Spec Resolutions 2018

Y'know, other stuff, Sinclair related.
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R-Tape
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Spec Resolutions 2018

Post by R-Tape » Fri Dec 29, 2017 12:10 pm

Any Speccy resolutions for next year? Here are mine:

-Make a text adventure, or some mixed text icon driven adventure game
-I should probably finish Edge Grinder now that I've released a demo!
-Make something I can call my masterpiece
-Complete Manic Miner (on bread and water, no cheating)

If I manage one of these I'll be happy :D
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Sokurah
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Re: Spec Resolutions 2018

Post by Sokurah » Fri Dec 29, 2017 12:39 pm

My Speccy resolution is the same as it has always been: 256x192

Sorry, if I didn't then someone else would :lol:
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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah

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Rorthron
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Re: Spec Resolutions 2018

Post by Rorthron » Fri Dec 29, 2017 12:41 pm

To get @Morkin to write another Balachor game.

(That's my 2019 resolution, as well. ;) )
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Nomad
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Re: Spec Resolutions 2018

Post by Nomad » Fri Dec 29, 2017 2:25 pm

2018 - Will create a crap game written in assembly for the spectrum. Once I have the template figured out, I will shamelessly do re hashes for the rest of the year (joke, ok perhaps a little bit true.)

Unlike most of my new year's resolution this is already under way, got the toolchain setup and I had nearly all the books I needed for this already (been planning this for a while lol...)
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Morkin
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Re: Spec Resolutions 2018

Post by Morkin » Fri Dec 29, 2017 2:49 pm

Nomad wrote:
Fri Dec 29, 2017 2:25 pm
a crap game written in assembly
Does not compute..! :lol: Sounds like it might accidentally turn out to be 'good'...
Rorthron wrote:
Fri Dec 29, 2017 12:41 pm
To get @Morkin to write another Balachor game.
Haha..! Well if I start on 1st January there's a chance it might be finished mid 2020 I think... :mrgreen:
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R-Tape
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Re: Spec Resolutions 2018

Post by R-Tape » Fri Dec 29, 2017 2:54 pm

Morkin wrote:
Fri Dec 29, 2017 2:49 pm
Haha..! Well if I start on 1st January there's a chance it might be finished mid 2020 I think... :mrgreen:
So we can play the Monument Microgames release in 2025 then!
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Morkin
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Re: Spec Resolutions 2018

Post by Morkin » Fri Dec 29, 2017 3:01 pm

Heh..

I'd love to retire early and dedicate a bit more time to Speccy stuff. Maybe if I win the lottery. But I've reduced my chances of that somewhat, by not doing the lottery.
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Ralf
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Re: Spec Resolutions 2018

Post by Ralf » Sun Dec 31, 2017 10:10 am

I'd like to finish some of my game projects that I started around 2010-2013 when I really had a "flow" and was coding like crazy.

I often switched from project to project to avoid boredom and as a result there are several unfinished projects on my hard drive. Later worse days came and I lost motivation which I'm currently trying to regain. With some small successes I can already say ;)
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PROSM
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Re: Spec Resolutions 2018

Post by PROSM » Sun Dec 31, 2017 10:35 am

I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
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All software to-date

Current Projects:
Currently working on ZX Adventure Designer, which lets one create point-and-click graphic adventures for a 48K Spectrum.

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Juan F. Ramirez
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Re: Spec Resolutions 2018

Post by Juan F. Ramirez » Sun Dec 31, 2017 11:58 am

Mine is what's always been for many years: Complete Everyone's a Wally.

But I'm afraid I won't :lol:
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