use Green.
Green filters much better and also works with red/cyan anaglyphs.

The second problem is attributes. Those will force you to separate objects by 8 pixels or more.
You might get around it by using multicolour graphics to alternate red/cyan on diferent lines. But not from Basic....
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by FFoulkes »

Ralf wrote: Sun Jun 30, 2019 7:41 pmIn most cases it was a failure which ended with gamers feeling like going to puke after a few minutes of gameplay ;)
That used to happen to me only when playing C64 games. ;)
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by Sparky »

Those glasses always caused me nausea, I'm sure I wasn't the only one.
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by 1024MAK »

You are all aware that your eyes are not spaced far enough apart to actually see objects beyond short range in 3D?

The brain uses the slightly different view from each eye to form an internal image in the brain of the world that you ‘see’. That’s the way the brain works for short range objects.

However for medium range and long range objects, the eyes only see a 2D image. The difference between each eye being insignificant. So the brain uses it’s learnt knowledge from past experiences to work out and produce an internal image of the world based on shadows, perspective, relative size (based on what the brain expects the object to be) and motion.

Also, people with only one normal eye can still manage to get through life without walking into lamp posts etc.

This is the reason certain optical illusions work, they exploit how the brain works to trick you into seeing something that does not exist.

Simple ‘man made’ 3D affects are simply making use of how the brain works. However, as with many other things in life, not everyone has had exactly the same experiences. So the 3D ‘affect’ may not work well for everyone…

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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by IvanBasic »

4thRock wrote: Tue Jul 20, 2021 11:28 am You have two problems. One is the quality of the colour lenses.
Red cellophane is usually decent, but Cyan leaks too much. So better use Green.
Green filters much better and also works with red/cyan anaglyphs.
I use red and blue cellophan, 3D effect is OK but with some "ghost" color around objects. It filters better the cyan than blue in the Spectrum.

Maybe I test green, but I would like to solve it using glasses with colours which many people could find easily or already have at home.
4thRock wrote: Tue Jul 20, 2021 11:28 am The second problem is attributes. Those will force you to separate objects by 8 pixels or more.
Yes, that is how I did it, not bad but graphics will have very simple shapes using chunk graphs. Objects located in the background can be together since they do not need red/cyan, and only objects in forefront (static or moving platforms) need this character at each side, and movement is character based, of course.
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4thRock
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by 4thRock »

Do try green. It filters as good as red so you get ghost free images.
And it's about the same density as red, so both images will be equally bright.
Trust me on this, red/green works much better.

Keep using Cyan on the Spectrum because it works with both sets of glasses. There's no gain in using green on the screen.
Here's a mockup of an anaglyph using 8x1 attributes (red/cyan on alternate lines):
Image

Does it work ? ;)
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by spider »

Must say I was not aware of any Speccy games that actually had the ability to do this ie: set a 3D mode for use with red/cyan spectacles :D

I vaguely also remember I think CH4 in the UK did a 3D night too as well as the BBC.

My other memory of the only time wearing a pair of these was going to see many many years ago "Jaws 3D" at the cinema. I just looked and it was 1983, omg where has the time gone :shock: :o :o
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by 1024MAK »

I could never get on with the red/cyan spectacles. But the current Odeon cinema RealD 3D spectacles do work well with modern 3D films.

Wikipedia has more information on the RealD 3D system, link.

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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by hikoki »

IvanBasic wrote: Tue Jul 20, 2021 4:07 am So far I found some principles that makes the 3D effect work. White background, black objects, red and cyan for anaglyphs, and simple shapes. Cyan and red shadows must be just 1 to 4 pixels width, more pixels make graphics ghosting.

A simple game with bricks and moving platforms is my goal.
Do it! :)
It'd be interesting if gameplay was affected by the 3d effect.

I have a pair of 3d polarised glasses that the cinema sold to watch Jean-Jacques Annaud's film about wolves. As I was totally unimpressed, I'd like to adapt them according to your artisan instructions. I'd say you use coloured acetate sheets.

I may experiment the technique drawing over some of these doodlebugs.

https://youtu.be/x6lxVs_prx8
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IvanBasic
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by IvanBasic »

4thRock wrote: Wed Jul 21, 2021 9:34 am Do try green. It filters as good as red so you get ghost free images.
And it's about the same density as red, so both images will be equally bright.
Trust me on this, red/green works much better.

Keep using Cyan on the Spectrum because it works with both sets of glasses. There's no gain in using green on the screen.
Here's a mockup of an anaglyph using 8x1 attributes (red/cyan on alternate lines):
Image

Does it work ? ;)
If I find green glasses or cellophan I will try, keeping cyan/red for graphics.

Your anaglyph works, yes, with not much ghosting. Thanks for the advises.
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by IvanBasic »

hikoki wrote: Wed Jul 21, 2021 4:45 pm Do it! :)
It'd be interesting if gameplay was affected by the 3d effect.
I am doing it. For progressing along the screen, jumps must reach certain platforms, those closer to the player.
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by MatGubbins »

4thRock wrote: Wed Jul 21, 2021 9:34 am Do try green. It filters as good as red so you get ghost free images.
And it's about the same density as red, so both images will be equally bright.
Trust me on this, red/green works much better.

Keep using Cyan on the Spectrum because it works with both sets of glasses. There's no gain in using green on the screen.
Here's a mockup of an anaglyph using 8x1 attributes (red/cyan on alternate lines):
Image

Does it work ? ;)
Yes, it does the job very well with red/blue (various editions from 3D DVD releases and free with cereal boxes/magazines from the 80s and 90s).

I've tried it with the red/green glasses that came free with Crash issue 46 and there is a little bit of ghosting with the cyan to the right side of the image.
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by IvanBasic »

I have been testing some colours for the scenario, and so far the best is bright white background, black objects, red and cyan shadows for 3D.

Magenta or blue for the body of objects (not for the shadows, these are still red and cyan) may work, but I have cellophan glases, and I didn't find those colours as effective as black.

So I will not spend more time in testing colours, now I have to learn about the sprites routine to work moving over red and cyan borders in some bricks and platforms.
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by patters »

I'll just leave this here:

https://twitter.com/_IvanBasic_/status/ ... pCWKw&s=19

Excited :) I already ordered my 3D glasses in anticipation. There's a test 3D image here:

https://twitter.com/_IvanBasic_/status/ ... 0PqDA&s=19
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by MatGubbins »

The static images are working great!!
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patters
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Re: "Use your spectrum to explore the fantastic world of 3D television"

Post by patters »

I'm really curious to see what type of game can be made from this, but I am confident that [mention]IvanBasic[/mention] will make something of his usual high quality.
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